Commit Graph

491 Commits

Author SHA1 Message Date
David Reid 9f4460797f Fix memory leaks. 2021-07-01 14:36:22 +10:00
David Reid d80c41f414 Update wording in comments. 2021-07-01 06:45:55 +10:00
David Reid a70515a96d Add example for using custom decoders with the resource manager. 2021-06-30 20:59:16 +10:00
David Reid 9ed296b3b9 Fix a bug where custom decoding backends aren't being used. 2021-06-30 20:58:43 +10:00
David Reid 54aae74d6e Rename ma_engine_config_init_default() to ma_engine_config_init(). 2021-06-30 20:30:57 +10:00
David Reid 8567a4bc37 Hook up custom decoders to the resource manager. 2021-06-30 16:36:36 +10:00
David Reid fca4d5c16a Fix an edge case where async notifications are not getting fired. 2021-06-26 15:07:24 +10:00
David Reid 1597f6c041 Update test code. 2021-06-26 13:49:55 +10:00
David Reid 5df38de8ad Improvements to the async notification system.
These changes expand on the notification system which allows a program
to be notified on when a sound has reached various stages in the async
loading process. There are two stages:

  1) Decoder initialization
  2) Completion of decoding

The previous system has the following problems:

  * There's no way to wait on only the decoder initialization
  * The callback doesn't work well if you want to pass it through
    multiple layers. Example:
    - Client wants to wait for the sound to complete
    - Pass the callback into ma_sound_init_from_file(), which passes
      it into ma_resource_manager_data_source_init(). The latter will
      fire the callback, but will do so before ma_sound_init_from_file()
      has returned. The client will think the sound has finished
      loading and will reference the `ma_sound` object before it's
      completed initialization.
  * It's not easy to wait on object in bulk. Clients may want to pump a
    bunch of ASYNC sounds in one go, and then just have a single
    notification for the group.

The new system introduces the notion of a "fence". A fence contains a
counter which is incremented and decremented from anywhere. It also has
a wait routine which will block until the counter hits zero:

  ma_fence_acquire() - Increments the counter
  ma_fence_release() - Decrements the counter
  ma_fence_wait()    - Blocks until the counter is 0.

The fence system can be used to wait for a number of sounds to finish
decoding rather than only one at a time, which is the case with the
previous system. Example:

```
/* Fences must be initialized before use. */
ma_fence_init(&fence);

/* Loop over each sound and start loading them, passing in the fence. */
for each sound in sounds
{
    flags = MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC;
    ma_sound_init_from_file(&engine, pFilePath, flags, &group, &fence, &sound);
}

... do some other stuff while sounds are loading ...

/* Wait for sounds to finish loading. */
ma_fence_wait(&fence);
ma_fence_uninit(&fence);
```

The above example initializes a sound, but it can also be used by
resource managed data sources. When loading data sources directly from
the resource manager, you can specify a second fence which is used to
only wait until the internal decoder has been initialized.
2021-06-26 13:24:22 +10:00
David Reid b4d6c37d13 Simplify async notifications. 2021-06-26 09:58:29 +10:00
David Reid 45d07688e5 Add ma_fence object in preparation for changes to async notifications. 2021-06-24 17:51:15 +10:00
David Reid cb9cbeba04 Fix a copy/paste error. 2021-06-20 20:33:23 +10:00
David Reid ef0abd01b7 Add delay effect.
This can be used for echo as well as a simple delay.
2021-06-20 20:15:57 +10:00
David Reid af72639d43 Fix a copy/paste error. 2021-06-20 20:13:49 +10:00
David Reid ac0afa061f Add example for the vocoder node. 2021-06-20 16:32:46 +10:00
David Reid a62def6d53 Add reverb node to examples.
This uses https://github.com/blastbay/verblib to achieve the effect.
2021-06-20 14:41:30 +10:00
David Reid f62e0d3b68 Rearrange some code for consistency with other code. 2021-06-20 14:36:07 +10:00
David Reid 4442f926c9 Fix compilation errors. 2021-06-20 14:35:42 +10:00
David Reid f96071f12d Add some filter nodes.
* Biquad
  * LPF
  * HPF
  * BPF
  * Notch
  * Peak
  * Low / High Shelf
2021-06-20 10:29:19 +10:00
David Reid 651520216d Fix a compilation warning on 32-bit. 2021-06-19 16:36:30 +10:00
David Reid 4257e070be Add ma_engine_set_time(). 2021-06-19 16:21:43 +10:00
David Reid efc2fdcba3 Fix a seeking bug for sounds. 2021-06-19 15:13:47 +10:00
David Reid 2d43f4d01c Add support for data sources without support for seeking. 2021-06-13 18:05:20 +10:00
David Reid b48cb209e6 Fix an infinite loop when reading 0 frames from a data data buffer. 2021-06-13 14:50:27 +10:00
David Reid a26d41ed11 Fix a bug relating to the handling of looping sounds. 2021-06-13 12:50:27 +10:00
David Reid b3d0858edf Fix a bug where data buffers never return MA_AT_END. 2021-06-13 07:24:40 +10:00
David Reid a10e763681 Fix a subtle multi-threading bug. 2021-06-09 20:56:37 +10:00
David Reid 96bcc0075a Refactor for data registration in the resource manager. 2021-06-09 19:52:20 +10:00
David Reid 0bc91256d6 Remove redundant check. 2021-06-09 17:26:08 +10:00
David Reid cde21de5c5 Fix a bug introduced in an earlier commit. 2021-06-09 17:18:02 +10:00
David Reid 59565c03ad Fix a subtle memory leak. 2021-06-08 21:21:20 +10:00
David Reid 1bb4bc690e Remove some old code. 2021-06-08 21:14:30 +10:00
David Reid 70d74c9d61 Fix a bug where sometimes a notification never gets signalled. 2021-06-08 21:05:21 +10:00
David Reid 5c26709fa7 Fix some subtle memory leaks with async decoding.
This was happening specifically when uninitializing a data buffer while
it's still loading asynchronously.
2021-06-08 20:14:18 +10:00
David Reid f0864a1c93 Fix an incorrect assert. 2021-06-07 19:39:11 +10:00
David Reid 70add6c146 Fix an infinite loop when decoding via the resource manager. 2021-06-07 18:45:52 +10:00
David Reid 24495afeaa Enable experimental features on the engine test. 2021-06-06 07:50:02 +10:00
David Reid b2cabfbe8d Properly respect the WAIT_INIT flag. 2021-06-06 07:16:09 +10:00
David Reid 7d00be85d7 Finish refactoring work for resource managed data buffers.
This properly decouples data buffer nodes from data buffers and should
address some subtle bugs, especially with uninitializing data buffers
while they're still loading.

This also cleans up the decoding code, in particular by avoiding some
duplicate code between the synchronous and asynchronous decoding paths.
2021-06-05 18:47:35 +10:00
David Reid c1021acd83 Fix compilation error. 2021-06-02 18:20:31 +10:00
David Reid f0a8ea3a76 Merge branch 'gh-301' into dev 2021-06-02 17:28:13 +10:00
David Reid 3c4b0d2e71 Code cleanup in preparation for some refactoring. 2021-05-30 12:39:59 +10:00
David Reid d5c27dde7a Fix a bug due to a bad use of an atomic. 2021-05-30 08:21:52 +10:00
David Reid 328f84c267 Fix some comments. 2021-05-29 20:10:04 +10:00
David Reid 2257ce7b56 Standardize and simplify some APIs. 2021-05-29 18:16:34 +10:00
David Reid 7d0106346b Fix a subtle atomicity bug in the engine. 2021-05-29 15:27:30 +10:00
David Reid c47fcebc85 Fix an infinite loop in the resource manager. 2021-05-29 08:38:01 +10:00
David Reid 8f40d5cd87 Fix an atomicity bug. 2021-05-28 18:06:53 +10:00
David Reid 9c0d285525 Fix a memory leak. 2021-05-27 19:20:57 +10:00
David Reid 2a656de4a2 Remove some unused variables. 2021-05-27 19:17:22 +10:00