Commit Graph

496 Commits

Author SHA1 Message Date
David Reid 7d0106346b Fix a subtle atomicity bug in the engine. 2021-05-29 15:27:30 +10:00
David Reid c47fcebc85 Fix an infinite loop in the resource manager. 2021-05-29 08:38:01 +10:00
David Reid 8f40d5cd87 Fix an atomicity bug. 2021-05-28 18:06:53 +10:00
David Reid 9c0d285525 Fix a memory leak. 2021-05-27 19:20:57 +10:00
David Reid 2a656de4a2 Remove some unused variables. 2021-05-27 19:17:22 +10:00
David Reid e8a5404946 Fix a bug due to leftover code from a refactor. 2021-05-27 19:04:39 +10:00
David Reid 0e1187c140 Prep work for some future work. 2021-05-26 18:58:29 +10:00
David Reid 9930fbaa34 Minor improvement to the resource manager.
This change affects cases where a sound is loaded while the same sound
is still in the process of being decoded. It makes it so the ASYNC flag
will only wait for the underlying data buffer to be initialized,
whereas the lack of ASYNC flag will result in it waiting for the entire
sound to be fully decoded.
2021-05-26 18:33:59 +10:00
David Reid 7814d25e76 Performance improvement to resource manager. 2021-05-26 18:02:32 +10:00
David Reid 7c238ac3ec Fix a bug when initializing audio buffers for managed resources. 2021-05-26 17:45:18 +10:00
David Reid b4844bc629 Fix C++ build. 2021-05-26 17:34:59 +10:00
David Reid 9efc8507f6 Improve support for asynchronous decoding of sounds of unknown length. 2021-05-25 18:28:13 +10:00
David Reid acad0292c6 Add a comment. 2021-05-22 19:10:08 +10:00
David Reid e60c79b061 Another experimental optimization. 2021-05-22 18:20:40 +10:00
David Reid a641a80b85 More optimization experiments. 2021-05-22 18:00:29 +10:00
David Reid 1a919c0590 Cleanup to previous commit. 2021-05-22 17:54:26 +10:00
David Reid 0724a58e12 Experimental optimization to spatialization. 2021-05-22 17:51:33 +10:00
David Reid 1eaa29f37a Remove an incorrect assert. 2021-05-22 15:21:06 +10:00
David Reid 2d3fdc526d Add ma_sound_get_data_source(). 2021-05-16 16:11:02 +10:00
David Reid ccd72f5714 Update example. 2021-05-16 16:10:52 +10:00
David Reid 2558bbbea4 Fix a crash when passing in a NULL engine config. 2021-05-16 16:05:08 +10:00
David Reid c6b44df8f4 Add support for running custom code on thread entry and exit.
To use this, define `MA_ON_THREAD_ENTRY` and `MA_ON_THREAD_EXIT` before
the implementation of miniaudio.

Public issue https://github.com/mackron/miniaudio/issues/301
2021-05-14 18:09:49 +10:00
David Reid dba88558d1 Fix example code in documentation. 2021-05-10 21:20:42 +10:00
David Reid 11acb0caa5 Prep work in preparation for some changes to data sources.
Public issue https://github.com/mackron/miniaudio/issues/290
2021-05-03 15:35:07 +10:00
David Reid 1897c59993 Add support for initializing a sound from another.
This only works for non-streaming sounds whose data source was created
via the resource manager.
2021-05-03 12:08:24 +10:00
David Reid 2f56829b45 Fix an error due to inconsistent types. 2021-04-09 17:52:53 +10:00
David Reid 56beafcfe9 Fix a possible crash in the engine when loading async sounds.
This crash can happen if the decoder reads more data than it reports
from ma_decoder_get_length_in_pcm_frames().
2021-04-06 20:45:54 +10:00
David Reid 56a5ecbdbd Fix a subtle bug in gain smoothing. 2021-04-05 19:34:11 +10:00
David Reid c300aa9f72 Experimental fix for an issue with gain smoothing. 2021-04-05 19:19:08 +10:00
David Reid 1604512e89 Make spatialization gain smoothing configurable at the engine level. 2021-04-05 18:16:08 +10:00
David Reid 9097bb862b Minor tweak to default gain smoothing time for spatialization. 2021-04-05 17:58:26 +10:00
David Reid 602161b69b Fix a crackling bug with spatialization.
This crackling was happening due to abrupt volume transitions as the
gain changes for each channel as sounds move around the world. This
change smooths out these transitions using linear interpolation.
2021-04-05 16:07:09 +10:00
David Reid 608e839c6a Fix a warning. 2021-04-05 13:21:02 +10:00
David Reid 8a1c72f2c3 Fix a pitching bug with the engine.
This is happening when the engine's sample rate differs from the data
source's sample rate.
2021-04-05 12:37:22 +10:00
David Reid 2a31247b50 Fix a bug when async loading sounds with an unknown length. 2021-04-05 10:54:10 +10:00
David Reid 8c2f457de9 Reduce the weight of ma_sound by allocating some data on the heap. 2021-04-04 18:38:12 +10:00
David Reid 65987d8034 Unify the ma_sound and ma_sound_group APIs. 2021-04-04 16:18:56 +10:00
David Reid e968fb38ae Fix some bugs for sounds not backed by a data source. 2021-04-04 14:52:08 +10:00
David Reid dba9e1b314 Add support for more advanced sound configuration.
* Sounds can now have another node be used as input rather than a
    data source.

  * Sounds can now have a configurable input and output channel count.
    For sounds that are backed by a data source, the input channel
    count will always be set to the data source's native channel count.

  * Sounds can now be initially attached to any node and input bus
    rather than only a sound group.

With this change, sounds can now be used as groups. In future commits,
it's likely that ma_sound_group will be unified with ma_sound. Whether
or not the `ma_sound_group_*()` APIs will continue to exists is for now
undecided.

This change allows more flexibility for doing custom effects before the
spatialization stage in the DSP pipeline. The problem with the existing
design is that there's no way to apply a custom effect before
spatialization which becomes a problem because spatialization will
often increase the channel count which results in excessive effect
processing due to the increased channel count. Now it should be
possible to set up a graph such that an effect can be plugged in
between the data source and the spatializer.

A new function called `ma_sound_init_ex()` has been added which is what
needs to be used to initialize a sound without a data source. This API
uses the config/init pattern. The config is called `ma_sound_config`.
2021-04-04 12:05:36 +10:00
David Reid f814a10c02 Try fixing a bug with doppler effect and rotations. 2021-04-02 13:50:16 +10:00
David Reid cb983db535 Attempt another fix for reversed front/back spatialization panning. 2021-04-02 12:39:41 +10:00
David Reid 544ec856f7 Another attempt at fixing a spatialization error. 2021-04-02 12:24:19 +10:00
David Reid 6d414a359b An experimental fix for some spatialization issues. 2021-04-02 10:52:26 +10:00
David Reid 215621f15e Fix an spatialization edge case relating to listener direction.
When the listener is looking at exactly the same direction as the world
up vector the 3D math breaks down due to a cross product evaluating to
a zero length vector.
2021-04-02 10:06:52 +10:00
David Reid ca5023415f Fix a division by 0 when normalizing a vector. 2021-04-02 09:48:00 +10:00
David Reid 88687fdc43 Try fixing a bug with calculating the relative position of a sound. 2021-04-02 09:27:08 +10:00
David Reid 045ee8ae18 Experimental fix for a memory leak in the resource manager. 2021-03-21 09:38:21 +10:00
Steven Noonan 8a1858eba6 use MA_ASSUME for channel counts before loops
The range of the value isn't obvious to any compiler, as it could go for
one iteration or 4 billion iterations. Adding MA_ASSUME in these places
helps the compiler understand the range of possible values, and know how
heavily to vectorize (or not vectorize) these loops.

Signed-off-by: Steven Noonan <steven@uplinklabs.net>
2021-03-15 04:10:10 -07:00
Steven Noonan c88bb8ccd2 extract channel count constants from loops
These values are constant, but Clang has some trouble noticing that,
especially if the loop body is complex enough. This prevents it from
noticing places where vectorization is possible (and desirable).

Signed-off-by: Steven Noonan <steven@uplinklabs.net>
2021-03-15 04:10:08 -07:00
David Reid 0a7207d5db Merge pull request #281 from morlad/fix-engine-no-resman-1
Fix linker error when MA_NO_RESOURCE_MANAGER is defined
2021-03-10 17:39:43 +10:00