diff --git a/research/miniaudio_engine.h b/research/miniaudio_engine.h index a95e4c9f..bdc145d9 100644 --- a/research/miniaudio_engine.h +++ b/research/miniaudio_engine.h @@ -13368,7 +13368,7 @@ MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePa ma_uint32 soundFlags = 0; for (pNextSound = pEngine->pInlinedSoundHead; pNextSound != NULL; pNextSound = pNextSound->pNext) { - if (c89atomic_load_8(&pNextSound->sound.atEnd)) { + if (ma_sound_at_end(&pNextSound->sound)) { /* The sound is at the end which means it's available for recycling. All we need to do is uninitialize it and reinitialize it. All we're doing is recycling memory. @@ -13384,6 +13384,10 @@ MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePa We actually want to detach the sound from the list here. The reason is because we want the sound to be in a consistent state at the non-recycled case to simplify the logic below. */ + if (pEngine->pInlinedSoundHead == pSound) { + pEngine->pInlinedSoundHead = pSound->pNext; + } + if (pSound->pPrev != NULL) { pSound->pPrev->pNext = pSound->pNext; } @@ -13441,7 +13445,7 @@ MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePa result = ma_sound_start(&pSound->sound); if (result != MA_SUCCESS) { /* Failed to start the sound. We need to mark it for recycling and return an error. */ - pSound->sound.atEnd = MA_TRUE; + c89atomic_exchange_8(&pSound->sound.atEnd, MA_TRUE); return result; }