mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-22 16:24:04 +02:00
Core Audio: Potential fix for incorrect deinterleaving.
This commit is contained in:
+16
-1
@@ -19392,8 +19392,15 @@ OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pA
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}
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} else {
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} else {
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/* This is the deinterleaved case. We need to update each buffer in groups of internalChannels. This assumes each buffer is the same size. */
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/* This is the deinterleaved case. We need to update each buffer in groups of internalChannels. This assumes each buffer is the same size. */
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/*
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For safety we'll check that the internal channels is a multiple of the buffer count. If it's not it means something
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very strange has happened and we're not going to support it.
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*/
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if ((pBufferList->mNumberBuffers % pDevice->playback.internalChannels) == 0) {
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ma_uint8 tempBuffer[4096];
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ma_uint8 tempBuffer[4096];
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UInt32 iBuffer;
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UInt32 iBuffer;
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for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; iBuffer += pDevice->playback.internalChannels) {
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for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; iBuffer += pDevice->playback.internalChannels) {
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ma_uint32 frameCountPerBuffer = pBufferList->mBuffers[iBuffer].mDataByteSize / ma_get_bytes_per_sample(pDevice->playback.internalFormat);
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ma_uint32 frameCountPerBuffer = pBufferList->mBuffers[iBuffer].mDataByteSize / ma_get_bytes_per_sample(pDevice->playback.internalFormat);
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ma_uint32 framesRemaining = frameCountPerBuffer;
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ma_uint32 framesRemaining = frameCountPerBuffer;
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@@ -19413,7 +19420,7 @@ OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pA
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}
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}
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for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) {
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for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) {
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ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pBufferList->mBuffers[iBuffer].mData, (frameCountPerBuffer - framesRemaining) * ma_get_bytes_per_sample(pDevice->playback.internalFormat));
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ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pBufferList->mBuffers[iBuffer+iChannel].mData, (frameCountPerBuffer - framesRemaining) * ma_get_bytes_per_sample(pDevice->playback.internalFormat));
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}
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}
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ma_deinterleave_pcm_frames(pDevice->playback.internalFormat, pDevice->playback.internalChannels, framesToRead, tempBuffer, ppDeinterleavedBuffers);
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ma_deinterleave_pcm_frames(pDevice->playback.internalFormat, pDevice->playback.internalChannels, framesToRead, tempBuffer, ppDeinterleavedBuffers);
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@@ -19422,6 +19429,7 @@ OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pA
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}
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}
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}
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}
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}
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}
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}
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(void)pActionFlags;
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(void)pActionFlags;
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(void)pTimeStamp;
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(void)pTimeStamp;
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@@ -19505,6 +19513,12 @@ OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pAc
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}
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}
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} else {
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} else {
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/* This is the deinterleaved case. We need to interleave the audio data before sending it to the client. This assumes each buffer is the same size. */
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/* This is the deinterleaved case. We need to interleave the audio data before sending it to the client. This assumes each buffer is the same size. */
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/*
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For safety we'll check that the internal channels is a multiple of the buffer count. If it's not it means something
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very strange has happened and we're not going to support it.
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*/
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if ((pRenderedBufferList->mNumberBuffers % pDevice->capture.internalChannels) == 0) {
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ma_uint8 tempBuffer[4096];
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ma_uint8 tempBuffer[4096];
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UInt32 iBuffer;
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UInt32 iBuffer;
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for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; iBuffer += pDevice->capture.internalChannels) {
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for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; iBuffer += pDevice->capture.internalChannels) {
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@@ -19533,6 +19547,7 @@ OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pAc
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}
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}
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}
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}
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}
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}
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}
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(void)pActionFlags;
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(void)pActionFlags;
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(void)pTimeStamp;
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(void)pTimeStamp;
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