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PulseAudio: Update comment.
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+5
-2
@@ -16782,8 +16782,11 @@ ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32
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return MA_DEVICE_NOT_STARTED;
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return MA_DEVICE_NOT_STARTED;
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}
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}
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/* If a buffer is mapped we need to write to that first. Once it's consumed we reset the event and unmap it. */
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/*
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if (/*pDevice->pulse.pMappedBufferCapture != NULL && */pDevice->pulse.mappedBufferFramesRemainingCapture > 0) {
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If a buffer is mapped we need to read from that first. Once it's consumed we need to drop it. Note that pDevice->pulse.pMappedBufferCapture can be null in which
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case it could be a hole. In this case we just write zeros into the output buffer.
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*/
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if (pDevice->pulse.mappedBufferFramesRemainingCapture > 0) {
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ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels);
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ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels);
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ma_uint32 mappedBufferFramesConsumed = pDevice->pulse.mappedBufferFramesCapacityCapture - pDevice->pulse.mappedBufferFramesRemainingCapture;
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ma_uint32 mappedBufferFramesConsumed = pDevice->pulse.mappedBufferFramesCapacityCapture - pDevice->pulse.mappedBufferFramesRemainingCapture;
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