From e76283822ae3b0d0f0be093493f141025c7bcc1b Mon Sep 17 00:00:00 2001 From: Eduardo Bart Date: Sat, 5 Dec 2020 16:24:11 -0300 Subject: [PATCH] Fix sound seek in miniaudio engine --- research/miniaudio_engine.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/research/miniaudio_engine.h b/research/miniaudio_engine.h index 57557a0d..c86d58e3 100644 --- a/research/miniaudio_engine.h +++ b/research/miniaudio_engine.h @@ -8099,11 +8099,12 @@ static void ma_engine_mix_sound_internal(ma_engine* pEngine, ma_sound_group* pGr /* If we're seeking, do so now before reading. */ if (pSound->seekTarget != MA_SEEK_TARGET_NONE) { - pSound->seekTarget = MA_SEEK_TARGET_NONE; ma_data_source_seek_to_pcm_frame(pSound->pDataSource, pSound->seekTarget); /* Any time-dependant effects need to have their times updated. */ ma_engine_effect_set_time(&pSound->effect, pSound->seekTarget); + + pSound->seekTarget = MA_SEEK_TARGET_NONE; } /* If the sound is being delayed we don't want to mix anything, nor do we want to advance time forward from the perspective of the data source. */