mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-22 00:06:59 +02:00
"mal_" to "ma_".
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+49
-49
@@ -3,14 +3,14 @@
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#include <stdio.h>
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void log_callback(mal_context* pContext, mal_device* pDevice, mal_uint32 logLevel, const char* message)
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void log_callback(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message)
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{
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(void)pContext;
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(void)pDevice;
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printf("miniaudio: [%s] %s\n", mal_log_level_to_string(logLevel), message);
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printf("miniaudio: [%s] %s\n", ma_log_level_to_string(logLevel), message);
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}
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void data_callback(mal_device* pDevice, void* pOutput, const void* pInput, mal_uint32 frameCount)
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void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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(void)pDevice;
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(void)pOutput;
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@@ -19,7 +19,7 @@ void data_callback(mal_device* pDevice, void* pOutput, const void* pInput, mal_u
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return; // Just output silence for this example.
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}
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void stop_callback(mal_device* pDevice)
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void stop_callback(ma_device* pDevice)
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{
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(void)pDevice;
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printf("Device stopped\n");
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@@ -31,14 +31,14 @@ int main(int argc, char** argv)
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(void)argv;
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// When initializing a context, you can pass in an optional configuration object that allows you to control
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// context-level configuration. The mal_context_config_init() function will initialize a config object with
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// context-level configuration. The ma_context_config_init() function will initialize a config object with
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// common configuration settings, but you can set other members for more detailed control.
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mal_context_config contextConfig = mal_context_config_init();
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ma_context_config contextConfig = ma_context_config_init();
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contextConfig.logCallback = log_callback;
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// The priority of the worker thread can be set with the following. The default priority is
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// mal_thread_priority_highest.
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contextConfig.threadPriority = mal_thread_priority_normal;
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// ma_thread_priority_highest.
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contextConfig.threadPriority = ma_thread_priority_normal;
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// PulseAudio
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@@ -80,52 +80,52 @@ int main(int argc, char** argv)
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// The prioritization of backends can be controlled by the application. You need only specify the backends
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// you care about. If the context cannot be initialized for any of the specified backends mal_context_init()
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// you care about. If the context cannot be initialized for any of the specified backends ma_context_init()
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// will fail.
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mal_backend backends[] = {
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mal_backend_wasapi, // Higest priority.
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mal_backend_dsound,
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mal_backend_winmm,
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mal_backend_coreaudio,
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mal_backend_sndio,
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mal_backend_audio4,
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mal_backend_oss,
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mal_backend_pulseaudio,
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mal_backend_alsa,
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mal_backend_jack,
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mal_backend_aaudio,
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mal_backend_opensl,
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mal_backend_webaudio,
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mal_backend_null // Lowest priority.
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ma_backend backends[] = {
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ma_backend_wasapi, // Higest priority.
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ma_backend_dsound,
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ma_backend_winmm,
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ma_backend_coreaudio,
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ma_backend_sndio,
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ma_backend_audio4,
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ma_backend_oss,
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ma_backend_pulseaudio,
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ma_backend_alsa,
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ma_backend_jack,
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ma_backend_aaudio,
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ma_backend_opensl,
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ma_backend_webaudio,
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ma_backend_null // Lowest priority.
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};
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mal_context context;
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if (mal_context_init(backends, sizeof(backends)/sizeof(backends[0]), &contextConfig, &context) != MA_SUCCESS) {
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ma_context context;
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if (ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &contextConfig, &context) != MA_SUCCESS) {
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printf("Failed to initialize context.");
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return -2;
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}
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// Enumerate devices.
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mal_device_info* pPlaybackDeviceInfos;
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mal_uint32 playbackDeviceCount;
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mal_device_info* pCaptureDeviceInfos;
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mal_uint32 captureDeviceCount;
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mal_result result = mal_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, &pCaptureDeviceInfos, &captureDeviceCount);
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ma_device_info* pPlaybackDeviceInfos;
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ma_uint32 playbackDeviceCount;
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ma_device_info* pCaptureDeviceInfos;
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ma_uint32 captureDeviceCount;
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ma_result result = ma_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, &pCaptureDeviceInfos, &captureDeviceCount);
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if (result != MA_SUCCESS) {
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printf("Failed to retrieve device information.\n");
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return -3;
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}
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printf("Playback Devices (%d)\n", playbackDeviceCount);
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for (mal_uint32 iDevice = 0; iDevice < playbackDeviceCount; ++iDevice) {
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for (ma_uint32 iDevice = 0; iDevice < playbackDeviceCount; ++iDevice) {
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printf(" %u: %s\n", iDevice, pPlaybackDeviceInfos[iDevice].name);
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}
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printf("\n");
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printf("Capture Devices (%d)\n", captureDeviceCount);
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for (mal_uint32 iDevice = 0; iDevice < captureDeviceCount; ++iDevice) {
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for (ma_uint32 iDevice = 0; iDevice < captureDeviceCount; ++iDevice) {
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printf(" %u: %s\n", iDevice, pCaptureDeviceInfos[iDevice].name);
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}
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@@ -133,12 +133,12 @@ int main(int argc, char** argv)
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// Open the device.
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//
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// Unlike context configs, device configs are required. Similar to context configs, an API exists to help you
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// initialize a config object called mal_device_config_init().
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// initialize a config object called ma_device_config_init().
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//
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// When using full-duplex you may want to use a different sample format, channel count and channel map. To
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// support this, the device configuration splits these into "playback" and "capture" as shown below.
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mal_device_config deviceConfig = mal_device_config_init(mal_device_type_playback);
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deviceConfig.playback.format = mal_format_s16;
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ma_device_config deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.format = ma_format_s16;
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deviceConfig.playback.channels = 2;
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deviceConfig.sampleRate = 48000;
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deviceConfig.dataCallback = data_callback;
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@@ -149,7 +149,7 @@ int main(int argc, char** argv)
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// Applications can request exclusive control of the device using the config variable below. Note that not all
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// backends support this feature, so this is actually just a hint.
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deviceConfig.playback.shareMode = mal_share_mode_exclusive;
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deviceConfig.playback.shareMode = ma_share_mode_exclusive;
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// miniaudio allows applications to control the mapping of channels. The config below swaps the left and right
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// channels. Normally in an interleaved audio stream, the left channel comes first, but we can change that
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@@ -165,12 +165,12 @@ int main(int argc, char** argv)
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deviceConfig.alsa.noMMap = MA_TRUE;
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// This is not used in this example, but miniaudio allows you to directly control the device ID that's used
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// for device selection by mal_device_init(). Below is an example for ALSA. In this example it forces
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// mal_device_init() to try opening the "hw:0,0" device. This is useful for debugging in case you have
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// for device selection by ma_device_init(). Below is an example for ALSA. In this example it forces
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// ma_device_init() to try opening the "hw:0,0" device. This is useful for debugging in case you have
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// audio glitches or whatnot with specific devices.
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#ifdef MA_SUPPORT_ALSA
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mal_device_id customDeviceID;
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if (context.backend == mal_backend_alsa) {
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ma_device_id customDeviceID;
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if (context.backend == ma_backend_alsa) {
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strcpy(customDeviceID.alsa, "hw:0,0");
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// The ALSA backend also supports a miniaudio-specific format which looks like this: ":0,0". In this case,
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@@ -181,26 +181,26 @@ int main(int argc, char** argv)
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}
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#endif
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mal_device playbackDevice;
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if (mal_device_init(&context, &deviceConfig, &playbackDevice) != MA_SUCCESS) {
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ma_device playbackDevice;
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if (ma_device_init(&context, &deviceConfig, &playbackDevice) != MA_SUCCESS) {
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printf("Failed to initialize playback device.\n");
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mal_context_uninit(&context);
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ma_context_uninit(&context);
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return -7;
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}
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if (mal_device_start(&playbackDevice) != MA_SUCCESS) {
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if (ma_device_start(&playbackDevice) != MA_SUCCESS) {
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printf("Failed to start playback device.\n");
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mal_device_uninit(&playbackDevice);
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mal_context_uninit(&context);
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ma_device_uninit(&playbackDevice);
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ma_context_uninit(&context);
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return -8;
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}
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printf("Press Enter to quit...");
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getchar();
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mal_device_uninit(&playbackDevice);
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ma_device_uninit(&playbackDevice);
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mal_context_uninit(&context);
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ma_context_uninit(&context);
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return 0;
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}
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