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DirectSound: Drain the playback buffer when stopping the device.
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@@ -9631,9 +9631,44 @@ mal_result mal_device_main_loop__dsound(mal_device* pDevice)
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/* Getting here means the device is being stopped. */
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/* The playback device should be drained before stopping. */
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/* The playback device should be drained before stopping. All we do is wait until the available bytes is equal to the size of the buffer. */
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if (isPlaybackDeviceStarted) {
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/* TODO: Drain the playback device. */
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for (;;) {
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DWORD availableBytesPlayback = 0;
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DWORD physicalPlayCursorInBytes;
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DWORD physicalWriteCursorInBytes;
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if (FAILED(mal_IDirectSoundBuffer_GetCurrentPosition((mal_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, &physicalPlayCursorInBytes, &physicalWriteCursorInBytes))) {
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break;
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}
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if (physicalPlayCursorInBytes < prevPlayCursorInBytesPlayback) {
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physicalPlayCursorLoopFlagPlayback = !physicalPlayCursorLoopFlagPlayback;
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}
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prevPlayCursorInBytesPlayback = physicalPlayCursorInBytes;
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if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) {
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/* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */
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if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) {
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availableBytesPlayback = (pDevice->playback.internalBufferSizeInFrames*bpfPlayback) - virtualWriteCursorInBytesPlayback;
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availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */
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} else {
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break;
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}
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} else {
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/* Different loop iterations. The available bytes only goes from the virtual write cursor to the physical play cursor. */
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if (physicalPlayCursorInBytes >= virtualWriteCursorInBytesPlayback) {
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availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback;
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} else {
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break;
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}
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}
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if (availableBytesPlayback >= (pDevice->playback.internalBufferSizeInFrames*bpfPlayback)) {
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break;
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}
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mal_sleep(waitTimeInMilliseconds);
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}
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}
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if (pDevice->type == mal_device_type_capture || pDevice->type == mal_device_type_duplex) {
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