"mini_al" to "miniaudio".

This commit is contained in:
David Reid
2019-03-06 20:42:48 +10:00
parent af1c305d21
commit d72e7b1fce
23 changed files with 151 additions and 151 deletions
+1 -1
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@@ -2,7 +2,7 @@
#define MAL_LOG_LEVEL MAL_LOG_LEVEL_VERBOSE
#define MAL_DEBUG_OUTPUT
#define MINI_AL_IMPLEMENTATION
#include "../mini_al.h"
#include "../miniaudio.h"
int print_context_info(mal_context* pContext)
{
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@@ -1,7 +1,7 @@
#define MAL_DEBUG_OUTPUT
#define MAL_USE_REFERENCE_CONVERSION_APIS
#define MINI_AL_IMPLEMENTATION
#include "../mini_al.h"
#include "../miniaudio.h"
// Two converters are needed here. One for converting f32 samples from the sine wave generator to the input format,
// and another for converting the input format to the output format for device output.
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@@ -2,7 +2,7 @@
#define MAL_DEBUG_OUTPUT
#define MINI_AL_IMPLEMENTATION
#include "../mini_al.h"
#include "../miniaudio.h"
#define DR_WAV_IMPLEMENTATION
#include "../extras/dr_wav.h"
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@@ -6,7 +6,7 @@
#define MAL_NO_DEVICE_IO
#define MINI_AL_IMPLEMENTATION
#include "../mini_al.h"
#include "../miniaudio.h"
int main(int argc, char** argv)
{
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@@ -1,5 +1,5 @@
#define MINI_AL_IMPLEMENTATION
#include "../mini_al.h"
#include "../miniaudio.h"
typedef enum
{
+4 -4
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@@ -1,4 +1,4 @@
// We're using sigvis for visualizations. This will include mini_al for us, so no need to include mini_al in this file.
// We're using sigvis for visualizations. This will include miniaudio for us, so no need to include miniaudio in this file.
#define NO_SIGVIS
#define MAL_NO_SSE2
@@ -6,13 +6,13 @@
#ifdef NO_SIGVIS
#define MINI_AL_IMPLEMENTATION
#include "../mini_al.h"
#include "../miniaudio.h"
#else
#define MINI_SIGVIS_IMPLEMENTATION
#include "../tools/mini_sigvis/mini_sigvis.h" // <-- Includes mini_al.
#include "../tools/mini_sigvis/mini_sigvis.h" // <-- Includes miniaudio.
#endif
// There is a usage pattern for resampling that mini_al does not properly support which is where the client continuously
// There is a usage pattern for resampling that miniaudio does not properly support which is where the client continuously
// reads samples until mal_src_read() returns 0. The problem with this pattern is that is consumes the samples sitting
// in the window which are needed to compute the next samples in future calls to mal_src_read() (assuming the client
// has re-filled the resampler's input data).
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@@ -1,7 +1,7 @@
#include <stdio.h>
#define MINI_AL_IMPLEMENTATION
#include "../mini_al.h"
#include "../miniaudio.h"
mal_sine_wave sineWave;
mal_uint32 framesWritten;
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@@ -12,7 +12,7 @@
//#define MAL_DEBUG_OUTPUT
#define MINI_AL_IMPLEMENTATION
#include "../mini_al.h"
#include "../miniaudio.h"
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
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@@ -376,7 +376,7 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\mini_al.h" />
<ClInclude Include="..\miniaudio.h" />
<ClInclude Include="..\research\mal_resampler.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -59,7 +59,7 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\mini_al.h">
<ClInclude Include="..\miniaudio.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\research\mal_resampler.h">
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@@ -95,7 +95,7 @@
latencyHint: 'interactive',
sampleRate: sampleRate,
});
device.webaudioContext.suspend(); // mini_al always starts it's devices in a stopped state.
device.webaudioContext.suspend(); // miniaudio always starts it's devices in a stopped state.
console.log("Sample Rate: " + device.webaudioContext.sampleRate);
device.intermediaryBufferSizeInBytes = channelCount * bufferSizeInFrames * 4;