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https://github.com/mackron/miniaudio.git
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Minor cleanup.
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+18
-23
@@ -10638,7 +10638,6 @@ typedef struct
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{
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{
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const ma_node_vtable* vtable; /* Should never be null. Initialization of the node will fail if so. */
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const ma_node_vtable* vtable; /* Should never be null. Initialization of the node will fail if so. */
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ma_node_state initialState; /* Defaults to ma_node_state_started. */
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ma_node_state initialState; /* Defaults to ma_node_state_started. */
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ma_uint32 processingSizeInFrames; /* The preferred processing size in frames per instantiation of the processing callback. You should leave this set to 0 unless your node needs to process in chunks of a specific size. */
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ma_uint32 inputBusCount; /* Only used if the vtable specifies an input bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise must be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */
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ma_uint32 inputBusCount; /* Only used if the vtable specifies an input bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise must be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */
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ma_uint32 outputBusCount; /* Only used if the vtable specifies an output bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */
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ma_uint32 outputBusCount; /* Only used if the vtable specifies an output bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */
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const ma_uint32* pInputChannels; /* The number of elements are determined by the input bus count as determined by the vtable, or `inputBusCount` if the vtable specifies `MA_NODE_BUS_COUNT_UNKNOWN`. */
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const ma_uint32* pInputChannels; /* The number of elements are determined by the input bus count as determined by the vtable, or `inputBusCount` if the vtable specifies `MA_NODE_BUS_COUNT_UNKNOWN`. */
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@@ -10693,11 +10692,14 @@ typedef struct ma_node_base ma_node_base;
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struct ma_node_base
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struct ma_node_base
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{
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{
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/* These variables are set once at startup. */
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/* These variables are set once at startup. */
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ma_node_graph* pNodeGraph; /* The graph this node belongs to. */
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ma_node_graph* pNodeGraph; /* The graph this node belongs to. */
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const ma_node_vtable* vtable;
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const ma_node_vtable* vtable;
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ma_uint32 processingSizeInFrames;
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ma_uint32 inputBusCount;
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float* pCachedData; /* Allocated on the heap. Fixed size. Needs to be stored on the heap because reading from output buses is done in separate function calls. */
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ma_uint32 outputBusCount;
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ma_uint16 cachedDataCapInFramesPerBus; /* The capacity of the input data cache in frames, per bus. */
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ma_node_input_bus* pInputBuses;
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ma_node_output_bus* pOutputBuses;
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float* pCachedData; /* Allocated on the heap. Fixed size. Needs to be stored on the heap because reading from output buses is done in separate function calls. */
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ma_uint16 cachedDataCapInFramesPerBus; /* The capacity of the input data cache in frames, per bus. */
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/* These variables are read and written only from the audio thread. */
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/* These variables are read and written only from the audio thread. */
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ma_uint16 cachedFrameCountOut;
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ma_uint16 cachedFrameCountOut;
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@@ -10705,13 +10707,9 @@ struct ma_node_base
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ma_uint16 consumedFrameCountIn;
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ma_uint16 consumedFrameCountIn;
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/* These variables are read and written between different threads. */
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/* These variables are read and written between different threads. */
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MA_ATOMIC(4, ma_node_state) state; /* When set to stopped, nothing will be read, regardless of the times in stateTimes. */
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MA_ATOMIC(4, ma_node_state) state; /* When set to stopped, nothing will be read, regardless of the times in stateTimes. */
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MA_ATOMIC(8, ma_uint64) stateTimes[2]; /* Indexed by ma_node_state. Specifies the time based on the global clock that a node should be considered to be in the relevant state. */
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MA_ATOMIC(8, ma_uint64) stateTimes[2]; /* Indexed by ma_node_state. Specifies the time based on the global clock that a node should be considered to be in the relevant state. */
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MA_ATOMIC(8, ma_uint64) localTime; /* The node's local clock. This is just a running sum of the number of output frames that have been processed. Can be modified by any thread with `ma_node_set_time()`. */
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MA_ATOMIC(8, ma_uint64) localTime; /* The node's local clock. This is just a running sum of the number of output frames that have been processed. Can be modified by any thread with `ma_node_set_time()`. */
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ma_uint32 inputBusCount;
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ma_uint32 outputBusCount;
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ma_node_input_bus* pInputBuses;
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ma_node_output_bus* pOutputBuses;
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/* Memory management. */
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/* Memory management. */
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ma_node_input_bus _inputBuses[MA_MAX_NODE_LOCAL_BUS_COUNT];
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ma_node_input_bus _inputBuses[MA_MAX_NODE_LOCAL_BUS_COUNT];
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@@ -11250,7 +11248,7 @@ struct ma_engine
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ma_allocation_callbacks allocationCallbacks;
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ma_allocation_callbacks allocationCallbacks;
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ma_bool8 ownsResourceManager;
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ma_bool8 ownsResourceManager;
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ma_bool8 ownsDevice;
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ma_bool8 ownsDevice;
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ma_spinlock inlinedSoundLock; /* For synchronizing access so the inlined sound list. */
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ma_spinlock inlinedSoundLock; /* For synchronizing access to the inlined sound list. */
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ma_sound_inlined* pInlinedSoundHead; /* The first inlined sound. Inlined sounds are tracked in a linked list. */
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ma_sound_inlined* pInlinedSoundHead; /* The first inlined sound. Inlined sounds are tracked in a linked list. */
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MA_ATOMIC(4, ma_uint32) inlinedSoundCount; /* The total number of allocated inlined sound objects. Used for debugging. */
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MA_ATOMIC(4, ma_uint32) inlinedSoundCount; /* The total number of allocated inlined sound objects. Used for debugging. */
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ma_uint32 gainSmoothTimeInFrames; /* The number of frames to interpolate the gain of spatialized sounds across. */
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ma_uint32 gainSmoothTimeInFrames; /* The number of frames to interpolate the gain of spatialized sounds across. */
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@@ -72070,9 +72068,7 @@ static ma_uint16 ma_node_config_get_cache_size_in_frames(const ma_node_config* p
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{
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{
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ma_uint32 cacheSizeInFrames;
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ma_uint32 cacheSizeInFrames;
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if (pConfig->processingSizeInFrames > 0) {
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if (pNodeGraph->processingSizeInFrames > 0) {
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cacheSizeInFrames = pConfig->processingSizeInFrames;
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} else if (pNodeGraph->processingSizeInFrames > 0) {
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cacheSizeInFrames = pNodeGraph->processingSizeInFrames;
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cacheSizeInFrames = pNodeGraph->processingSizeInFrames;
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} else {
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} else {
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cacheSizeInFrames = MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS;
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cacheSizeInFrames = MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS;
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@@ -72333,14 +72329,13 @@ MA_API ma_result ma_node_init_preallocated(ma_node_graph* pNodeGraph, const ma_n
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pNodeBase->_pHeap = pHeap;
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pNodeBase->_pHeap = pHeap;
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MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes);
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MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes);
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pNodeBase->pNodeGraph = pNodeGraph;
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pNodeBase->pNodeGraph = pNodeGraph;
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pNodeBase->vtable = pConfig->vtable;
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pNodeBase->vtable = pConfig->vtable;
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pNodeBase->processingSizeInFrames = pConfig->processingSizeInFrames;
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pNodeBase->state = pConfig->initialState;
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pNodeBase->state = pConfig->initialState;
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pNodeBase->stateTimes[ma_node_state_started] = 0;
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pNodeBase->stateTimes[ma_node_state_started] = 0;
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pNodeBase->stateTimes[ma_node_state_stopped] = (ma_uint64)(ma_int64)-1; /* Weird casting for VC6 compatibility. */
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pNodeBase->stateTimes[ma_node_state_stopped] = (ma_uint64)(ma_int64)-1; /* Weird casting for VC6 compatibility. */
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pNodeBase->inputBusCount = heapLayout.inputBusCount;
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pNodeBase->inputBusCount = heapLayout.inputBusCount;
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pNodeBase->outputBusCount = heapLayout.outputBusCount;
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pNodeBase->outputBusCount = heapLayout.outputBusCount;
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if (heapLayout.inputBusOffset != MA_SIZE_MAX) {
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if (heapLayout.inputBusOffset != MA_SIZE_MAX) {
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pNodeBase->pInputBuses = (ma_node_input_bus*)ma_offset_ptr(pHeap, heapLayout.inputBusOffset);
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pNodeBase->pInputBuses = (ma_node_input_bus*)ma_offset_ptr(pHeap, heapLayout.inputBusOffset);
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@@ -72916,7 +72911,7 @@ static ma_result ma_node_read_pcm_frames(ma_node* pNode, ma_uint32 outputBusInde
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/*
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/*
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A passthrough should never have modified the input and output frame counts. If you're
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A passthrough should never have modified the input and output frame counts. If you're
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triggering these assers you need to fix your processing callback.
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triggering these asserts you need to fix your processing callback.
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*/
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*/
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MA_ASSERT(frameCountIn == totalFramesRead);
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MA_ASSERT(frameCountIn == totalFramesRead);
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MA_ASSERT(frameCountOut == totalFramesRead);
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MA_ASSERT(frameCountOut == totalFramesRead);
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