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@@ -271,8 +271,7 @@ you specify in your IPLAudioSettings object. If for some reason you want the per
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engine to be different to that of your Steam Audio configuration, you'll need to implement a sort
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of buffering solution to your node.</p>
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<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
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<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
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<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.h"</span>
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<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.c"</span>
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<span style="color:#666666">#include</span> <span style="color:#cc3300"><stdint.h></span> <span style="color:#009900">/* Required for uint32_t which is used by STEAMAUDIO_VERSION, and a random use of uint8_t. If there's a Steam Audio maintainer reading this, that needs to be fixed to use IPLuint32 and IPLuint8. */</span>
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<span style="color:#666666">#include</span> <span style="color:#cc3300"><phonon.h></span> <span style="color:#009900">/* Steam Audio */</span>
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