diff --git a/miniaudio.h b/miniaudio.h index c3770f1a..23d69b17 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -34697,7 +34697,6 @@ static ma_result ma_init_pa_mainloop_and_pa_context__pulseaudio(ma_context* pCon MA_ASSERT(ppMainLoop != NULL); MA_ASSERT(ppPulseContext != NULL); - /* The PulseAudio context maps well to miniaudio's notion of a context. The pa_context object will be initialized as part of the ma_context. */ pMainLoop = pContextStatePulseAudio->pa_mainloop_new(); if (pMainLoop == NULL) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create mainloop."); @@ -34711,7 +34710,6 @@ static ma_result ma_init_pa_mainloop_and_pa_context__pulseaudio(ma_context* pCon return MA_FAILED_TO_INIT_BACKEND; } - /* Now we need to connect to the context. Everything is asynchronous so we need to wait for it to connect before returning. */ result = ma_result_from_pulseaudio(pContextStatePulseAudio->pa_context_connect(pPulseContext, pServerName, (tryAutoSpawn) ? MA_PA_CONTEXT_NOFLAGS : MA_PA_CONTEXT_NOAUTOSPAWN, NULL)); if (result != MA_SUCCESS) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio context."); @@ -34720,7 +34718,7 @@ static ma_result ma_init_pa_mainloop_and_pa_context__pulseaudio(ma_context* pCon return result; } - /* Since ma_context_init() runs synchronously we need to wait for the PulseAudio context to connect before we return. */ + /* PulseAudio uses an asynchronous initialization process, whereas miniaudio is synchronous. We need to wait for PulseAudio to finish. */ result = ma_wait_for_pa_context_to_connect__pulseaudio(pContext, pContextStatePulseAudio, pMainLoop, pPulseContext); if (result != MA_SUCCESS) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Waiting for connection failed.");