mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-23 16:54:03 +02:00
Add support for partial processing to nodes.
This includes a leading trimming node to act as a test.
This commit is contained in:
+133
-124
@@ -28,7 +28,7 @@ audio device. The high level API is good for those who have complex mixing and e
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1.1. Low Level API
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-----------------
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------------------
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The low level API gives you access to the raw audio data of an audio device. It supports playback,
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capture, full-duplex and loopback (WASAPI only). You can enumerate over devices to determine which
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physical device(s) you want to connect to.
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@@ -67466,149 +67466,158 @@ static ma_result ma_node_read_pcm_frames(ma_node* pNode, ma_uint32 outputBusInde
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/* Getting here means we need to do another round of processing. */
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pNodeBase->cachedFrameCountOut = 0;
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/*
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We need to prepare our output frame pointers for processing. In the same iteration we need
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to mark every output bus as unread so that future calls to this function for different buses
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for the current time period don't pull in data when they should instead be reading from cache.
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*/
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for (iOutputBus = 0; iOutputBus < outputBusCount; iOutputBus += 1) {
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ma_node_output_bus_set_has_read(&pNodeBase->pOutputBuses[iOutputBus], MA_FALSE); /* <-- This is what tells the next calls to this function for other output buses for this time period to read from cache instead of pulling in more data. */
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ppFramesOut[iOutputBus] = ma_node_get_cached_output_ptr(pNode, iOutputBus);
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}
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/* We only need to read from input buses if there isn't already some data in the cache. */
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if (pNodeBase->cachedFrameCountIn == 0) {
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ma_uint32 maxFramesReadIn = 0;
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/* Here is where we pull in data from the input buses. This is what will trigger an advance in time. */
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for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) {
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ma_uint32 framesRead;
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/* The first thing to do is get the offset within our bulk allocation to store this input data. */
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ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus);
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/* Once we've determined our destination pointer we can read. Note that we must inspect the number of frames read and fill any leftovers with silence for safety. */
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result = ma_node_input_bus_read_pcm_frames(pNodeBase, &pNodeBase->pInputBuses[iInputBus], ppFramesIn[iInputBus], framesToProcessIn, &framesRead, globalTime);
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if (result != MA_SUCCESS) {
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/* It doesn't really matter if we fail because we'll just fill with silence. */
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framesRead = 0; /* Just for safety, but I don't think it's really needed. */
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}
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/* TODO: Minor optimization opportunity here. If no frames were read and the buffer is already filled with silence, no need to re-silence it. */
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/* Any leftover frames need to silenced for safety. */
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if (framesRead < framesToProcessIn) {
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ma_silence_pcm_frames(ppFramesIn[iInputBus] + (framesRead * ma_node_get_input_channels(pNodeBase, iInputBus)), (framesToProcessIn - framesRead), ma_format_f32, ma_node_get_input_channels(pNodeBase, iInputBus));
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}
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maxFramesReadIn = ma_max(maxFramesReadIn, framesRead);
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}
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/* This was a fresh load of input data so reset our consumption counter. */
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pNodeBase->consumedFrameCountIn = 0;
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for (;;) {
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frameCountOut = 0;
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/*
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We don't want to keep processing if there's nothing to process, so set the number of cached
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input frames to the maximum number we read from each attachment (the lesser will be padded
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with silence). If we didn't read anything, this will be set to 0 and the entire buffer will
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have been assigned to silence. This being equal to 0 is an important property for us because
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it allows us to detect when NULL can be passed into the processing callback for the input
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buffer for the purpose of continuous processing.
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We need to prepare our output frame pointers for processing. In the same iteration we need
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to mark every output bus as unread so that future calls to this function for different buses
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for the current time period don't pull in data when they should instead be reading from cache.
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*/
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pNodeBase->cachedFrameCountIn = (ma_uint16)maxFramesReadIn;
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} else {
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/* We don't need to read anything, but we do need to prepare our input frame pointers. */
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for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) {
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ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus) + (pNodeBase->consumedFrameCountIn * ma_node_get_input_channels(pNodeBase, iInputBus));
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for (iOutputBus = 0; iOutputBus < outputBusCount; iOutputBus += 1) {
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ma_node_output_bus_set_has_read(&pNodeBase->pOutputBuses[iOutputBus], MA_FALSE); /* <-- This is what tells the next calls to this function for other output buses for this time period to read from cache instead of pulling in more data. */
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ppFramesOut[iOutputBus] = ma_node_get_cached_output_ptr(pNode, iOutputBus);
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}
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}
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/*
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At this point we have our input data so now we need to do some processing. Sneaky little
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optimization here - we can set the pointer to the output buffer for this output bus so
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that the final copy into the output buffer is done directly by onProcess().
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*/
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if (pFramesOut != NULL) {
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ppFramesOut[outputBusIndex] = pFramesOut;
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}
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/* We only need to read from input buses if there isn't already some data in the cache. */
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if (pNodeBase->cachedFrameCountIn == 0) {
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ma_uint32 maxFramesReadIn = 0;
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/* Here is where we pull in data from the input buses. This is what will trigger an advance in time. */
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for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) {
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ma_uint32 framesRead;
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/* Give the processing function the entire capacity of the output buffer. */
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frameCountOut = framesToProcessOut;
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/* The first thing to do is get the offset within our bulk allocation to store this input data. */
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ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus);
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/*
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We need to treat nodes with continuous processing a little differently. For these ones,
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we always want to fire the callback with the requested number of frames, regardless of
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pNodeBase->cachedFrameCountIn, which could be 0. Also, we want to check if we can pass
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in NULL for the input buffer to the callback.
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*/
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if ((pNodeBase->vtable->flags & MA_NODE_FLAG_CONTINUOUS_PROCESSING) != 0) {
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/* We're using continuous processing. Make sure we specify the whole frame count at all times. */
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frameCountIn = framesToProcessIn; /* Give the processing function as much input data as we've got in the buffer, including any silenced padding from short reads. */
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/* Once we've determined our destination pointer we can read. Note that we must inspect the number of frames read and fill any leftovers with silence for safety. */
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result = ma_node_input_bus_read_pcm_frames(pNodeBase, &pNodeBase->pInputBuses[iInputBus], ppFramesIn[iInputBus], framesToProcessIn, &framesRead, globalTime);
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if (result != MA_SUCCESS) {
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/* It doesn't really matter if we fail because we'll just fill with silence. */
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framesRead = 0; /* Just for safety, but I don't think it's really needed. */
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}
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if ((pNodeBase->vtable->flags & MA_NODE_FLAG_ALLOW_NULL_INPUT) != 0 && pNodeBase->consumedFrameCountIn == 0 && pNodeBase->cachedFrameCountIn == 0) {
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consumeNullInput = MA_TRUE;
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/* TODO: Minor optimization opportunity here. If no frames were read and the buffer is already filled with silence, no need to re-silence it. */
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/* Any leftover frames need to silenced for safety. */
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if (framesRead < framesToProcessIn) {
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ma_silence_pcm_frames(ppFramesIn[iInputBus] + (framesRead * ma_node_get_input_channels(pNodeBase, iInputBus)), (framesToProcessIn - framesRead), ma_format_f32, ma_node_get_input_channels(pNodeBase, iInputBus));
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}
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maxFramesReadIn = ma_max(maxFramesReadIn, framesRead);
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}
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/* This was a fresh load of input data so reset our consumption counter. */
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pNodeBase->consumedFrameCountIn = 0;
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/*
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We don't want to keep processing if there's nothing to process, so set the number of cached
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input frames to the maximum number we read from each attachment (the lesser will be padded
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with silence). If we didn't read anything, this will be set to 0 and the entire buffer will
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have been assigned to silence. This being equal to 0 is an important property for us because
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it allows us to detect when NULL can be passed into the processing callback for the input
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buffer for the purpose of continuous processing.
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*/
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pNodeBase->cachedFrameCountIn = (ma_uint16)maxFramesReadIn;
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} else {
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/* We don't need to read anything, but we do need to prepare our input frame pointers. */
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for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) {
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ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus) + (pNodeBase->consumedFrameCountIn * ma_node_get_input_channels(pNodeBase, iInputBus));
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}
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}
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/*
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At this point we have our input data so now we need to do some processing. Sneaky little
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optimization here - we can set the pointer to the output buffer for this output bus so
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that the final copy into the output buffer is done directly by onProcess().
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*/
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if (pFramesOut != NULL) {
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ppFramesOut[outputBusIndex] = ma_offset_pcm_frames_ptr_f32(pFramesOut, pNodeBase->cachedFrameCountOut, ma_node_get_output_channels(pNode, outputBusIndex));
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}
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/* Give the processing function the entire capacity of the output buffer. */
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frameCountOut = (framesToProcessOut - pNodeBase->cachedFrameCountOut);
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/*
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We need to treat nodes with continuous processing a little differently. For these ones,
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we always want to fire the callback with the requested number of frames, regardless of
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pNodeBase->cachedFrameCountIn, which could be 0. Also, we want to check if we can pass
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in NULL for the input buffer to the callback.
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*/
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if ((pNodeBase->vtable->flags & MA_NODE_FLAG_CONTINUOUS_PROCESSING) != 0) {
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/* We're using continuous processing. Make sure we specify the whole frame count at all times. */
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frameCountIn = framesToProcessIn; /* Give the processing function as much input data as we've got in the buffer, including any silenced padding from short reads. */
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if ((pNodeBase->vtable->flags & MA_NODE_FLAG_ALLOW_NULL_INPUT) != 0 && pNodeBase->consumedFrameCountIn == 0 && pNodeBase->cachedFrameCountIn == 0) {
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consumeNullInput = MA_TRUE;
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} else {
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consumeNullInput = MA_FALSE;
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}
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/*
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Since we're using continuous processing we're always passing in a full frame count
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regardless of how much input data was read. If this is greater than what we read as
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input, we'll end up with an underflow. We instead need to make sure our cached frame
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count is set to the number of frames we'll be passing to the data callback. Not
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doing this will result in an underflow when we "consume" the cached data later on.
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Note that this check needs to be done after the "consumeNullInput" check above because
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we use the property of cachedFrameCountIn being 0 to determine whether or not we
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should be passing in a null pointer to the processing callback for when the node is
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configured with MA_NODE_FLAG_ALLOW_NULL_INPUT.
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*/
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if (pNodeBase->cachedFrameCountIn < (ma_uint16)frameCountIn) {
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pNodeBase->cachedFrameCountIn = (ma_uint16)frameCountIn;
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}
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} else {
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frameCountIn = pNodeBase->cachedFrameCountIn; /* Give the processing function as much valid input data as we've got. */
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consumeNullInput = MA_FALSE;
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}
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/*
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Since we're using continuous processing we're always passing in a full frame count
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regardless of how much input data was read. If this is greater than what we read as
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input, we'll end up with an underflow. We instead need to make sure our cached frame
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count is set to the number of frames we'll be passing to the data callback. Not
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doing this will result in an underflow when we "consume" the cached data later on.
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Note that this check needs to be done after the "consumeNullInput" check above because
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we use the property of cachedFrameCountIn being 0 to determine whether or not we
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should be passing in a null pointer to the processing callback for when the node is
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configured with MA_NODE_FLAG_ALLOW_NULL_INPUT.
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Process data slightly differently depending on whether or not we're consuming NULL
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input (checked just above).
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*/
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if (pNodeBase->cachedFrameCountIn < (ma_uint16)frameCountIn) {
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pNodeBase->cachedFrameCountIn = (ma_uint16)frameCountIn;
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if (consumeNullInput) {
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ma_node_process_pcm_frames_internal(pNode, NULL, &frameCountIn, ppFramesOut, &frameCountOut);
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} else {
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/*
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We want to skip processing if there's no input data, but we can only do that safely if
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we know that there is no chance of any output frames being produced. If continuous
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processing is being used, this won't be a problem because the input frame count will
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always be non-0. However, if continuous processing is *not* enabled and input and output
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data is processed at different rates, we still need to process that last input frame
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because there could be a few excess output frames needing to be produced from cached
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data. The `MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES` flag is used as the indicator for
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determining whether or not we need to process the node even when there are no input
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frames available right now.
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*/
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if (frameCountIn > 0 || (pNodeBase->vtable->flags & MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES) != 0) {
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ma_node_process_pcm_frames_internal(pNode, (const float**)ppFramesIn, &frameCountIn, ppFramesOut, &frameCountOut); /* From GCC: expected 'const float **' but argument is of type 'float **'. Shouldn't this be implicit? Excplicit cast to silence the warning. */
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}
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}
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} else {
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frameCountIn = pNodeBase->cachedFrameCountIn; /* Give the processing function as much valid input data as we've got. */
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consumeNullInput = MA_FALSE;
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}
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/*
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Process data slightly differently depending on whether or not we're consuming NULL
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input (checked just above).
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*/
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if (consumeNullInput) {
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ma_node_process_pcm_frames_internal(pNode, NULL, &frameCountIn, ppFramesOut, &frameCountOut);
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} else {
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/*
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We want to skip processing if there's no input data, but we can only do that safely if
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we know that there is no chance of any output frames being produced. If continuous
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processing is being used, this won't be a problem because the input frame count will
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always be non-0. However, if continuous processing is *not* enabled and input and output
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data is processed at different rates, we still need to process that last input frame
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because there could be a few excess output frames needing to be produced from cached
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data. The `MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES` flag is used as the indicator for
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determining whether or not we need to process the node even when there are no input
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frames available right now.
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Thanks to our sneaky optimization above we don't need to do any data copying directly into
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the output buffer - the onProcess() callback just did that for us. We do, however, need to
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apply the number of input and output frames that were processed. Note that due to continuous
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processing above, we need to do explicit checks here. If we just consumed a NULL input
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buffer it means that no actual input data was processed from the internal buffers and we
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don't want to be modifying any counters.
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*/
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if (frameCountIn > 0 || (pNodeBase->vtable->flags & MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES) != 0) {
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ma_node_process_pcm_frames_internal(pNode, (const float**)ppFramesIn, &frameCountIn, ppFramesOut, &frameCountOut); /* From GCC: expected 'const float **' but argument is of type 'float **'. Shouldn't this be implicit? Excplicit cast to silence the warning. */
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if (consumeNullInput == MA_FALSE) {
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pNodeBase->consumedFrameCountIn += (ma_uint16)frameCountIn;
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pNodeBase->cachedFrameCountIn -= (ma_uint16)frameCountIn;
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}
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/* The cached output frame count is always equal to what we just read. */
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pNodeBase->cachedFrameCountOut += (ma_uint16)frameCountOut;
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/* If we couldn't process any data, we're done. The loop needs to be terminated here or else we'll get stuck in a loop. */
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if (pNodeBase->cachedFrameCountOut == framesToProcessOut || (frameCountOut == 0 && frameCountIn == 0)) {
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break;
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}
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}
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/*
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Thanks to our sneaky optimization above we don't need to do any data copying directly into
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the output buffer - the onProcess() callback just did that for us. We do, however, need to
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apply the number of input and output frames that were processed. Note that due to continuous
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processing above, we need to do explicit checks here. If we just consumed a NULL input
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buffer it means that no actual input data was processed from the internal buffers and we
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don't want to be modifying any counters.
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*/
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if (consumeNullInput == MA_FALSE) {
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pNodeBase->consumedFrameCountIn += (ma_uint16)frameCountIn;
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pNodeBase->cachedFrameCountIn -= (ma_uint16)frameCountIn;
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}
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/* The cached output frame count is always equal to what we just read. */
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pNodeBase->cachedFrameCountOut = (ma_uint16)frameCountOut;
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} else {
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/*
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We're not needing to read anything from the input buffer so just read directly from our
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@@ -87790,7 +87799,7 @@ There are many breaking API changes in this release.
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have been removed. Instead you should set the encodingFormat variable in the decoder config.
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- ma_decoder_get_length_in_pcm_frames() has been updated to return a result code and output the
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length via an output parameter. This makes it consistent with data sources.
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- ma_decoder_read_pcm_frames() has been update to return a result code and output the number of
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- ma_decoder_read_pcm_frames() has been updated to return a result code and output the number of
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frames read via an output parameter.
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- Allocation callbacks must now implement the onRealloc() callback. Previously miniaudio would
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emulate this in terms of malloc and free, but for simplicity it is now required that allocation
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Reference in New Issue
Block a user