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Remove ma_engine_effect.
This is the first step towards decoupling the ma_effect API from the engine for the eventual removal. This also fixes bugs regarding channel conversion when processing an engine node.
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@@ -102,7 +102,7 @@ int main(int argc, char** argv)
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//ma_sound_group_set_fade_in_milliseconds(&group, 0, 1, 5000);
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//ma_sound_set_fade_in_milliseconds(&sound, 0, 1, 5000);
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ma_sound_set_fade_in_milliseconds(&sound, 0, 1, 5000);
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/*ma_sound_set_volume(&sound, 0.25f);*/
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/*ma_sound_set_pitch(&sound, 1.2f);*/
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/*ma_sound_set_pan(&sound, 0.0f);*/
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