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Merge branch 'dev' into dev-0.12
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@@ -17,7 +17,17 @@ of buffering solution to your node.
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#include "../miniaudio.c"
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#include <stdint.h> /* Required for uint32_t which is used by STEAMAUDIO_VERSION, and a random use of uint8_t. If there's a Steam Audio maintainer reading this, that needs to be fixed to use IPLuint32 and IPLuint8. */
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/* Need to silence some warnings from the Steam Audio headers. */
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#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)))
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wlong-long"
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#pragma GCC diagnostic ignored "-Wpedantic"
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#endif
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#include <phonon.h> /* Steam Audio */
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#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)))
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#pragma GCC diagnostic pop
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#endif
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#define FORMAT ma_format_f32 /* Must be floating point. */
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#define CHANNELS 2 /* Must be stereo for this example. */
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