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https://github.com/mackron/miniaudio.git
synced 2026-04-22 00:06:59 +02:00
Rename some functions for consistency.
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@@ -309,10 +309,10 @@ MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume);
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MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB);
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#ifndef MA_NO_RESOURCE_MANAGER
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MA_API ma_result ma_engine_create_sound_from_file(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup, ma_sound* pSound);
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MA_API ma_result ma_engine_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup, ma_sound* pSound);
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#endif
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MA_API ma_result ma_engine_create_sound_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_sound_group* pGroup, ma_sound* pSound);
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MA_API void ma_engine_delete_sound(ma_engine* pEngine, ma_sound* pSound);
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MA_API ma_result ma_engine_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_sound_group* pGroup, ma_sound* pSound);
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MA_API void ma_engine_sound_uninit(ma_engine* pEngine, ma_sound* pSound);
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MA_API ma_result ma_engine_sound_start(ma_engine* pEngine, ma_sound* pSound);
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MA_API ma_result ma_engine_sound_stop(ma_engine* pEngine, ma_sound* pSound);
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MA_API ma_result ma_engine_sound_set_volume(ma_engine* pEngine, ma_sound* pSound, float volume);
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@@ -1089,7 +1089,7 @@ MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB)
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#ifndef MA_NO_RESOURCE_MANAGER
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MA_API ma_result ma_engine_create_sound_from_file(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup, ma_sound* pSound)
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MA_API ma_result ma_engine_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup, ma_sound* pSound)
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{
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ma_result result;
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ma_data_source* pDataSource;
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@@ -1111,7 +1111,7 @@ MA_API ma_result ma_engine_create_sound_from_file(ma_engine* pEngine, const char
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}
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/* Now that we have our data source we can create the sound using our generic function. */
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result = ma_engine_create_sound_from_data_source(pEngine, pDataSource, pGroup, pSound);
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result = ma_engine_sound_init_from_data_source(pEngine, pDataSource, pGroup, pSound);
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if (result != MA_SUCCESS) {
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return result;
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}
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@@ -1526,7 +1526,7 @@ static ma_result ma_engine_effect_reinit(ma_engine* pEngine, ma_engine_effect* p
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return ma_engine_effect_init(pEngine, pEffect);
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}
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MA_API ma_result ma_engine_create_sound_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_sound_group* pGroup, ma_sound* pSound)
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MA_API ma_result ma_engine_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_sound_group* pGroup, ma_sound* pSound)
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{
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ma_result result;
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@@ -1561,7 +1561,7 @@ MA_API ma_result ma_engine_create_sound_from_data_source(ma_engine* pEngine, ma_
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return MA_SUCCESS;
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}
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MA_API void ma_engine_delete_sound(ma_engine* pEngine, ma_sound* pSound)
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MA_API void ma_engine_sound_uninit(ma_engine* pEngine, ma_sound* pSound)
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{
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ma_result result;
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@@ -1798,7 +1798,7 @@ MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath,
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result = ma_engine_effect_reinit(pEngine, &pSound->effect);
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if (result != MA_SUCCESS) {
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/* We failed to reinitialize the effect. The sound is currently in a bad state and we need to delete it and return an error. Should never happen. */
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ma_engine_delete_sound(pEngine, pSound);
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ma_engine_sound_uninit(pEngine, pSound);
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return result;
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}
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@@ -1811,7 +1811,7 @@ MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath,
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return MA_OUT_OF_MEMORY;
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}
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result = ma_engine_create_sound_from_file(pEngine, pFilePath, pGroup, pSound);
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result = ma_engine_sound_init_from_file(pEngine, pFilePath, pGroup, pSound);
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if (result != MA_SUCCESS) {
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ma__free_from_callbacks(pEngine, &pEngine->allocationCallbacks);
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return result;
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