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<!DOCTYPE html>
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<html>
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<head>
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<title>miniaudio - A single file audio playback and capture library.</title>
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<meta name="description" content="miniaudio is a single file audio playback and capture library written in C.">
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</head>
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<body style="margin:0; padding:0">
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<div style="max-width:75%; width:100%; margin:0 auto;">
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<table class="header-link-table" style="">
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<tr>
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<td style="padding:0; width:100%; text-align:left;">
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<table class="header-link-table" style="">
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<td style="vertical-align:center; padding-right:2em;"><a href="../../index.html"><img src="../../img/logo1_large_white.png" style="height:24px; min-width:100%;"></a></td>
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</tr>
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<td style="padding:0; width:25%; text-align:right; vertical-align:center;">
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<a style="padding:0;" href="https://discord.gg/9vpqbjU"><img src="../../img/Discord-Logo-White.svg" style="padding:0; height:32px; width:32px;"></a>
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</td>
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<td style="padding:0; width:25%; text-align:right; vertical-align:center;">
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<a style="padding:0;" href="https://twitter.com/mackron"><img src="../../img/twitter_white.png" style="padding:0; height:32px; width:32px;"></a>
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</td>
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<td style="padding:0; width:25%; text-align:right; vertical-align:center;">
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<a style="padding:0;" href="https://github.com/dr-soft/miniaudio"><img src="../../img/github_white.png" style="padding:0; height:24px; width:24px;"></a>
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|
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<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
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<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:300px; border:solid 0px #000; padding:0; margin:0;">
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<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="fixed_size_callback.html" class="doc-navigation doc-navigation-l1 ">Fixed Size Callback</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
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<h1>Simple Mixing</h1><p>
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Demonstrates one way to load multiple files and play them all back at the same time.
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</p>
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<p>
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When mixing multiple sounds together, you should not create multiple devices. Instead you should create only a single
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device and then mix your sounds together which you can do by simply summing their samples together. The simplest way to
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do this is to use floating point samples and use miniaudio's built-in clipper to handling clipping for you. (Clipping
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is when sample are clampled to their minimum and maximum range, which for floating point is -1..1.)
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</p>
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<p>
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</p>
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<div style="font-family:monospace; margin:1em 0em;"><pre style="margin:0.5em 1em; padding:0; line-height:125%">
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Usage: simple_mixing [input file 0] [input file 1] ... [input file n]
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Example: simple_mixing file1.wav file2.flac
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</pre></div><div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em;"><pre style="margin:0.5em 1em; padding:0; line-height:125%">
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#define MINIAUDIO_IMPLEMENTATION
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#include "../miniaudio.h"
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#include <stdio.h>
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/*
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For simplicity, this example requires the device to use floating point samples.
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*/
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#define SAMPLE_FORMAT ma_format_f32
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#define CHANNEL_COUNT 2
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#define SAMPLE_RATE 48000
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ma_uint32 g_decoderCount;
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ma_decoder* g_pDecoders;
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ma_bool32* g_pDecodersAtEnd;
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ma_event g_stopEvent; /* <-- Signaled by the audio thread, waited on by the main thread. */
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ma_bool32 are_all_decoders_at_end()
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{
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ma_uint32 iDecoder;
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for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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if (g_pDecodersAtEnd[iDecoder] == MA_FALSE) {
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return MA_FALSE;
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}
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}
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return MA_TRUE;
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}
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ma_uint32 read_and_mix_pcm_frames_f32(ma_decoder* pDecoder, float* pOutputF32, ma_uint32 frameCount)
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{
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/*
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The way mixing works is that we just read into a temporary buffer, then take the contents of that buffer and mix it with the
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contents of the output buffer by simply adding the samples together. You could also clip the samples to -1..+1, but I'm not
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doing that in this example.
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*/
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float temp[4096];
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ma_uint32 tempCapInFrames = ma_countof(temp) / CHANNEL_COUNT;
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ma_uint32 totalFramesRead = 0;
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while (totalFramesRead < frameCount) {
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ma_uint32 iSample;
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ma_uint32 framesReadThisIteration;
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ma_uint32 totalFramesRemaining = frameCount - totalFramesRead;
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ma_uint32 framesToReadThisIteration = tempCapInFrames;
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if (framesToReadThisIteration > totalFramesRemaining) {
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framesToReadThisIteration = totalFramesRemaining;
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}
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framesReadThisIteration = (ma_uint32)ma_decoder_read_pcm_frames(pDecoder, temp, framesToReadThisIteration);
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if (framesReadThisIteration == 0) {
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break;
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}
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/* Mix the frames together. */
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for (iSample = 0; iSample < framesReadThisIteration*CHANNEL_COUNT; ++iSample) {
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pOutputF32[totalFramesRead*CHANNEL_COUNT + iSample] += temp[iSample];
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}
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totalFramesRead += framesReadThisIteration;
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if (framesReadThisIteration < framesToReadThisIteration) {
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break; /* Reached EOF. */
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}
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}
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return totalFramesRead;
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}
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void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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float* pOutputF32 = (float*)pOutput;
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ma_uint32 iDecoder;
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MA_ASSERT(pDevice->playback.format == SAMPLE_FORMAT); /* <-- Important for this example. */
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for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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if (!g_pDecodersAtEnd[iDecoder]) {
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ma_uint32 framesRead = read_and_mix_pcm_frames_f32(&g_pDecoders[iDecoder], pOutputF32, frameCount);
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if (framesRead < frameCount) {
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g_pDecodersAtEnd[iDecoder] = MA_TRUE;
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}
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}
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}
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/*
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If at the end all of our decoders are at the end we need to stop. We cannot stop the device in the callback. Instead we need to
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signal an event to indicate that it's stopped. The main thread will be waiting on the event, after which it will stop the device.
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*/
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if (are_all_decoders_at_end()) {
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ma_event_signal(&g_stopEvent);
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}
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(void)pInput;
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}
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int main(int argc, char** argv)
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{
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ma_result result;
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ma_decoder_config decoderConfig;
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ma_device_config deviceConfig;
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ma_device device;
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ma_uint32 iDecoder;
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if (argc < 2) {
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printf("No input files.\n");
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return -1;
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}
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g_decoderCount = argc-1;
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g_pDecoders = (ma_decoder*)malloc(sizeof(*g_pDecoders) * g_decoderCount);
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g_pDecodersAtEnd = (ma_bool32*) malloc(sizeof(*g_pDecodersAtEnd) * g_decoderCount);
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/* In this example, all decoders need to have the same output format. */
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||||
decoderConfig = ma_decoder_config_init(SAMPLE_FORMAT, CHANNEL_COUNT, SAMPLE_RATE);
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||||
for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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||||
result = ma_decoder_init_file(argv[1+iDecoder], &decoderConfig, &g_pDecoders[iDecoder]);
|
||||
if (result != MA_SUCCESS) {
|
||||
ma_uint32 iDecoder2;
|
||||
for (iDecoder2 = 0; iDecoder2 < iDecoder; ++iDecoder2) {
|
||||
ma_decoder_uninit(&g_pDecoders[iDecoder2]);
|
||||
}
|
||||
free(g_pDecoders);
|
||||
free(g_pDecodersAtEnd);
|
||||
|
||||
printf("Failed to load %s.\n", argv[1+iDecoder]);
|
||||
return -3;
|
||||
}
|
||||
g_pDecodersAtEnd[iDecoder] = MA_FALSE;
|
||||
}
|
||||
|
||||
/* Create only a single device. The decoders will be mixed together in the callback. In this example the data format needs to be the same as the decoders. */
|
||||
deviceConfig = ma_device_config_init(ma_device_type_playback);
|
||||
deviceConfig.playback.format = SAMPLE_FORMAT;
|
||||
deviceConfig.playback.channels = CHANNEL_COUNT;
|
||||
deviceConfig.sampleRate = SAMPLE_RATE;
|
||||
deviceConfig.dataCallback = data_callback;
|
||||
deviceConfig.pUserData = NULL;
|
||||
|
||||
if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) {
|
||||
for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
|
||||
ma_decoder_uninit(&g_pDecoders[iDecoder]);
|
||||
}
|
||||
free(g_pDecoders);
|
||||
free(g_pDecodersAtEnd);
|
||||
|
||||
printf("Failed to open playback device.\n");
|
||||
return -3;
|
||||
}
|
||||
|
||||
/*
|
||||
We can't stop in the audio thread so we instead need to use an event. We wait on this thread in the main thread, and signal it in the audio thread. This
|
||||
needs to be done before starting the device. We need a context to initialize the event, which we can get from the device. Alternatively you can initialize
|
||||
a context separately, but we don't need to do that for this example.
|
||||
*/
|
||||
ma_event_init(&g_stopEvent);
|
||||
|
||||
/* Now we start playback and wait for the audio thread to tell us to stop. */
|
||||
if (ma_device_start(&device) != MA_SUCCESS) {
|
||||
ma_device_uninit(&device);
|
||||
for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
|
||||
ma_decoder_uninit(&g_pDecoders[iDecoder]);
|
||||
}
|
||||
free(g_pDecoders);
|
||||
free(g_pDecodersAtEnd);
|
||||
|
||||
printf("Failed to start playback device.\n");
|
||||
return -4;
|
||||
}
|
||||
|
||||
printf("Waiting for playback to complete...\n");
|
||||
ma_event_wait(&g_stopEvent);
|
||||
|
||||
/* Getting here means the audio thread has signaled that the device should be stopped. */
|
||||
ma_device_uninit(&device);
|
||||
|
||||
for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
|
||||
ma_decoder_uninit(&g_pDecoders[iDecoder]);
|
||||
}
|
||||
free(g_pDecoders);
|
||||
free(g_pDecodersAtEnd);
|
||||
|
||||
return 0;
|
||||
}
|
||||
</pre></div></td>
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||||
</tr></table>
|
||||
</div>
|
||||
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
|
||||
<tr>
|
||||
<td style="vertical-align:center;"><a style="padding:0;" href="https://discord.gg/9vpqbjU"><img src="../../img/Discord-Logo-White.svg" style="padding:0; height:32px; width:32px;"></a></td>
|
||||
<td style="vertical-align:center;"><a style="padding:0;" href="https://twitter.com/mackron"><img src="../../img/twitter_white.png" style="padding:0; height:32px; width:32px;"></a></td>
|
||||
<td style="vertical-align:center;"><a style="padding:0;" href="https://github.com/dr-soft/miniaudio"><img src="../../img/github_white.png" style="padding:0; height:24px; width:24px;"></a></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2020 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:davidreidsoftware@gmail.com">davidreidsoftware@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user