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Update simple playback example.
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@@ -50,24 +50,29 @@ of capture.
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Playback Example
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----------------
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mal_uint32 on_send_samples(mal_device* pDevice, mal_uint32 frameCount, void* pSamples)
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void data_callback(mal_device* pDevice, void* pOutput, const void* pInput, mal_uint32 frameCount)
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{
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// This callback is set at initialization time and will be called when a playback device needs more
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// data. You need to write as many frames as you can to pSamples (but no more than frameCount) and
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// then return the number of frames you wrote.
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//
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// The user data (pDevice->pUserData) is set by mal_device_init().
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return (mal_uint32)mal_decoder_read_pcm_frames((mal_decoder*)pDevice->pUserData, frameCount, pSamples);
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mal_decoder* pDecoder = (mal_decoder*)pDevice->pUserData;
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if (pDecoder == NULL) {
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return;
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}
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mal_decoder_read_pcm_frames(pDecoder, frameCount, pOutput);
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}
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...
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mal_device_config config = mal_device_config_init_playback(decoder.outputFormat, decoder.outputChannels, decoder.outputSampleRate, on_send_frames_to_device, &decoder);
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mal_device_config config = mal_device_config_init(mal_device_type_playback);
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config.playback.pDeviceID = NULL;
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config.playback.format = decoder.outputFormat;
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config.playback.channels = decoder.outputChannels;
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config.sampleRate = decoder.outputSampleRate;
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config.dataCallback = data_callback;
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config.pUserData = &decoder;
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mal_device device;
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mal_result result = mal_device_init(NULL, mal_device_type_playback, NULL, &config, &device);
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if (result != MAL_SUCCESS) {
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return -1;
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if (mal_device_init(NULL, &config, &device) != MAL_SUCCESS) {
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... An error occurred ...
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}
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mal_device_start(&device); // The device is sleeping by default so you'll need to start it manually.
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