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Fix a documentation error.
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@@ -1675,7 +1675,7 @@ an example for initializing a data source:
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// ...
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// ...
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ma_resource_manager_data_source_uninit(pResourceManager, &dataSource);
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ma_resource_manager_data_source_uninit(&dataSource);
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```
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```
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The `flags` parameter specifies how you want to perform loading of the sound file. It can be a
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The `flags` parameter specifies how you want to perform loading of the sound file. It can be a
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@@ -1912,10 +1912,10 @@ once after the other:
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```c
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```c
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ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer0); // Refcount = 1. Initial load.
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ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer0); // Refcount = 1. Initial load.
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ma_resource_manager_data_source_uninit(pResourceManager, &myDataBuffer0); // Refcount = 0. Unloaded.
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ma_resource_manager_data_source_uninit(&myDataBuffer0); // Refcount = 0. Unloaded.
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ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer1); // Refcount = 1. Reloaded because previous uninit() unloaded it.
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ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer1); // Refcount = 1. Reloaded because previous uninit() unloaded it.
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ma_resource_manager_data_source_uninit(pResourceManager, &myDataBuffer1); // Refcount = 0. Unloaded.
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ma_resource_manager_data_source_uninit(&myDataBuffer1); // Refcount = 0. Unloaded.
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```
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```
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A binary search tree (BST) is used for storing data buffers as it has good balance between
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A binary search tree (BST) is used for storing data buffers as it has good balance between
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