mirror of
https://github.com/mackron/miniaudio.git
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Update website.
This commit is contained in:
+1
-1
@@ -263,7 +263,7 @@ Coming soon...</td>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
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<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
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<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
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<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
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||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
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<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
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<h1>Custom Backend</h1><p>
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This example show how a custom backend can be implemented.
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</p>
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@@ -439,9 +439,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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<span style="color:#0099cc">ma_bool32</span> cbResult;
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<span style="color:#0033ff">int</span> iDevice;
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MA_ASSERT(pContext != NULL);
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MA_ASSERT(callback != NULL);
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<span style="color:#009900">/* Playback */</span>
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<span style="color:#0033ff">if</span> (!isTerminated) {
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<span style="color:#0033ff">int</span> deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(0);
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@@ -500,8 +497,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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<span style="color:#0033ff">const</span> <span style="color:#0033ff">char</span>* pDeviceName;
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<span style="color:#666666">#endif</span>
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MA_ASSERT(pContext != NULL);
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<span style="color:#0033ff">if</span> (pDeviceID == NULL) {
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<span style="color:#0033ff">if</span> (deviceType == ma_device_type_playback) {
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pDeviceInfo->id.custom.<span style="color:#0033ff">i</span> = 0;
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@@ -525,7 +520,7 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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of the device's _actual_ ideal format.
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Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
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desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
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desiredSpec will be used by SDL since it uses it just does its own format conversion internally. Therefore, from what
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I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
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range of channels and sample rates on Emscripten builds.
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*/</span>
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@@ -581,8 +576,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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{
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ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
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MA_ASSERT(pDeviceEx != NULL);
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ma_device_handle_backend_data_callback((<span style="color:#0099cc">ma_device</span>*)pDeviceEx, NULL, pBuffer, (<span style="color:#0099cc">ma_uint32</span>)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.capture.internalFormat, pDeviceEx->device.capture.internalChannels));
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}
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@@ -590,8 +583,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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{
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ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
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MA_ASSERT(pDeviceEx != NULL);
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ma_device_handle_backend_data_callback((<span style="color:#0099cc">ma_device</span>*)pDeviceEx, pBuffer, NULL, (<span style="color:#0099cc">ma_uint32</span>)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.playback.internalFormat, pDeviceEx->device.playback.internalChannels));
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}
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||||
@@ -603,9 +594,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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<span style="color:#0033ff">const</span> <span style="color:#0033ff">char</span>* pDeviceName;
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<span style="color:#0033ff">int</span> deviceID;
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MA_ASSERT(pDeviceEx != NULL);
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MA_ASSERT(pDescriptor != NULL);
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<span style="color:#009900">/*
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SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
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have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
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@@ -689,8 +677,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
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<span style="color:#0099cc">ma_result</span> result;
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MA_ASSERT(pDevice != NULL);
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<span style="color:#009900">/* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */</span>
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<span style="color:#0033ff">if</span> (pConfig->deviceType == ma_device_type_loopback) {
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<span style="color:#0033ff">return</span> MA_DEVICE_TYPE_NOT_SUPPORTED;
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@@ -722,8 +708,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
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ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
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MA_ASSERT(pDevice != NULL);
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<span style="color:#0033ff">if</span> (pDevice-><span style="color:#0033ff">type</span> == ma_device_type_capture || pDevice-><span style="color:#0033ff">type</span> == ma_device_type_duplex) {
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((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
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}
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@@ -740,8 +724,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
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ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
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MA_ASSERT(pDevice != NULL);
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<span style="color:#0033ff">if</span> (pDevice-><span style="color:#0033ff">type</span> == ma_device_type_capture || pDevice-><span style="color:#0033ff">type</span> == ma_device_type_duplex) {
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((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 0);
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}
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@@ -758,8 +740,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
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ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
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MA_ASSERT(pDevice != NULL);
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<span style="color:#0033ff">if</span> (pDevice-><span style="color:#0033ff">type</span> == ma_device_type_capture || pDevice-><span style="color:#0033ff">type</span> == ma_device_type_duplex) {
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((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 1);
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}
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@@ -775,8 +755,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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{
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ma_context_ex* pContextEx = (ma_context_ex*)pContext;
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MA_ASSERT(pContext != NULL);
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((MA_PFN_SDL_QuitSubSystem)pContextEx->sdl.SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
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<span style="color:#009900">/* Close the handle to the SDL shared object last. */</span>
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@@ -804,8 +782,6 @@ ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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<span style="color:#666666">#endif</span>
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};
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MA_ASSERT(pContext != NULL);
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(<span style="color:#0033ff">void</span>)pConfig;
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<span style="color:#009900">/* Check if we have SDL2 installed somewhere. If not it's not usable and we need to abort. */</span>
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||||
@@ -900,15 +876,8 @@ Main program starts here.
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||||
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||||
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
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||||
{
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MA_ASSERT(pDevice->playback.channels == DEVICE_CHANNELS);
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||||
<span style="color:#0033ff">if</span> (pDevice-><span style="color:#0033ff">type</span> == ma_device_type_playback) {
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<span style="color:#0099cc">ma_waveform</span>* pSineWave;
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pSineWave = (<span style="color:#0099cc">ma_waveform</span>*)pDevice->pUserData;
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MA_ASSERT(pSineWave != NULL);
|
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ma_waveform_read_pcm_frames(pSineWave, pOutput, frameCount, NULL);
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ma_waveform_read_pcm_frames((<span style="color:#0099cc">ma_waveform</span>*)pDevice->pUserData, pOutput, frameCount, NULL);
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}
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||||
|
||||
<span style="color:#0033ff">if</span> (pDevice-><span style="color:#0033ff">type</span> == ma_device_type_duplex) {
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@@ -996,7 +965,8 @@ Main program starts here.
|
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(<span style="color:#0033ff">void</span>)argv;
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<span style="color:#0033ff">return</span> 0;
|
||||
}</pre></div></td>
|
||||
}
|
||||
</pre></div></td>
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||||
</tr></table>
|
||||
</div>
|
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<table style="margin:0 auto; padding:1em 0px; text-align:center;">
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@@ -1009,7 +979,7 @@ Main program starts here.
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Custom Decoder</h1><p>
|
||||
Demonstrates how to implement a custom decoder.
|
||||
</p>
|
||||
@@ -275,167 +275,16 @@ the decoder via the decoder config (<span style="font-family:monospace;">ma_deco
|
||||
of your custom decoders. See <span style="font-family:monospace;">ma_decoding_backend_vtable</span> for the functions you need to implement.
|
||||
The <span style="font-family:monospace;">onInitFile</span>, <span style="font-family:monospace;">onInitFileW</span> and <span style="font-family:monospace;">onInitMemory</span> functions are optional.</p>
|
||||
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
|
||||
<span style="color:#666666">#define</span> MA_NO_VORBIS <span style="color:#009900">/* Disable the built-in Vorbis decoder to ensure the libvorbis decoder is picked. */</span>
|
||||
<span style="color:#666666">#define</span> MA_NO_OPUS <span style="color:#009900">/* Disable the (not yet implemented) built-in Opus decoder to ensure the libopus decoder is picked. */</span>
|
||||
<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.h"</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/miniaudio_libvorbis.h"</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/miniaudio_libopus.h"</span>
|
||||
<span style="color:#009900">/*
|
||||
For now these need to be declared before miniaudio.c due to some compatibility issues with the old
|
||||
MINIAUDIO_IMPLEMENTATION system. This will change from version 0.12.
|
||||
*/</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/decoders/libvorbis/miniaudio_libvorbis.c"</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/decoders/libopus/miniaudio_libopus.c"</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.c"</span>
|
||||
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><stdio.h></span>
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_init__libvorbis(<span style="color:#0033ff">void</span>* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, <span style="color:#0033ff">void</span>* pReadSeekTellUserData, <span style="color:#0033ff">const</span> ma_decoding_backend_config* pConfig, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks, <span style="color:#0099cc">ma_data_source</span>** ppBackend)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_libvorbis* pVorbis;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
pVorbis = (ma_libvorbis*)ma_malloc(<span style="color:#0033ff">sizeof</span>(*pVorbis), pAllocationCallbacks);
|
||||
<span style="color:#0033ff">if</span> (pVorbis == NULL) {
|
||||
<span style="color:#0033ff">return</span> MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
result = ma_libvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
ma_free(pVorbis, pAllocationCallbacks);
|
||||
<span style="color:#0033ff">return</span> result;
|
||||
}
|
||||
|
||||
*ppBackend = pVorbis;
|
||||
|
||||
<span style="color:#0033ff">return</span> MA_SUCCESS;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_init_file__libvorbis(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0033ff">const</span> <span style="color:#0033ff">char</span>* pFilePath, <span style="color:#0033ff">const</span> ma_decoding_backend_config* pConfig, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks, <span style="color:#0099cc">ma_data_source</span>** ppBackend)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_libvorbis* pVorbis;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
pVorbis = (ma_libvorbis*)ma_malloc(<span style="color:#0033ff">sizeof</span>(*pVorbis), pAllocationCallbacks);
|
||||
<span style="color:#0033ff">if</span> (pVorbis == NULL) {
|
||||
<span style="color:#0033ff">return</span> MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
result = ma_libvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
ma_free(pVorbis, pAllocationCallbacks);
|
||||
<span style="color:#0033ff">return</span> result;
|
||||
}
|
||||
|
||||
*ppBackend = pVorbis;
|
||||
|
||||
<span style="color:#0033ff">return</span> MA_SUCCESS;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0033ff">void</span> ma_decoding_backend_uninit__libvorbis(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_data_source</span>* pBackend, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks)
|
||||
{
|
||||
ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
ma_libvorbis_uninit(pVorbis, pAllocationCallbacks);
|
||||
ma_free(pVorbis, pAllocationCallbacks);
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_get_channel_map__libvorbis(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_data_source</span>* pBackend, <span style="color:#0099cc">ma_channel</span>* pChannelMap, size_t channelMapCap)
|
||||
{
|
||||
ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
<span style="color:#0033ff">return</span> ma_libvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap);
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libvorbis =
|
||||
{
|
||||
ma_decoding_backend_init__libvorbis,
|
||||
ma_decoding_backend_init_file__libvorbis,
|
||||
NULL, <span style="color:#009900">/* onInitFileW() */</span>
|
||||
NULL, <span style="color:#009900">/* onInitMemory() */</span>
|
||||
ma_decoding_backend_uninit__libvorbis
|
||||
};
|
||||
|
||||
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_init__libopus(<span style="color:#0033ff">void</span>* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, <span style="color:#0033ff">void</span>* pReadSeekTellUserData, <span style="color:#0033ff">const</span> ma_decoding_backend_config* pConfig, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks, <span style="color:#0099cc">ma_data_source</span>** ppBackend)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_libopus* pOpus;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
pOpus = (ma_libopus*)ma_malloc(<span style="color:#0033ff">sizeof</span>(*pOpus), pAllocationCallbacks);
|
||||
<span style="color:#0033ff">if</span> (pOpus == NULL) {
|
||||
<span style="color:#0033ff">return</span> MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
result = ma_libopus_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pOpus);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
ma_free(pOpus, pAllocationCallbacks);
|
||||
<span style="color:#0033ff">return</span> result;
|
||||
}
|
||||
|
||||
*ppBackend = pOpus;
|
||||
|
||||
<span style="color:#0033ff">return</span> MA_SUCCESS;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_init_file__libopus(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0033ff">const</span> <span style="color:#0033ff">char</span>* pFilePath, <span style="color:#0033ff">const</span> ma_decoding_backend_config* pConfig, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks, <span style="color:#0099cc">ma_data_source</span>** ppBackend)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_libopus* pOpus;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
pOpus = (ma_libopus*)ma_malloc(<span style="color:#0033ff">sizeof</span>(*pOpus), pAllocationCallbacks);
|
||||
<span style="color:#0033ff">if</span> (pOpus == NULL) {
|
||||
<span style="color:#0033ff">return</span> MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
result = ma_libopus_init_file(pFilePath, pConfig, pAllocationCallbacks, pOpus);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
ma_free(pOpus, pAllocationCallbacks);
|
||||
<span style="color:#0033ff">return</span> result;
|
||||
}
|
||||
|
||||
*ppBackend = pOpus;
|
||||
|
||||
<span style="color:#0033ff">return</span> MA_SUCCESS;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0033ff">void</span> ma_decoding_backend_uninit__libopus(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_data_source</span>* pBackend, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks)
|
||||
{
|
||||
ma_libopus* pOpus = (ma_libopus*)pBackend;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
ma_libopus_uninit(pOpus, pAllocationCallbacks);
|
||||
ma_free(pOpus, pAllocationCallbacks);
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_get_channel_map__libopus(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_data_source</span>* pBackend, <span style="color:#0099cc">ma_channel</span>* pChannelMap, size_t channelMapCap)
|
||||
{
|
||||
ma_libopus* pOpus = (ma_libopus*)pBackend;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
<span style="color:#0033ff">return</span> ma_libopus_get_data_format(pOpus, NULL, NULL, NULL, pChannelMap, channelMapCap);
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libopus =
|
||||
{
|
||||
ma_decoding_backend_init__libopus,
|
||||
ma_decoding_backend_init_file__libopus,
|
||||
NULL, <span style="color:#009900">/* onInitFileW() */</span>
|
||||
NULL, <span style="color:#009900">/* onInitMemory() */</span>
|
||||
ma_decoding_backend_uninit__libopus
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
|
||||
{
|
||||
@@ -464,10 +313,10 @@ The <span style="font-family:monospace;">onInitFile</span>, <span style="font-fa
|
||||
Add your custom backend vtables here. The order in the array defines the order of priority. The
|
||||
vtables will be passed in via the decoder config.
|
||||
*/</span>
|
||||
ma_decoding_backend_vtable* pCustomBackendVTables[] =
|
||||
<span style="color:#0033ff">const</span> ma_decoding_backend_vtable* pCustomBackendVTables[] =
|
||||
{
|
||||
&g_ma_decoding_backend_vtable_libvorbis,
|
||||
&g_ma_decoding_backend_vtable_libopus
|
||||
ma_decoding_backend_libvorbis,
|
||||
ma_decoding_backend_libopus
|
||||
};
|
||||
|
||||
|
||||
@@ -479,7 +328,7 @@ The <span style="font-family:monospace;">onInitFile</span>, <span style="font-fa
|
||||
|
||||
<span style="color:#009900">/* Initialize the decoder. */</span>
|
||||
decoderConfig = ma_decoder_config_init_default();
|
||||
decoderConfig.pCustomBackendUserData = NULL; <span style="color:#009900">/* In this example our backend objects are contained within a ma_decoder_ex object to avoid a malloc. Our vtables need to know about this. */</span>
|
||||
decoderConfig.pCustomBackendUserData = NULL; <span style="color:#009900">/* None of our decoders require user data, so this can be set to null. */</span>
|
||||
decoderConfig.ppCustomBackendVTables = pCustomBackendVTables;
|
||||
decoderConfig.customBackendCount = <span style="color:#0033ff">sizeof</span>(pCustomBackendVTables) / <span style="color:#0033ff">sizeof</span>(pCustomBackendVTables[0]);
|
||||
|
||||
@@ -527,7 +376,8 @@ The <span style="font-family:monospace;">onInitFile</span>, <span style="font-fa
|
||||
ma_decoder_uninit(&decoder);
|
||||
|
||||
<span style="color:#0033ff">return</span> 0;
|
||||
}</pre></div></td>
|
||||
}
|
||||
</pre></div></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
|
||||
@@ -540,7 +390,7 @@ The <span style="font-family:monospace;">onInitFile</span>, <span style="font-fa
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Custom Decoder Engine</h1><p>
|
||||
Demonstrates how to implement a custom decoder and use it with the high level API.
|
||||
</p>
|
||||
@@ -258,166 +258,16 @@ This is the same as the custom_decoder example, only it's used with the high
|
||||
rather than the low level decoding API. You can use this to add support for Opus to your games, for
|
||||
example (via libopus).</p>
|
||||
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
|
||||
<span style="color:#666666">#define</span> MA_NO_VORBIS <span style="color:#009900">/* Disable the built-in Vorbis decoder to ensure the libvorbis decoder is picked. */</span>
|
||||
<span style="color:#666666">#define</span> MA_NO_OPUS <span style="color:#009900">/* Disable the (not yet implemented) built-in Opus decoder to ensure the libopus decoder is picked. */</span>
|
||||
<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.h"</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/miniaudio_libvorbis.h"</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/miniaudio_libopus.h"</span>
|
||||
<span style="color:#009900">/*
|
||||
For now these need to be declared before miniaudio.c due to some compatibility issues with the old
|
||||
MINIAUDIO_IMPLEMENTATION system. This will change from version 0.12.
|
||||
*/</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/decoders/libvorbis/miniaudio_libvorbis.c"</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/decoders/libopus/miniaudio_libopus.c"</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.c"</span>
|
||||
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><stdio.h></span>
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_init__libvorbis(<span style="color:#0033ff">void</span>* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, <span style="color:#0033ff">void</span>* pReadSeekTellUserData, <span style="color:#0033ff">const</span> ma_decoding_backend_config* pConfig, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks, <span style="color:#0099cc">ma_data_source</span>** ppBackend)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_libvorbis* pVorbis;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
pVorbis = (ma_libvorbis*)ma_malloc(<span style="color:#0033ff">sizeof</span>(*pVorbis), pAllocationCallbacks);
|
||||
<span style="color:#0033ff">if</span> (pVorbis == NULL) {
|
||||
<span style="color:#0033ff">return</span> MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
result = ma_libvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
ma_free(pVorbis, pAllocationCallbacks);
|
||||
<span style="color:#0033ff">return</span> result;
|
||||
}
|
||||
|
||||
*ppBackend = pVorbis;
|
||||
|
||||
<span style="color:#0033ff">return</span> MA_SUCCESS;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_init_file__libvorbis(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0033ff">const</span> <span style="color:#0033ff">char</span>* pFilePath, <span style="color:#0033ff">const</span> ma_decoding_backend_config* pConfig, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks, <span style="color:#0099cc">ma_data_source</span>** ppBackend)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_libvorbis* pVorbis;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
pVorbis = (ma_libvorbis*)ma_malloc(<span style="color:#0033ff">sizeof</span>(*pVorbis), pAllocationCallbacks);
|
||||
<span style="color:#0033ff">if</span> (pVorbis == NULL) {
|
||||
<span style="color:#0033ff">return</span> MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
result = ma_libvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
ma_free(pVorbis, pAllocationCallbacks);
|
||||
<span style="color:#0033ff">return</span> result;
|
||||
}
|
||||
|
||||
*ppBackend = pVorbis;
|
||||
|
||||
<span style="color:#0033ff">return</span> MA_SUCCESS;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0033ff">void</span> ma_decoding_backend_uninit__libvorbis(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_data_source</span>* pBackend, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks)
|
||||
{
|
||||
ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
ma_libvorbis_uninit(pVorbis, pAllocationCallbacks);
|
||||
ma_free(pVorbis, pAllocationCallbacks);
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_get_channel_map__libvorbis(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_data_source</span>* pBackend, <span style="color:#0099cc">ma_channel</span>* pChannelMap, size_t channelMapCap)
|
||||
{
|
||||
ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
<span style="color:#0033ff">return</span> ma_libvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap);
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libvorbis =
|
||||
{
|
||||
ma_decoding_backend_init__libvorbis,
|
||||
ma_decoding_backend_init_file__libvorbis,
|
||||
NULL, <span style="color:#009900">/* onInitFileW() */</span>
|
||||
NULL, <span style="color:#009900">/* onInitMemory() */</span>
|
||||
ma_decoding_backend_uninit__libvorbis
|
||||
};
|
||||
|
||||
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_init__libopus(<span style="color:#0033ff">void</span>* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, <span style="color:#0033ff">void</span>* pReadSeekTellUserData, <span style="color:#0033ff">const</span> ma_decoding_backend_config* pConfig, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks, <span style="color:#0099cc">ma_data_source</span>** ppBackend)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_libopus* pOpus;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
pOpus = (ma_libopus*)ma_malloc(<span style="color:#0033ff">sizeof</span>(*pOpus), pAllocationCallbacks);
|
||||
<span style="color:#0033ff">if</span> (pOpus == NULL) {
|
||||
<span style="color:#0033ff">return</span> MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
result = ma_libopus_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pOpus);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
ma_free(pOpus, pAllocationCallbacks);
|
||||
<span style="color:#0033ff">return</span> result;
|
||||
}
|
||||
|
||||
*ppBackend = pOpus;
|
||||
|
||||
<span style="color:#0033ff">return</span> MA_SUCCESS;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_init_file__libopus(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0033ff">const</span> <span style="color:#0033ff">char</span>* pFilePath, <span style="color:#0033ff">const</span> ma_decoding_backend_config* pConfig, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks, <span style="color:#0099cc">ma_data_source</span>** ppBackend)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_libopus* pOpus;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
pOpus = (ma_libopus*)ma_malloc(<span style="color:#0033ff">sizeof</span>(*pOpus), pAllocationCallbacks);
|
||||
<span style="color:#0033ff">if</span> (pOpus == NULL) {
|
||||
<span style="color:#0033ff">return</span> MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
result = ma_libopus_init_file(pFilePath, pConfig, pAllocationCallbacks, pOpus);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
ma_free(pOpus, pAllocationCallbacks);
|
||||
<span style="color:#0033ff">return</span> result;
|
||||
}
|
||||
|
||||
*ppBackend = pOpus;
|
||||
|
||||
<span style="color:#0033ff">return</span> MA_SUCCESS;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0033ff">void</span> ma_decoding_backend_uninit__libopus(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_data_source</span>* pBackend, <span style="color:#0033ff">const</span> ma_allocation_callbacks* pAllocationCallbacks)
|
||||
{
|
||||
ma_libopus* pOpus = (ma_libopus*)pBackend;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
ma_libopus_uninit(pOpus, pAllocationCallbacks);
|
||||
ma_free(pOpus, pAllocationCallbacks);
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_result</span> ma_decoding_backend_get_channel_map__libopus(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_data_source</span>* pBackend, <span style="color:#0099cc">ma_channel</span>* pChannelMap, size_t channelMapCap)
|
||||
{
|
||||
ma_libopus* pOpus = (ma_libopus*)pBackend;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
<span style="color:#0033ff">return</span> ma_libopus_get_data_format(pOpus, NULL, NULL, NULL, pChannelMap, channelMapCap);
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libopus =
|
||||
{
|
||||
ma_decoding_backend_init__libopus,
|
||||
ma_decoding_backend_init_file__libopus,
|
||||
NULL, <span style="color:#009900">/* onInitFileW() */</span>
|
||||
NULL, <span style="color:#009900">/* onInitMemory() */</span>
|
||||
ma_decoding_backend_uninit__libopus
|
||||
};
|
||||
|
||||
|
||||
|
||||
<span style="color:#0033ff">int</span> main(<span style="color:#0033ff">int</span> argc, <span style="color:#0033ff">char</span>** argv)
|
||||
{
|
||||
@@ -431,10 +281,10 @@ example (via libopus).</p>
|
||||
Add your custom backend vtables here. The order in the array defines the order of priority. The
|
||||
vtables will be passed in to the resource manager config.
|
||||
*/</span>
|
||||
ma_decoding_backend_vtable* pCustomBackendVTables[] =
|
||||
<span style="color:#0033ff">const</span> ma_decoding_backend_vtable* pCustomBackendVTables[] =
|
||||
{
|
||||
&g_ma_decoding_backend_vtable_libvorbis,
|
||||
&g_ma_decoding_backend_vtable_libopus
|
||||
ma_decoding_backend_libvorbis,
|
||||
ma_decoding_backend_libopus
|
||||
};
|
||||
|
||||
|
||||
@@ -480,7 +330,8 @@ example (via libopus).</p>
|
||||
getchar();
|
||||
|
||||
<span style="color:#0033ff">return</span> 0;
|
||||
}</pre></div></td>
|
||||
}
|
||||
</pre></div></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
|
||||
@@ -493,7 +344,7 @@ example (via libopus).</p>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Data Source Chaining</h1><p>
|
||||
Demonstrates one way to chain together a number of data sources so they play back seamlessly
|
||||
without gaps.
|
||||
@@ -314,7 +314,11 @@ For simplicity, this example requires the device to use floating point samples.
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_data_source</span>* next_callback_tail(<span style="color:#0099cc">ma_data_source</span>* pDataSource)
|
||||
{
|
||||
MA_ASSERT(g_decoderCount > 0); <span style="color:#009900">/* <-- We check for this in main() so should never happen. */</span>
|
||||
(<span style="color:#0033ff">void</span>)pDataSource; <span style="color:#009900">/* Unused. */</span>
|
||||
|
||||
<span style="color:#0033ff">if</span> (g_decoderCount > 0) { <span style="color:#009900">/* <-- We check for this in main() so should never happen. */</span>
|
||||
<span style="color:#0033ff">return</span> NULL;
|
||||
}
|
||||
|
||||
<span style="color:#009900">/*
|
||||
This will be fired when the last item in the chain has reached the end. In this example we want
|
||||
@@ -396,15 +400,15 @@ For simplicity, this example requires the device to use floating point samples.
|
||||
deviceConfig.dataCallback = data_callback;
|
||||
deviceConfig.pUserData = NULL;
|
||||
|
||||
<span style="color:#0033ff">if</span> (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) {
|
||||
result = ma_device_init(NULL, &deviceConfig, &device);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
printf(<span style="color:#cc3300">"Failed to open playback device.\n"</span>);
|
||||
result = -1;
|
||||
<span style="color:#0033ff">goto</span> done_decoders;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">if</span> (ma_device_start(&device) != MA_SUCCESS) {
|
||||
result = ma_device_start(&device);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
printf(<span style="color:#cc3300">"Failed to start playback device.\n"</span>);
|
||||
result = -1;
|
||||
<span style="color:#0033ff">goto</span> done;
|
||||
}
|
||||
|
||||
@@ -421,7 +425,8 @@ done_decoders:
|
||||
free(g_pDecoders);
|
||||
|
||||
<span style="color:#0033ff">return</span> 0;
|
||||
}</pre></div></td>
|
||||
}
|
||||
</pre></div></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
|
||||
@@ -434,7 +439,7 @@ done_decoders:
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Duplex Effect</h1><p>
|
||||
Demonstrates how to apply an effect to a duplex stream using the node graph system.
|
||||
</p>
|
||||
@@ -265,7 +265,7 @@ effect.</p>
|
||||
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><stdio.h></span>
|
||||
|
||||
<span style="color:#666666">#define</span> DEVICE_FORMAT ma_format_f32; <span style="color:#009900">/* Must always be f32 for this example because the node graph system only works with this. */</span>
|
||||
<span style="color:#666666">#define</span> DEVICE_FORMAT ma_format_f32 <span style="color:#009900">/* Must always be f32 for this example because the node graph system only works with this. */</span>
|
||||
<span style="color:#666666">#define</span> DEVICE_CHANNELS 1 <span style="color:#009900">/* For this example, always set to 1. */</span>
|
||||
|
||||
<span style="color:#0033ff">static</span> <span style="color:#0099cc">ma_waveform</span> g_sourceData; <span style="color:#009900">/* The underlying data source of the source node. */</span>
|
||||
@@ -277,8 +277,13 @@ effect.</p>
|
||||
|
||||
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
|
||||
{
|
||||
MA_ASSERT(pDevice->capture.format == pDevice->playback.format);
|
||||
MA_ASSERT(pDevice->capture.channels == pDevice->playback.channels);
|
||||
<span style="color:#009900">/*
|
||||
This example assumes the playback and capture sides use the same format and channel count. The
|
||||
format must be f32.
|
||||
*/</span>
|
||||
<span style="color:#0033ff">if</span> (pDevice->capture.format != DEVICE_FORMAT || pDevice->playback.format != DEVICE_FORMAT || pDevice->capture.channels != pDevice->playback.channels) {
|
||||
<span style="color:#0033ff">return</span>;
|
||||
}
|
||||
|
||||
<span style="color:#009900">/*
|
||||
The node graph system is a pulling style of API. At the lowest level of the chain will be a
|
||||
@@ -412,7 +417,7 @@ done0: ma_device_uninit(&device);
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Engine Advanced</h1><p>
|
||||
This example demonstrates some of the advanced features of the high level engine API.
|
||||
</p>
|
||||
@@ -524,7 +524,7 @@ might be a local co-op multiplayer game where each player has their own headphon
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Engine Effects</h1><p>
|
||||
Demonstrates how to apply an effect to sounds using the high level engine API.
|
||||
</p>
|
||||
@@ -358,7 +358,8 @@ sound file, you need multiple <span style="font-family:monospace;">ma_sound</spa
|
||||
ma_engine_uninit(&g_engine);
|
||||
|
||||
<span style="color:#0033ff">return</span> 0;
|
||||
}</pre></div></td>
|
||||
}
|
||||
</pre></div></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
|
||||
@@ -371,7 +372,7 @@ sound file, you need multiple <span style="font-family:monospace;">ma_sound</spa
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Engine Hello World</h1><p>
|
||||
This example demonstrates how to initialize an audio engine and play a sound.
|
||||
</p>
|
||||
@@ -299,7 +299,7 @@ This will play the sound specified on the command line.</p>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Engine Sdl</h1><p>
|
||||
Shows how to use the high level engine API with SDL.
|
||||
</p>
|
||||
@@ -268,7 +268,7 @@ head.</p>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.h"</span>
|
||||
|
||||
<span style="color:#666666">#define</span> SDL_MAIN_HANDLED
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><SDL.h></span> <span style="color:#009900">/* Change this to your include location. Might be <SDL2/SDL.h>. */</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><SDL2/SDL.h></span> <span style="color:#009900">/* Change this to your include location. Might be <SDL.h>. */</span>
|
||||
|
||||
<span style="color:#666666">#define</span> CHANNELS 2 <span style="color:#009900">/* Must be stereo for this example. */</span>
|
||||
<span style="color:#666666">#define</span> SAMPLE_RATE 48000
|
||||
@@ -278,6 +278,8 @@ head.</p>
|
||||
|
||||
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0033ff">void</span>* pUserData, <span style="color:#0099cc">ma_uint8</span>* pBuffer, <span style="color:#0033ff">int</span> bufferSizeInBytes)
|
||||
{
|
||||
(<span style="color:#0033ff">void</span>)pUserData;
|
||||
|
||||
<span style="color:#009900">/* Reading is just a matter of reading straight from the engine. */</span>
|
||||
<span style="color:#0099cc">ma_uint32</span> bufferSizeInFrames = (<span style="color:#0099cc">ma_uint32</span>)bufferSizeInBytes / ma_get_bytes_per_frame(ma_format_f32, ma_engine_get_channels(&g_engine));
|
||||
ma_engine_read_pcm_frames(&g_engine, pBuffer, bufferSizeInFrames, NULL);
|
||||
@@ -399,7 +401,7 @@ head.</p>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Engine Steamaudio</h1><p>
|
||||
Demonstrates integration of Steam Audio with miniaudio's engine API.
|
||||
</p>
|
||||
@@ -265,23 +265,17 @@ channel count of this node is always stereo.
|
||||
<p>
|
||||
|
||||
Steam Audio requires fixed sized processing, the size of which must be specified at initialization
|
||||
time of the IPLBinauralEffect and IPLHRTF objects. This creates a problem because the node graph
|
||||
will at times need to break down processing into smaller chunks for it's internal processing. The
|
||||
node graph internally will read into a temporary buffer which is then mixed into the final output
|
||||
buffer. This temporary buffer is allocated on the stack and is a fixed size. However, variability
|
||||
comes into play because the channel count of the node is variable. It's not safe to just blindly
|
||||
process the effect with the frame count specified in miniaudio's node processing callback. Doing so
|
||||
results in glitching. To work around this, this example is just setting the update size to a known
|
||||
value that works (256). If it's set to something too big it'll exceed miniaudio's processing size
|
||||
used by the node graph. Alternatively you could use some kind of intermediary cache which
|
||||
accumulates input data until enough is available and then do the processing. Ideally, Steam Audio
|
||||
would support variable sized updates which would avoid this whole mess entirely.</p>
|
||||
time of the IPLBinauralEffect and IPLHRTF objects. To ensure miniaudio and Steam Audio are
|
||||
consistent, you must set the period size in the engine config to be consistent with the frame size
|
||||
you specify in your IPLAudioSettings object. If for some reason you want the period size of the
|
||||
engine to be different to that of your Steam Audio configuration, you'll need to implement a sort
|
||||
of buffering solution to your node.</p>
|
||||
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
|
||||
<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.h"</span>
|
||||
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><stdint.h></span> <span style="color:#009900">/* Required for uint32_t which is used by STEAMAUDIO_VERSION, and a random use of uint8_t. If there's a Steam Audio maintainer reading this, that needs to be fixed to use IPLuint32 and IPLuint8. */</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><phonon.h></span> <span style="color:#009900">/* Steam Audio */</span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><stdint.h></span> <span style="color:#009900">/* Required for uint32_t which is used by STEAMAUDIO_VERSION. That dependency needs to be removed from Steam Audio - use IPLuint32 or "unsigned int" instead! */</span>
|
||||
|
||||
<span style="color:#666666">#define</span> FORMAT ma_format_f32 <span style="color:#009900">/* Must be floating point. */</span>
|
||||
<span style="color:#666666">#define</span> CHANNELS 2 <span style="color:#009900">/* Must be stereo for this example. */</span>
|
||||
@@ -355,6 +349,7 @@ MA_API ma_steamaudio_binaural_node_config ma_steamaudio_binaural_node_config_ini
|
||||
<span style="color:#0099cc">ma_uint32</span> totalFramesToProcess = *pFrameCountOut;
|
||||
<span style="color:#0099cc">ma_uint32</span> totalFramesProcessed = 0;
|
||||
|
||||
MA_ZERO_OBJECT(&binauralParams);
|
||||
binauralParams.direction.x = pBinauralNode->direction.x;
|
||||
binauralParams.direction.y = pBinauralNode->direction.y;
|
||||
binauralParams.direction.z = pBinauralNode->direction.z;
|
||||
@@ -380,7 +375,7 @@ MA_API ma_steamaudio_binaural_node_config ma_steamaudio_binaural_node_config_ini
|
||||
pBinauralNode->ppBuffersIn[0] = (<span style="color:#0033ff">float</span>*)ma_offset_pcm_frames_const_ptr_f32(ppFramesIn[0], totalFramesProcessed, 1);
|
||||
} <span style="color:#0033ff">else</span> {
|
||||
<span style="color:#009900">/* Slow path. Need to deinterleave the input data. */</span>
|
||||
ma_deinterleave_pcm_frames(ma_format_f32, inputBufferDesc.numChannels, framesToProcessThisIteration, ma_offset_pcm_frames_const_ptr_f32(ppFramesIn[0], totalFramesProcessed, inputBufferDesc.numChannels), pBinauralNode->ppBuffersIn);
|
||||
ma_deinterleave_pcm_frames(ma_format_f32, inputBufferDesc.numChannels, framesToProcessThisIteration, ma_offset_pcm_frames_const_ptr_f32(ppFramesIn[0], totalFramesProcessed, inputBufferDesc.numChannels), (<span style="color:#0033ff">void</span>**)&pBinauralNode->ppBuffersIn[0]);
|
||||
}
|
||||
|
||||
inputBufferDesc.data = pBinauralNode->ppBuffersIn;
|
||||
@@ -390,7 +385,7 @@ MA_API ma_steamaudio_binaural_node_config ma_steamaudio_binaural_node_config_ini
|
||||
iplBinauralEffectApply(pBinauralNode->iplEffect, &binauralParams, &inputBufferDesc, &outputBufferDesc);
|
||||
|
||||
<span style="color:#009900">/* Interleave straight into the output buffer. */</span>
|
||||
ma_interleave_pcm_frames(ma_format_f32, 2, framesToProcessThisIteration, pBinauralNode->ppBuffersOut, ma_offset_pcm_frames_ptr_f32(ppFramesOut[0], totalFramesProcessed, 2));
|
||||
ma_interleave_pcm_frames(ma_format_f32, 2, framesToProcessThisIteration, (<span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>**)&pBinauralNode->ppBuffersOut[0], ma_offset_pcm_frames_ptr_f32(ppFramesOut[0], totalFramesProcessed, 2));
|
||||
|
||||
<span style="color:#009900">/* Advance. */</span>
|
||||
totalFramesProcessed += framesToProcessThisIteration;
|
||||
@@ -543,6 +538,14 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_steamaudio_binaural_node_
|
||||
engineConfig = ma_engine_config_init();
|
||||
engineConfig.channels = CHANNELS;
|
||||
engineConfig.sampleRate = SAMPLE_RATE;
|
||||
|
||||
<span style="color:#009900">/*
|
||||
Steam Audio requires processing in fixed sized chunks. Setting the period size in the engine config will
|
||||
ensure our updates happen in predicably sized chunks as required by Steam Audio.
|
||||
|
||||
Note that the configuration of Steam Audio below (IPLAudioSettings) will use this variable to specify the
|
||||
update size to ensure it remains consistent.
|
||||
*/</span>
|
||||
engineConfig.periodSizeInFrames = 256;
|
||||
|
||||
result = ma_engine_init(&engineConfig, &g_engine);
|
||||
@@ -562,6 +565,9 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_steamaudio_binaural_node_
|
||||
be documented. If this is for some kind of buffer management with FFT or something, then this
|
||||
need not be exposed to the public API. There should be no need for the public API to require a
|
||||
fixed sized update.
|
||||
|
||||
It's important that this be set to the periodSizeInFrames specified in the engine config above.
|
||||
This ensures updates on both the miniaudio side and the Steam Audio side are consistent.
|
||||
*/</span>
|
||||
iplAudioSettings.frameSize = engineConfig.periodSizeInFrames;
|
||||
|
||||
@@ -580,6 +586,7 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_steamaudio_binaural_node_
|
||||
<span style="color:#009900">/* IPLHRTF */</span>
|
||||
MA_ZERO_OBJECT(&iplHRTFSettings);
|
||||
iplHRTFSettings.<span style="color:#0033ff">type</span> = IPL_HRTFTYPE_DEFAULT;
|
||||
iplHRTFSettings.volume = 1;
|
||||
|
||||
result = ma_result_from_IPLerror(iplHRTFCreate(iplContext, &iplAudioSettings, &iplHRTFSettings, &iplHRTF));
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
@@ -686,7 +693,8 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_steamaudio_binaural_node_
|
||||
ma_engine_uninit(&g_engine);
|
||||
|
||||
<span style="color:#0033ff">return</span> 0;
|
||||
}</pre></div></td>
|
||||
}
|
||||
</pre></div></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
|
||||
@@ -699,7 +707,7 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_steamaudio_binaural_node_
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Hilo Interop</h1><p>
|
||||
Demonstrates interop between the high-level and the low-level API.
|
||||
</p>
|
||||
@@ -285,6 +285,8 @@ may be updated to make use of a more advanced data source that handles all of th
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
<span style="color:#0099cc">ma_uint32</span> framesWritten;
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pFramesOut;
|
||||
|
||||
<span style="color:#009900">/* We need to write to the ring buffer. Need to do this in a loop. */</span>
|
||||
framesWritten = 0;
|
||||
<span style="color:#0033ff">while</span> (framesWritten < frameCount) {
|
||||
@@ -301,7 +303,7 @@ may be updated to make use of a more advanced data source that handles all of th
|
||||
}
|
||||
|
||||
<span style="color:#009900">/* Copy the data from the capture buffer to the ring buffer. */</span>
|
||||
ma_copy_pcm_frames(pMappedBuffer, ma_offset_pcm_frames_const_ptr_f32(pFramesIn, framesWritten, pDevice->capture.channels), framesToWrite, pDevice->capture.format, pDevice->capture.channels);
|
||||
ma_copy_pcm_frames(pMappedBuffer, ma_offset_pcm_frames_const_ptr_f32((<span style="color:#0033ff">const</span> <span style="color:#0033ff">float</span>*)pFramesIn, framesWritten, pDevice->capture.channels), framesToWrite, pDevice->capture.format, pDevice->capture.channels);
|
||||
|
||||
result = ma_pcm_rb_commit_write(&rb, framesToWrite);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
@@ -382,9 +384,6 @@ may be updated to make use of a more advanced data source that handles all of th
|
||||
<span style="color:#0033ff">return</span> -1;
|
||||
}
|
||||
|
||||
<span style="color:#009900">/* Make sure the sound is set to looping or else it'll stop if the ring buffer runs out of data. */</span>
|
||||
ma_sound_set_looping(&sound, MA_TRUE);
|
||||
|
||||
<span style="color:#009900">/* Link the starting of the device and sound together. */</span>
|
||||
ma_device_start(&device);
|
||||
ma_sound_start(&sound);
|
||||
@@ -416,7 +415,7 @@ may be updated to make use of a more advanced data source that handles all of th
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,10 +248,10 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation doc-navigation-active">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation doc-navigation-active">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<div style="text-align:center; padding:1em; padding-bottom:2em;"><div style="text-align:center; overflow:hidden;"><img src="../../img/logo1_large.png" style="width:auto; height:auto; min-height:70px; overflow:hidden;"></div><div style="padding-top:1em; font-weight:bold; font-size:2em; color:#444;">Examples</div><div style="padding-top:0.75em; text-align:center;"><a href="../manual/index.html">Programming Manual</a> - <a href="../api/index.html">API Reference</a> - <a href="https://github.com/mackron/miniaudio">Source Code</a></div></div>
|
||||
<table style="border:none;"><tr><td style="padding-right:2em;"><a href="custom_backend.html">Custom Backend</a></td><td>This example show how a custom backend can be implemented.</td></tr><tr><td style="padding-right:2em;"><a href="custom_decoder.html">Custom Decoder</a></td><td>Demonstrates how to implement a custom decoder.</td></tr><tr><td style="padding-right:2em;"><a href="custom_decoder_engine.html">Custom Decoder Engine</a></td><td>Demonstrates how to implement a custom decoder and use it with the high level API.</td></tr><tr><td style="padding-right:2em;"><a href="data_source_chaining.html">Data Source Chaining</a></td><td>Demonstrates one way to chain together a number of data sources so they play back seamlessly
|
||||
without gaps.</td></tr><tr><td style="padding-right:2em;"><a href="duplex_effect.html">Duplex Effect</a></td><td>Demonstrates how to apply an effect to a duplex stream using the node graph system.</td></tr><tr><td style="padding-right:2em;"><a href="engine_advanced.html">Engine Advanced</a></td><td>This example demonstrates some of the advanced features of the high level engine API.</td></tr><tr><td style="padding-right:2em;"><a href="engine_effects.html">Engine Effects</a></td><td>Demonstrates how to apply an effect to sounds using the high level engine API.</td></tr><tr><td style="padding-right:2em;"><a href="engine_hello_world.html">Engine Hello World</a></td><td>This example demonstrates how to initialize an audio engine and play a sound.</td></tr><tr><td style="padding-right:2em;"><a href="engine_sdl.html">Engine Sdl</a></td><td>Shows how to use the high level engine API with SDL.</td></tr><tr><td style="padding-right:2em;"><a href="engine_steamaudio.html">Engine Steamaudio</a></td><td>Demonstrates integration of Steam Audio with miniaudio's engine API.</td></tr><tr><td style="padding-right:2em;"><a href="hilo_interop.html">Hilo Interop</a></td><td>Demonstrates interop between the high-level and the low-level API.</td></tr><tr><td style="padding-right:2em;"><a href="node_graph.html">Node Graph</a></td><td>This example shows how to use the node graph system.</td></tr><tr><td style="padding-right:2em;"><a href="resource_manager.html">Resource Manager</a></td><td>Demonstrates how you can use the resource manager to manage loaded sounds.</td></tr><tr><td style="padding-right:2em;"><a href="resource_manager_advanced.html">Resource Manager Advanced</a></td><td>Demonstrates how you can use the resource manager to manage loaded sounds.</td></tr><tr><td style="padding-right:2em;"><a href="simple_capture.html">Simple Capture</a></td><td>Demonstrates how to capture data from a microphone using the low-level API.</td></tr><tr><td style="padding-right:2em;"><a href="simple_duplex.html">Simple Duplex</a></td><td>Demonstrates duplex mode which is where data is captured from a microphone and then output to a speaker device.</td></tr><tr><td style="padding-right:2em;"><a href="simple_enumeration.html">Simple Enumeration</a></td><td>Demonstrates how to enumerate over devices.</td></tr><tr><td style="padding-right:2em;"><a href="simple_loopback.html">Simple Loopback</a></td><td>Demonstrates how to implement loopback recording.</td></tr><tr><td style="padding-right:2em;"><a href="simple_looping.html">Simple Looping</a></td><td>Shows one way to handle looping of a sound.</td></tr><tr><td style="padding-right:2em;"><a href="simple_mixing.html">Simple Mixing</a></td><td>Demonstrates one way to load multiple files and play them all back at the same time.</td></tr><tr><td style="padding-right:2em;"><a href="simple_playback.html">Simple Playback</a></td><td>Demonstrates how to load a sound file and play it back using the low-level API.</td></tr><tr><td style="padding-right:2em;"><a href="simple_playback_sine.html">Simple Playback Sine</a></td><td>Demonstrates playback of a sine wave.</td></tr><tr><td style="padding-right:2em;"><a href="simple_playback_sine.html">Simple Playback Sine</a></td><td>Demonstrates playback of a sine wave.</td></tr></table></td>
|
||||
without gaps.</td></tr><tr><td style="padding-right:2em;"><a href="duplex_effect.html">Duplex Effect</a></td><td>Demonstrates how to apply an effect to a duplex stream using the node graph system.</td></tr><tr><td style="padding-right:2em;"><a href="engine_advanced.html">Engine Advanced</a></td><td>This example demonstrates some of the advanced features of the high level engine API.</td></tr><tr><td style="padding-right:2em;"><a href="engine_effects.html">Engine Effects</a></td><td>Demonstrates how to apply an effect to sounds using the high level engine API.</td></tr><tr><td style="padding-right:2em;"><a href="engine_hello_world.html">Engine Hello World</a></td><td>This example demonstrates how to initialize an audio engine and play a sound.</td></tr><tr><td style="padding-right:2em;"><a href="engine_sdl.html">Engine Sdl</a></td><td>Shows how to use the high level engine API with SDL.</td></tr><tr><td style="padding-right:2em;"><a href="engine_steamaudio.html">Engine Steamaudio</a></td><td>Demonstrates integration of Steam Audio with miniaudio's engine API.</td></tr><tr><td style="padding-right:2em;"><a href="hilo_interop.html">Hilo Interop</a></td><td>Demonstrates interop between the high-level and the low-level API.</td></tr><tr><td style="padding-right:2em;"><a href="node_graph.html">Node Graph</a></td><td>This example shows how to use the node graph system.</td></tr><tr><td style="padding-right:2em;"><a href="resource_manager.html">Resource Manager</a></td><td>Demonstrates how you can use the resource manager to manage loaded sounds.</td></tr><tr><td style="padding-right:2em;"><a href="resource_manager_advanced.html">Resource Manager Advanced</a></td><td>Demonstrates how you can use the resource manager to manage loaded sounds.</td></tr><tr><td style="padding-right:2em;"><a href="simple_capture.html">Simple Capture</a></td><td>Demonstrates how to capture data from a microphone using the low-level API.</td></tr><tr><td style="padding-right:2em;"><a href="simple_duplex.html">Simple Duplex</a></td><td>Demonstrates duplex mode which is where data is captured from a microphone and then output to a speaker device.</td></tr><tr><td style="padding-right:2em;"><a href="simple_enumeration.html">Simple Enumeration</a></td><td>Demonstrates how to enumerate over devices.</td></tr><tr><td style="padding-right:2em;"><a href="simple_loopback.html">Simple Loopback</a></td><td>Demonstrates how to implement loopback recording.</td></tr><tr><td style="padding-right:2em;"><a href="simple_looping.html">Simple Looping</a></td><td>Shows one way to handle looping of a sound.</td></tr><tr><td style="padding-right:2em;"><a href="simple_mixing.html">Simple Mixing</a></td><td>Demonstrates one way to load multiple files and play them all back at the same time.</td></tr><tr><td style="padding-right:2em;"><a href="simple_playback.html">Simple Playback</a></td><td>Demonstrates how to load a sound file and play it back using the low-level API.</td></tr><tr><td style="padding-right:2em;"><a href="simple_playback_sine.html">Simple Playback Sine</a></td><td>Demonstrates playback of a sine wave.</td></tr><tr><td style="padding-right:2em;"><a href="simple_playback_sine.html">Simple Playback Sine</a></td><td>Demonstrates playback of a sine wave.</td></tr><tr><td style="padding-right:2em;"><a href="simple_spatialization.html">Simple Spatialization</a></td><td>Demonstrates how to do basic spatialization via the high level API.</td></tr></table></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
|
||||
@@ -264,7 +264,7 @@ without gaps.</td></tr><tr><td style="padding-right:2em;"><a href="duplex_effect
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
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<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Node Graph</h1><p>
|
||||
This example shows how to use the node graph system.
|
||||
</p>
|
||||
@@ -351,8 +351,6 @@ When you want to read from the graph, you simply call <span style="font-family:m
|
||||
|
||||
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
|
||||
{
|
||||
MA_ASSERT(pDevice->playback.channels == CHANNELS);
|
||||
|
||||
<span style="color:#009900">/*
|
||||
Hearing the output of the node graph is as easy as reading straight into the output buffer. You just need to
|
||||
make sure you use a consistent data format or else you'll need to do your own conversion.
|
||||
@@ -360,6 +358,7 @@ When you want to read from the graph, you simply call <span style="font-family:m
|
||||
ma_node_graph_read_pcm_frames(&g_nodeGraph, pOutput, frameCount, NULL);
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pInput; <span style="color:#009900">/* Unused. */</span>
|
||||
(<span style="color:#0033ff">void</span>)pDevice; <span style="color:#009900">/* Unused. */</span>
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">int</span> main(<span style="color:#0033ff">int</span> argc, <span style="color:#0033ff">char</span>** argv)
|
||||
@@ -531,7 +530,7 @@ cleanup_graph:
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Resource Manager</h1><p>
|
||||
Demonstrates how you can use the resource manager to manage loaded sounds.
|
||||
</p>
|
||||
@@ -298,7 +298,6 @@ set, each sound will have their own formats and you'll need to do the necess
|
||||
<span style="color:#0033ff">void</span> main_loop__em(<span style="color:#0033ff">void</span>* pUserData)
|
||||
{
|
||||
ma_resource_manager* pResourceManager = (ma_resource_manager*)pUserData;
|
||||
MA_ASSERT(pResourceManager != NULL);
|
||||
|
||||
<span style="color:#009900">/*
|
||||
The Emscripten build does not support threading which means we need to process jobs manually. If
|
||||
@@ -427,7 +426,7 @@ set, each sound will have their own formats and you'll need to do the necess
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Resource Manager Advanced</h1><p>
|
||||
Demonstrates how you can use the resource manager to manage loaded sounds.
|
||||
</p>
|
||||
@@ -291,8 +291,6 @@ being merged into miniaudio.h (it's currently in miniaudio_engine.h).
|
||||
This function is intended to be used when the format and channel count of the data source is
|
||||
known beforehand. The idea is to avoid overhead due to redundant calls to ma_data_source_get_data_format().
|
||||
*/</span>
|
||||
MA_ASSERT(pDataSource != NULL);
|
||||
|
||||
<span style="color:#0033ff">if</span> (dataSourceFormat == ma_format_f32) {
|
||||
<span style="color:#009900">/* Fast path. No conversion necessary. */</span>
|
||||
<span style="color:#0033ff">return</span> ma_data_source_read_pcm_frames(pDataSource, pFramesOut, frameCount, pFramesRead);
|
||||
@@ -371,7 +369,7 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_data_source_read_pcm_fram
|
||||
|
||||
result = ma_data_source_read_pcm_frames_f32_ex(pDataSource, temp, framesToRead, &framesJustRead, format, channels);
|
||||
|
||||
ma_mix_pcm_frames_f32(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, ma_format_f32, channels), temp, framesJustRead, channels, volume);
|
||||
ma_mix_pcm_frames_f32(ma_offset_pcm_frames_ptr_f32(pFramesOut, totalFramesRead, channels), temp, framesJustRead, channels, volume);
|
||||
totalFramesRead += framesJustRead;
|
||||
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
@@ -395,10 +393,6 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_data_source_read_pcm_fram
|
||||
*/</span>
|
||||
<span style="color:#0099cc">ma_uint32</span> iDataSource;
|
||||
|
||||
MA_ASSERT(pDevice->playback.format == ma_format_f32);
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pInput; <span style="color:#009900">/* Unused. */</span>
|
||||
|
||||
<span style="color:#009900">/*
|
||||
If the device was configured with noPreSilencedOutputBuffer then you would need to silence the
|
||||
buffer here, or make sure the first data source to be mixed is copied rather than mixed.
|
||||
@@ -409,12 +403,15 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_data_source_read_pcm_fram
|
||||
<span style="color:#0033ff">for</span> (iDataSource = 0; iDataSource < g_dataSourceCount; iDataSource += 1) {
|
||||
ma_data_source_read_pcm_frames_and_mix_f32(&g_dataSources[iDataSource], (<span style="color:#0033ff">float</span>*)pOutput, frameCount, NULL, <span style="color:#009900">/* volume = */</span>1);
|
||||
}
|
||||
|
||||
<span style="color:#009900">/* Unused. */</span>
|
||||
(<span style="color:#0033ff">void</span>)pInput;
|
||||
(<span style="color:#0033ff">void</span>)pDevice;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">static</span> ma_thread_result MA_THREADCALL custom_job_thread(<span style="color:#0033ff">void</span>* pUserData)
|
||||
{
|
||||
ma_resource_manager* pResourceManager = (ma_resource_manager*)pUserData;
|
||||
MA_ASSERT(pResourceManager != NULL);
|
||||
|
||||
<span style="color:#0033ff">for</span> (;;) {
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
@@ -450,8 +447,8 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_data_source_read_pcm_fram
|
||||
event is received which means the <span style="font-family:monospace;">result != MA_SUCCESS</span> logic above will catch it. If you do not check the
|
||||
return value of ma_resource_manager_next_job() you will want to check for MA_RESOURCE_MANAGER_JOB_QUIT like the code below.
|
||||
*/</span>
|
||||
<span style="color:#0033ff">if</span> (job.toc.breakup.code == MA_RESOURCE_MANAGER_JOB_QUIT) {
|
||||
printf(<span style="color:#cc3300">"CUSTOM JOB THREAD TERMINATING VIA MA_RESOURCE_MANAGER_JOB_QUIT... "</span>);
|
||||
<span style="color:#0033ff">if</span> (job.toc.breakup.code == MA_JOB_TYPE_QUIT) {
|
||||
printf(<span style="color:#cc3300">"CUSTOM JOB THREAD TERMINATING VIA MA_JOB_TYPE_QUIT... "</span>);
|
||||
<span style="color:#0033ff">break</span>;
|
||||
}
|
||||
|
||||
@@ -528,7 +525,7 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_data_source_read_pcm_fram
|
||||
ma_thread_create(&jobThread, ma_thread_priority_default, 0, custom_job_thread, &resourceManager, NULL);
|
||||
|
||||
<span style="color:#009900">/* Create each data source from the resource manager. Note that the caller is the owner. */</span>
|
||||
<span style="color:#0033ff">for</span> (iFile = 0; iFile < ma_countof(g_dataSources) && iFile < argc-1; iFile += 1) {
|
||||
<span style="color:#0033ff">for</span> (iFile = 0; iFile < (<span style="color:#0033ff">int</span>)ma_countof(g_dataSources) && iFile < argc-1; iFile += 1) {
|
||||
result = ma_resource_manager_data_source_init(
|
||||
&resourceManager,
|
||||
argv[iFile+1],
|
||||
@@ -599,7 +596,7 @@ MA_API <span style="color:#0099cc">ma_result</span> ma_data_source_read_pcm_fram
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Capture</h1><p>
|
||||
Demonstrates how to capture data from a microphone using the low-level API.
|
||||
</p>
|
||||
@@ -271,10 +271,7 @@ data received by the microphone straight to a WAV file.</p>
|
||||
|
||||
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
|
||||
{
|
||||
<span style="color:#0099cc">ma_encoder</span>* pEncoder = (<span style="color:#0099cc">ma_encoder</span>*)pDevice->pUserData;
|
||||
MA_ASSERT(pEncoder != NULL);
|
||||
|
||||
ma_encoder_write_pcm_frames(pEncoder, pInput, frameCount, NULL);
|
||||
ma_encoder_write_pcm_frames((<span style="color:#0099cc">ma_encoder</span>*)pDevice->pUserData, pInput, frameCount, NULL);
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pOutput;
|
||||
}
|
||||
@@ -340,7 +337,7 @@ data received by the microphone straight to a WAV file.</p>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Duplex</h1><p>
|
||||
Demonstrates duplex mode which is where data is captured from a microphone and then output to a speaker device.
|
||||
</p>
|
||||
@@ -278,8 +278,10 @@ sample rate conversion for you automatically.</p>
|
||||
|
||||
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
|
||||
{
|
||||
MA_ASSERT(pDevice->capture.format == pDevice->playback.format);
|
||||
MA_ASSERT(pDevice->capture.channels == pDevice->playback.channels);
|
||||
<span style="color:#009900">/* This example assumes the playback and capture sides use the same format and channel count. */</span>
|
||||
<span style="color:#0033ff">if</span> (pDevice->capture.format != pDevice->playback.format || pDevice->capture.channels != pDevice->playback.channels) {
|
||||
<span style="color:#0033ff">return</span>;
|
||||
}
|
||||
|
||||
<span style="color:#009900">/* In this example the format and channel count are the same for both input and output which means we can just memcpy(). */</span>
|
||||
MA_COPY_MEMORY(pOutput, pInput, frameCount * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels));
|
||||
@@ -337,7 +339,7 @@ sample rate conversion for you automatically.</p>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,13 +248,13 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Enumeration</h1><p>
|
||||
Demonstrates how to enumerate over devices.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
Device enumaration requires a <span style="font-family:monospace;">ma_context</span> object which is initialized with <span style="font-family:monospace;">ma_context_init()</span>. Conceptually, the
|
||||
Device enumeration requires a <span style="font-family:monospace;">ma_context</span> object which is initialized with <span style="font-family:monospace;">ma_context_init()</span>. Conceptually, the
|
||||
context sits above a device. You can have many devices to one context.
|
||||
</p>
|
||||
<p>
|
||||
@@ -320,7 +320,7 @@ If you use device enumeration, you should explicitly specify the same context yo
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Loopback</h1><p>
|
||||
Demonstrates how to implement loopback recording.
|
||||
</p>
|
||||
@@ -275,10 +275,7 @@ properties. The output buffer in the callback will be null whereas the input buf
|
||||
|
||||
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
|
||||
{
|
||||
<span style="color:#0099cc">ma_encoder</span>* pEncoder = (<span style="color:#0099cc">ma_encoder</span>*)pDevice->pUserData;
|
||||
MA_ASSERT(pEncoder != NULL);
|
||||
|
||||
ma_encoder_write_pcm_frames(pEncoder, pInput, frameCount, NULL);
|
||||
ma_encoder_write_pcm_frames((<span style="color:#0099cc">ma_encoder</span>*)pDevice->pUserData, pInput, frameCount, NULL);
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pOutput;
|
||||
}
|
||||
@@ -350,7 +347,7 @@ properties. The output buffer in the callback will be null whereas the input buf
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Looping</h1><p>
|
||||
Shows one way to handle looping of a sound.
|
||||
</p>
|
||||
@@ -340,7 +340,7 @@ decoder straight into <span style="font-family:monospace;">ma_data_source_read_p
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Mixing</h1><p>
|
||||
Demonstrates one way to load multiple files and play them all back at the same time.
|
||||
</p>
|
||||
@@ -257,7 +257,7 @@ Demonstrates one way to load multiple files and play them all back at the same t
|
||||
When mixing multiple sounds together, you should not create multiple devices. Instead you should create only a single
|
||||
device and then mix your sounds together which you can do by simply summing their samples together. The simplest way to
|
||||
do this is to use floating point samples and use miniaudio's built-in clipper to handling clipping for you. (Clipping
|
||||
is when sample are clampled to their minimum and maximum range, which for floating point is -1..1.)
|
||||
is when sample are clamped to their minimum and maximum range, which for floating point is -1..1.)
|
||||
</p>
|
||||
<p>
|
||||
|
||||
@@ -284,7 +284,7 @@ For simplicity, this example requires the device to use floating point samples.
|
||||
|
||||
<span style="color:#0099cc">ma_event</span> g_stopEvent; <span style="color:#009900">/* <-- Signaled by the audio thread, waited on by the main thread. */</span>
|
||||
|
||||
<span style="color:#0099cc">ma_bool32</span> are_all_decoders_at_end()
|
||||
<span style="color:#0099cc">ma_bool32</span> are_all_decoders_at_end(<span style="color:#0033ff">void</span>)
|
||||
{
|
||||
<span style="color:#0099cc">ma_uint32</span> iDecoder;
|
||||
<span style="color:#0033ff">for</span> (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
|
||||
@@ -342,8 +342,7 @@ For simplicity, this example requires the device to use floating point samples.
|
||||
<span style="color:#0033ff">float</span>* pOutputF32 = (<span style="color:#0033ff">float</span>*)pOutput;
|
||||
<span style="color:#0099cc">ma_uint32</span> iDecoder;
|
||||
|
||||
MA_ASSERT(pDevice->playback.format == SAMPLE_FORMAT); <span style="color:#009900">/* <-- Important for this example. */</span>
|
||||
|
||||
<span style="color:#009900">/* This example assumes the device was configured to use ma_format_f32. */</span>
|
||||
<span style="color:#0033ff">for</span> (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
|
||||
<span style="color:#0033ff">if</span> (!g_pDecodersAtEnd[iDecoder]) {
|
||||
<span style="color:#0099cc">ma_uint32</span> framesRead = read_and_mix_pcm_frames_f32(&g_pDecoders[iDecoder], pOutputF32, frameCount);
|
||||
@@ -362,6 +361,7 @@ For simplicity, this example requires the device to use floating point samples.
|
||||
}
|
||||
|
||||
(<span style="color:#0033ff">void</span>)pInput;
|
||||
(<span style="color:#0033ff">void</span>)pDevice;
|
||||
}
|
||||
|
||||
<span style="color:#0033ff">int</span> main(<span style="color:#0033ff">int</span> argc, <span style="color:#0033ff">char</span>** argv)
|
||||
@@ -465,7 +465,7 @@ For simplicity, this example requires the device to use floating point samples.
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
||||
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
|
||||
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
|
||||
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Playback</h1><p>
|
||||
Demonstrates how to load a sound file and play it back using the low-level API.
|
||||
</p>
|
||||
@@ -341,7 +341,7 @@ the simple_mixing example for how best to do this.</p>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
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Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -248,7 +248,7 @@ a.doc-navigation-l4 {
|
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<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
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<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
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<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Playback Sine</h1><p>
|
||||
Demonstrates playback of a sine wave.
|
||||
</p>
|
||||
@@ -360,7 +360,7 @@ This example works with Emscripten.</p>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -0,0 +1,363 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>miniaudio - A single file audio playback and capture library.</title>
|
||||
<meta name="description" content="miniaudio is a single file audio playback and capture library written in C.">
|
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
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|
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<link rel="icon" href="../../img/favicon.png">
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|
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color:#333;
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<div style="max-width:100%; width:100%; margin:0 auto;">
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<td><a href="../manual/index.html">Documentation</a></td>
|
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<td><a href="index.html">Examples</a></td>
|
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<td style="padding:0.1em; width:25%; text-align:right; vertical-align:center;">
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<a href="https://www.reddit.com/r/miniaudio"><img src="../../img/reddit_white.svg" style="margin:0; padding:0; height:40px; width:40px;"></a>
|
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</td>
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<td style="padding:0.1em; width:25%; text-align:right; vertical-align:center;">
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<a href="https://discord.gg/9vpqbjU"><img src="../../img/Discord-Logo-White.svg" style="margin:0; padding:0; height:32px; width:32px;"></a>
|
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</td>
|
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<td style="padding:0.1em; width:25%; text-align:right; vertical-align:center;">
|
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<a rel="me" href="https://fosstodon.org/@mackron"><img src="../../img/mastodon_white.svg" style="margin:0; padding:0; height:24px; width:32px;"></a>
|
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</td>
|
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<td style="padding:0.1em; padding-right:1em; width:25%; text-align:right; vertical-align:center;">
|
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<a href="https://github.com/mackron/miniaudio"><img src="../../img/github_white.png" style="margin:0; padding:0; height:24px; width:24px;"></a>
|
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</td>
|
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</tr>
|
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</table>
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</div>
|
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</div>
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<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
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<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
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|
||||
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
|
||||
<h1>Simple Spatialization</h1><p>
|
||||
Demonstrates how to do basic spatialization via the high level API.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
You can position and orientate sounds to create a simple spatialization effect. This example shows
|
||||
how to do this.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
In addition to positioning sounds, there is the concept of a listener. This can also be positioned
|
||||
and orientated to help with spatialization.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
This example only covers the basics to get your started. See the documentation for more detailed
|
||||
information on the available features.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
To use this example, pass in the path of a sound as the first argument. The sound will be
|
||||
positioned in front of the listener, while the listener rotates on the the spot to create an
|
||||
orbiting effect. Terminate the program with Ctrl+C.</p>
|
||||
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
|
||||
<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.h"</span>
|
||||
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><stdio.h></span>
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300"><math.h></span> <span style="color:#009900">/* For sinf() and cosf() */</span>
|
||||
|
||||
<span style="color:#009900">/* Silence warning about unreachable code for MSVC. */</span>
|
||||
<span style="color:#666666">#ifdef</span> _MSC_VER
|
||||
<span style="color:#666666">#pragma</span> warning(push)
|
||||
<span style="color:#666666">#pragma</span> warning(disable: 4702)
|
||||
<span style="color:#666666">#endif</span>
|
||||
|
||||
<span style="color:#0033ff">int</span> main(<span style="color:#0033ff">int</span> argc, <span style="color:#0033ff">char</span>** argv)
|
||||
{
|
||||
<span style="color:#0099cc">ma_result</span> result;
|
||||
ma_engine engine;
|
||||
ma_sound sound;
|
||||
<span style="color:#0033ff">float</span> listenerAngle = 0;
|
||||
|
||||
<span style="color:#0033ff">if</span> (argc < 2) {
|
||||
printf(<span style="color:#cc3300">"No input file.\n"</span>);
|
||||
<span style="color:#0033ff">return</span> -1;
|
||||
}
|
||||
|
||||
result = ma_engine_init(NULL, &engine);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
printf(<span style="color:#cc3300">"Failed to initialize engine.\n"</span>);
|
||||
<span style="color:#0033ff">return</span> -1;
|
||||
}
|
||||
|
||||
result = ma_sound_init_from_file(&engine, argv[1], 0, NULL, NULL, &sound);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
printf(<span style="color:#cc3300">"Failed to load sound: %s\n"</span>, argv[1]);
|
||||
ma_engine_uninit(&engine);
|
||||
<span style="color:#0033ff">return</span> -1;
|
||||
}
|
||||
|
||||
<span style="color:#009900">/* This sets the position of the sound. miniaudio follows the same coordinate system as OpenGL, where -Z is forward. */</span>
|
||||
ma_sound_set_position(&sound, 0, 0, -1);
|
||||
|
||||
<span style="color:#009900">/*
|
||||
This sets the position of the listener. The second parameter is the listener index. If you have only a single listener, which is
|
||||
most likely, just use 0. The position defaults to (0,0,0).
|
||||
*/</span>
|
||||
ma_engine_listener_set_position(&engine, 0, 0, 0, 0);
|
||||
|
||||
|
||||
<span style="color:#009900">/* Sounds are stopped by default. We'll start it once initial parameters have been setup. */</span>
|
||||
ma_sound_start(&sound);
|
||||
|
||||
|
||||
<span style="color:#009900">/* Rotate the listener on the spot to create an orbiting effect. */</span>
|
||||
<span style="color:#0033ff">for</span> (;;) {
|
||||
listenerAngle += 0.01f;
|
||||
ma_engine_listener_set_direction(&engine, 0, sinf(listenerAngle), 0, cosf(listenerAngle));
|
||||
|
||||
ma_sleep(1);
|
||||
}
|
||||
|
||||
|
||||
<span style="color:#009900">/* Won't actually get here, but do this to tear down. */</span>
|
||||
ma_sound_uninit(&sound);
|
||||
ma_engine_uninit(&engine);
|
||||
|
||||
<span style="color:#0033ff">return</span> 0;
|
||||
}
|
||||
|
||||
<span style="color:#666666">#ifdef</span> _MSC_VER
|
||||
<span style="color:#666666">#pragma</span> warning(pop)
|
||||
<span style="color:#666666">#endif</span>
|
||||
</pre></div></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
|
||||
<tr>
|
||||
<td style="vertical-align:center;"><a style="padding:0;" href="https://www.reddit.com/r/miniaudio"><img src="../../img/reddit_white.svg" style="margin:0; padding:0; height:40px; width:40px;"></a></td>
|
||||
<td style="vertical-align:center;"><a style="padding:0;" href="https://discord.gg/9vpqbjU"><img src="../../img/Discord-Logo-White.svg" style="padding:0; height:32px; width:32px;"></a></td>
|
||||
<td rel="me" style="vertical-align:center;"><a style="padding:0;" href="https://fosstodon.org/@mackron"><img src="../../img/mastodon_white.svg" style="padding:0; height:24px; width:32px;"></a></td>
|
||||
<td style="vertical-align:center;"><a style="padding:0;" href="https://github.com/mackron/miniaudio"><img src="../../img/github_white.png" style="padding:0; height:24px; width:24px;"></a></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
+1
-1
@@ -262,7 +262,7 @@ a.doc-navigation-l4 {
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
+123
-42
@@ -255,21 +255,25 @@ a.doc-navigation-l4 {
|
||||
</p>
|
||||
<h1 id="Introduction" class="man">1. Introduction</h1>
|
||||
<p>
|
||||
miniaudio is a single file library for audio playback and capture. To use it, do the following in
|
||||
one .c file:
|
||||
To use miniaudio, include "miniaudio.h":
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</p>
|
||||
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
|
||||
<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"miniaudio.h"</span>
|
||||
</pre></div><p>
|
||||
|
||||
You can do <span style="font-family:monospace;">#include "miniaudio.h"</span> in other parts of the program just like any other header.
|
||||
The implementation is contained in "miniaudio.c". Just compile this like any other source file. You
|
||||
can include miniaudio.c if you want to compile your project as a single translation unit:
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</p>
|
||||
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"miniaudio.c"</span>
|
||||
</pre></div><p>
|
||||
|
||||
miniaudio includes both low level and high level APIs. The low level API is good for those who want
|
||||
to do all of their mixing themselves and only require a light weight interface to the underlying
|
||||
audio device. The high level API is good for those who have complex mixing and effect requirements.
|
||||
@@ -699,7 +703,7 @@ avoids the same sound being loaded multiple times.
|
||||
|
||||
The node graph is used for mixing and effect processing. The idea is that you connect a number of
|
||||
nodes into the graph by connecting each node's outputs to another node's inputs. Each node can
|
||||
implement it's own effect. By chaining nodes together, advanced mixing and effect processing can
|
||||
implement its own effect. By chaining nodes together, advanced mixing and effect processing can
|
||||
be achieved.
|
||||
</p>
|
||||
<p>
|
||||
@@ -836,7 +840,7 @@ ma_sound_set_stop_time_in_milliseconds()
|
||||
</pre></div><p>
|
||||
|
||||
The start/stop time needs to be specified based on the absolute timer which is controlled by the
|
||||
engine. The current global time time in PCM frames can be retrieved with
|
||||
engine. The current global time in PCM frames can be retrieved with
|
||||
<span style="font-family:monospace;">ma_engine_get_time_in_pcm_frames()</span>. The engine's global time can be changed with
|
||||
<span style="font-family:monospace;">ma_engine_set_time_in_pcm_frames()</span> for synchronization purposes if required. Note that scheduling
|
||||
a start time still requires an explicit call to <span style="font-family:monospace;">ma_sound_start()</span> before anything will play:
|
||||
@@ -879,13 +883,13 @@ effect chains.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
A sound can have it's volume changed with <span style="font-family:monospace;">ma_sound_set_volume()</span>. If you prefer decibel volume
|
||||
A sound can have its volume changed with <span style="font-family:monospace;">ma_sound_set_volume()</span>. If you prefer decibel volume
|
||||
control you can use <span style="font-family:monospace;">ma_volume_db_to_linear()</span> to convert from decibel representation to linear.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
Panning and pitching is supported with <span style="font-family:monospace;">ma_sound_set_pan()</span> and <span style="font-family:monospace;">ma_sound_set_pitch()</span>. If you know
|
||||
a sound will never have it's pitch changed with <span style="font-family:monospace;">ma_sound_set_pitch()</span> or via the doppler effect,
|
||||
a sound will never have its pitch changed with <span style="font-family:monospace;">ma_sound_set_pitch()</span> or via the doppler effect,
|
||||
you can specify the <span style="font-family:monospace;">MA_SOUND_FLAG_NO_PITCH</span> flag when initializing the sound for an optimization.
|
||||
</p>
|
||||
<p>
|
||||
@@ -969,24 +973,12 @@ through the command line requires linking to <span style="font-family:monospace;
|
||||
<p>
|
||||
|
||||
Due to the way miniaudio links to frameworks at runtime, your application may not pass Apple's
|
||||
notarization process. To fix this there are two options. The first is to use the
|
||||
<span style="font-family:monospace;">MA_NO_RUNTIME_LINKING</span> option, like so:
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</p>
|
||||
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
|
||||
<span style="color:#666666">#ifdef</span> __APPLE__
|
||||
<span style="color:#666666">#define</span> MA_NO_RUNTIME_LINKING
|
||||
<span style="color:#666666">#endif</span>
|
||||
<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
|
||||
<span style="color:#666666">#include</span> <span style="color:#cc3300">"miniaudio.h"</span>
|
||||
</pre></div><p>
|
||||
|
||||
This will require linking with <span style="font-family:monospace;">-framework CoreFoundation -framework CoreAudio -framework AudioToolbox</span>.
|
||||
If you get errors about AudioToolbox, try with <span style="font-family:monospace;">-framework AudioUnit</span> instead. You may get this when
|
||||
using older versions of iOS. Alternatively, if you would rather keep using runtime linking you can
|
||||
add the following to your entitlements.xcent file:
|
||||
notarization process. To fix this there are two options. The first is to compile with
|
||||
<span style="font-family:monospace;">-DMA_NO_RUNTIME_LINKING</span> which in turn will require linking with
|
||||
<span style="font-family:monospace;">-framework CoreFoundation -framework CoreAudio -framework AudioToolbox</span>. If you get errors about
|
||||
AudioToolbox, try with <span style="font-family:monospace;">-framework AudioUnit</span> instead. You may get this when using older versions
|
||||
of iOS. Alternatively, if you would rather keep using runtime linking you can add the following to
|
||||
your entitlements.xcent file:
|
||||
</p>
|
||||
<p>
|
||||
|
||||
@@ -1088,7 +1080,7 @@ To run locally, you'll need to use emrun:
|
||||
</p>
|
||||
<h2 id="BuildOptions" class="man">2.7. Build Options</h2>
|
||||
<p>
|
||||
<span style="font-family:monospace;">#define</span> these options before including miniaudio.h.
|
||||
<span style="font-family:monospace;">#define</span> these options before including miniaudio.c, or pass them as compiler flags:
|
||||
</p>
|
||||
<p>
|
||||
|
||||
@@ -1207,6 +1199,14 @@ Disables the Web Audio backend.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_NO_CUSTOM</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
Disables support for custom backends.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_NO_NULL</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
@@ -1355,6 +1355,16 @@ enable the Web Audio backend.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_ENABLE_CUSTOM
|
||||
</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to
|
||||
enable custom backends.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_ENABLE_NULL
|
||||
</p>
|
||||
</td>
|
||||
@@ -1567,6 +1577,16 @@ runtime linking via <span style="font-family:monospace;">dlopen()</span>.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_USE_STDINT
|
||||
</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
(Pass this in as a compiler flag. Do not <span style="font-family:monospace;">#define</span> this before
|
||||
miniaudio.c) Forces the use of stdint.h for sized types.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_DEBUG_OUTPUT</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
@@ -1585,6 +1605,56 @@ Windows only. The value to pass to internal calls to
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_FORCE_UWP
|
||||
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
Windows only. Affects only the WASAPI backend. Will force the
|
||||
WASAPI backend to use the UWP code path instead of the regular
|
||||
desktop path. This is normally auto-detected and should rarely be
|
||||
needed to be used explicitly, but can be useful for debugging.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_ON_THREAD_ENTRY
|
||||
|
||||
</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
Defines some code that will be executed as soon as an internal
|
||||
miniaudio-managed thread is created. This will be the first thing
|
||||
to be executed by the thread entry point.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_ON_THREAD_EXIT
|
||||
|
||||
</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
Defines some code that will be executed from the entry point of an
|
||||
internal miniaudio-managed thread upon exit. This will be the last
|
||||
thing to be executed before the thread's entry point exits.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_THREAD_DEFAULT_STACK_SIZE
|
||||
</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
If set, specifies the default stack size used by miniaudio-managed
|
||||
threads.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="doc" valign="top"><p>
|
||||
MA_API</p>
|
||||
</td>
|
||||
<td class="doc" valign="top"><p>
|
||||
@@ -2437,7 +2507,7 @@ only works for sounds that were initialized with <span style="font-family:monosp
|
||||
|
||||
When you initialize a sound, if you specify a sound group the sound will be attached to that group
|
||||
automatically. If you set it to NULL, it will be automatically attached to the engine's endpoint.
|
||||
If you would instead rather leave the sound unattached by default, you can can specify the
|
||||
If you would instead rather leave the sound unattached by default, you can specify the
|
||||
<span style="font-family:monospace;">MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT</span> flag. This is useful if you want to set up a complex node
|
||||
graph.
|
||||
</p>
|
||||
@@ -2955,6 +3025,7 @@ MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM
|
||||
MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE
|
||||
MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC
|
||||
MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT
|
||||
MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_LOOPING
|
||||
</pre></div><p>
|
||||
|
||||
When no flags are specified (set to 0), the sound will be fully loaded into memory, but not
|
||||
@@ -2979,6 +3050,16 @@ subsequently processed in a job thread.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
The <span style="font-family:monospace;">MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_LOOPING</span> flag can be used so that the sound will loop
|
||||
when it reaches the end by default. It's recommended you use this flag when you want to have a
|
||||
looping streaming sound. If you try loading a very short sound as a stream, you will get a glitch.
|
||||
This is because the resource manager needs to pre-fill the initial buffer at initialization time,
|
||||
and if you don't specify the <span style="font-family:monospace;">MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_LOOPING</span> flag, the resource
|
||||
manager will assume the sound is not looping and will stop filling the buffer when it reaches the
|
||||
end, therefore resulting in a discontinuous buffer.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
For in-memory sounds, reference counting is used to ensure the data is loaded only once. This means
|
||||
multiple calls to <span style="font-family:monospace;">ma_resource_manager_data_source_init()</span> with the same file path will result in
|
||||
the file data only being loaded once. Each call to <span style="font-family:monospace;">ma_resource_manager_data_source_init()</span> must be
|
||||
@@ -2993,7 +3074,7 @@ actual file paths. When <span style="font-family:monospace;">ma_resource_manager
|
||||
<span style="font-family:monospace;">MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM</span> flag), the resource manager will look for these
|
||||
explicitly registered data buffers and, if found, will use it as the backing data for the data
|
||||
source. Note that the resource manager does *not* make a copy of this data so it is up to the
|
||||
caller to ensure the pointer stays valid for it's lifetime. Use
|
||||
caller to ensure the pointer stays valid for its lifetime. Use
|
||||
<span style="font-family:monospace;">ma_resource_manager_unregister_data()</span> to unregister the self-managed data. You can also use
|
||||
<span style="font-family:monospace;">ma_resource_manager_register_file()</span> and <span style="font-family:monospace;">ma_resource_manager_unregister_file()</span> to register and
|
||||
unregister a file. It does not make sense to use the <span style="font-family:monospace;">MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM</span>
|
||||
@@ -3400,7 +3481,7 @@ In the above graph, it starts with two data sources whose outputs are attached t
|
||||
splitter node. It's at this point that the two data sources are mixed. After mixing, the splitter
|
||||
performs it's processing routine and produces two outputs which is simply a duplication of the
|
||||
input stream. One output is attached to a low pass filter, whereas the other output is attached to
|
||||
a echo/delay. The outputs of the the low pass filter and the echo are attached to the endpoint, and
|
||||
a echo/delay. The outputs of the low pass filter and the echo are attached to the endpoint, and
|
||||
since they're both connected to the same input bus, they'll be mixed.
|
||||
</p>
|
||||
<p>
|
||||
@@ -3451,7 +3532,7 @@ result = ma_node_graph_read_pcm_frames(&nodeGraph, pFramesOut, frameCount, &
|
||||
</pre></div><p>
|
||||
|
||||
When you read audio data, miniaudio starts at the node graph's endpoint node which then pulls in
|
||||
data from it's input attachments, which in turn recursively pull in data from their inputs, and so
|
||||
data from its input attachments, which in turn recursively pull in data from their inputs, and so
|
||||
on. At the start of the graph there will be some kind of data source node which will have zero
|
||||
inputs and will instead read directly from a data source. The base nodes don't literally need to
|
||||
read from a <span style="font-family:monospace;">ma_data_source</span> object, but they will always have some kind of underlying object that
|
||||
@@ -3842,7 +3923,7 @@ ma_node_set_state(&splitterNode, ma_node_state_stopped);
|
||||
|
||||
By default the node is in a started state, but since it won't be connected to anything won't
|
||||
actually be invoked by the node graph until it's connected. When you stop a node, data will not be
|
||||
read from any of it's input connections. You can use this property to stop a group of sounds
|
||||
read from any of its input connections. You can use this property to stop a group of sounds
|
||||
atomically.
|
||||
</p>
|
||||
<p>
|
||||
@@ -3976,14 +4057,14 @@ chance to free the node's memory.
|
||||
<p>
|
||||
|
||||
When the audio thread is processing a node, it does so by reading from each of the output buses of
|
||||
the node. In order for a node to process data for one of it's output buses, it needs to read from
|
||||
each of it's input buses, and so on an so forth. It follows that once all output buses of a node
|
||||
the node. In order for a node to process data for one of its output buses, it needs to read from
|
||||
each of its input buses, and so on an so forth. It follows that once all output buses of a node
|
||||
are detached, the node as a whole will be disconnected and no further processing will occur unless
|
||||
it's output buses are reattached, which won't be happening when the node is being uninitialized.
|
||||
By having <span style="font-family:monospace;">ma_node_detach_output_bus()</span> wait until the audio thread is finished with it, we can
|
||||
simplify a few things, at the expense of making <span style="font-family:monospace;">ma_node_detach_output_bus()</span> a bit slower. By
|
||||
doing this, the implementation of <span style="font-family:monospace;">ma_node_uninit()</span> becomes trivial - just detach all output
|
||||
nodes, followed by each of the attachments to each of it's input nodes, and then do any final clean
|
||||
nodes, followed by each of the attachments to each of its input nodes, and then do any final clean
|
||||
up.
|
||||
</p>
|
||||
<p>
|
||||
@@ -3992,15 +4073,15 @@ With the above design, the worst-case scenario is <span style="font-family:monos
|
||||
it takes to process the output bus being detached. This will happen if it's called at just the
|
||||
wrong moment where the audio thread has just iterated it and has just started processing. The
|
||||
caller of <span style="font-family:monospace;">ma_node_detach_output_bus()</span> will stall until the audio thread is finished, which
|
||||
includes the cost of recursively processing it's inputs. This is the biggest compromise made with
|
||||
the approach taken by miniaudio for it's lock-free processing system. The cost of detaching nodes
|
||||
includes the cost of recursively processing its inputs. This is the biggest compromise made with
|
||||
the approach taken by miniaudio for its lock-free processing system. The cost of detaching nodes
|
||||
earlier in the pipeline (data sources, for example) will be cheaper than the cost of detaching
|
||||
higher level nodes, such as some kind of final post-processing endpoint. If you need to do mass
|
||||
detachments, detach starting from the lowest level nodes and work your way towards the final
|
||||
endpoint node (but don't try detaching the node graph's endpoint). If the audio thread is not
|
||||
running, detachment will be fast and detachment in any order will be the same. The reason nodes
|
||||
need to wait for their input attachments to complete is due to the potential for desyncs between
|
||||
data sources. If the node was to terminate processing mid way through processing it's inputs,
|
||||
data sources. If the node was to terminate processing mid way through processing its inputs,
|
||||
there's a chance that some of the underlying data sources will have been read, but then others not.
|
||||
That will then result in a potential desynchronization when detaching and reattaching higher-level
|
||||
nodes. A possible solution to this is to have an option when detaching to terminate processing
|
||||
@@ -4564,7 +4645,7 @@ weights. Custom weights can be passed in as the last parameter of
|
||||
<p>
|
||||
|
||||
Predefined channel maps can be retrieved with <span style="font-family:monospace;">ma_channel_map_init_standard()</span>. This takes a
|
||||
<span style="font-family:monospace;">ma_standard_channel_map</span> enum as it's first parameter, which can be one of the following:
|
||||
<span style="font-family:monospace;">ma_standard_channel_map</span> enum as its first parameter, which can be one of the following:
|
||||
</p>
|
||||
<p>
|
||||
|
||||
@@ -4836,7 +4917,7 @@ like the following:
|
||||
ma_resample_algorithm_linear);
|
||||
|
||||
<span style="color:#0099cc">ma_resampler</span> resampler;
|
||||
<span style="color:#0099cc">ma_result</span> result = ma_resampler_init(&config, &resampler);
|
||||
<span style="color:#0099cc">ma_result</span> result = ma_resampler_init(&config, NULL, &resampler);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
<span style="color:#009900">// An error occurred...</span>
|
||||
}
|
||||
@@ -5193,7 +5274,7 @@ Biquad filtering is achieved with the <span style="font-family:monospace;">ma_bi
|
||||
</p>
|
||||
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
|
||||
<span style="color:#0099cc">ma_biquad_config</span> config = ma_biquad_config_init(ma_format_f32, channels, b0, b1, b2, a0, a1, a2);
|
||||
<span style="color:#0099cc">ma_result</span> result = ma_biquad_init(&config, &biquad);
|
||||
<span style="color:#0099cc">ma_result</span> result = ma_biquad_init(&config, NULL, &biquad);
|
||||
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
|
||||
<span style="color:#009900">// Error.</span>
|
||||
}
|
||||
@@ -6312,7 +6393,7 @@ When compiling with VC6 and earlier, decoding is restricted to files less than 2
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
+2
-2
@@ -351,7 +351,7 @@ a.doc-navigation-l4 {
|
||||
The resource manager is used for simplifying the hassle of dealing with the loading and management
|
||||
of your audio resources. It will reference count files so they're only loaded once and handles
|
||||
streaming of large audio sources to save on memory. It can even load files asynchronously and
|
||||
exposes it's job system so you can handle resource management jobs from your existing job
|
||||
exposes its job system so you can handle resource management jobs from your existing job
|
||||
infrastructure.
|
||||
</div>
|
||||
</td>
|
||||
@@ -506,7 +506,7 @@ a.doc-navigation-l4 {
|
||||
</table>
|
||||
|
||||
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
|
||||
Copyright © 2023 David Reid<br/>
|
||||
Copyright © 2025 David Reid<br/>
|
||||
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
Reference in New Issue
Block a user