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Update documentation.
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@@ -500,6 +500,9 @@ might be a local co-op multiplayer game where each player has their own headphon
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ma_device_uninit(&devices[iEngine]);
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}
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<span style="color:#009900">/* The context can only be uninitialized after the devices. */</span>
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ma_context_uninit(&context);
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<span style="color:#009900">/*
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Do the resource manager last. This way we can guarantee the data callbacks of each device aren't trying to access
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and data managed by the resource manager.
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