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Fix a bug with sound node processing.
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@@ -76953,7 +76953,7 @@ static void ma_engine_node_process_pcm_frames__sound(ma_node* pNode, const float
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while (totalFramesConverted < pSound->processingCacheCap) {
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ma_uint64 framesConverted;
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ma_uint32 framesToConvertThisIteration = pSound->processingCacheCap - framesConverted;
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ma_uint32 framesToConvertThisIteration = pSound->processingCacheCap - totalFramesConverted;
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if (framesToConvertThisIteration > tempCapInFrames) {
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framesToConvertThisIteration = tempCapInFrames;
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}
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