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@@ -437,8 +437,8 @@ ma_device_stop()
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</pre></div><p>
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You must never try uninitializing and reinitializing a device inside the callback. You must also never try to stop and start it from inside the callback. There
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are a few other things you shouldn't do in the callback depending on your requirements, however this isn't so much a thread-safety thing, but rather a real-
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time processing thing which is beyond the scope of this introduction.
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are a few other things you shouldn't do in the callback depending on your requirements, however this isn't so much a thread-safety thing, but rather a
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real-time processing thing which is beyond the scope of this introduction.
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</p>
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<p>
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@@ -624,8 +624,8 @@ The Windows build should compile cleanly on all popular compilers without the ne
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<h2 id="macOSandiOS" class="man">2.2. macOS and iOS</h2>
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<p>
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The macOS build should compile cleanly without the need to download any dependencies nor link to any libraries or frameworks. The iOS build needs to be
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compiled as Objective-C (sorry) and will need to link the relevant frameworks but should Just Work with Xcode. Compiling through the command line requires
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linking to <span style="font-family:monospace;">-lpthread</span> and <span style="font-family:monospace;">-lm</span>.
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compiled as Objective-C and will need to link the relevant frameworks but should compile cleanly out of the box with Xcode. Compiling through the command line
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requires linking to <span style="font-family:monospace;">-lpthread</span> and <span style="font-family:monospace;">-lm</span>.
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</p>
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<p>
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@@ -654,7 +654,7 @@ starts with Android 8 which means older versions will fall back to OpenSL|ES whi
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</p>
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<h2 id="Emscripten" class="man">2.6. Emscripten</h2>
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<p>
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The Emscripten build emits Web Audio JavaScript directly and should Just Work without any configuration. You cannot use -std=c* compiler flags, nor -ansi.
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The Emscripten build emits Web Audio JavaScript directly and should compile cleanly out of the box. You cannot use -std=c* compiler flags, nor -ansi.
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</p>
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<p>
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