Try fixing a bug with calculating the relative position of a sound.

This commit is contained in:
David Reid
2021-04-02 09:27:08 +10:00
parent 881fa6063e
commit 88687fdc43
2 changed files with 11 additions and 9 deletions
+6 -6
View File
@@ -9376,17 +9376,17 @@ MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer,
*/
v = pSpatializer->position;
#if 1
{
relativePos.x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * 1;
relativePos.y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * 1;
relativePos.z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * 1;
}
#else
{
relativePos.x = m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z + m[0][3] * 1;
relativePos.y = m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z + m[1][3] * 1;
relativePos.z = m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z + m[2][3] * 1;
}
#else
{
relativePos.x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * 1;
relativePos.y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * 1;
relativePos.z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * 1;
}
#endif
/*