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Clean up some whitespace.
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@@ -331,7 +331,6 @@ struct mal_device
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mal_uint32 lastProcessedFrame; // This is circular.
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mal_uint32 lastProcessedFrame; // This is circular.
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mal_uint32 rewindTarget; // Where we want to rewind to. Set to ~0UL when it is not being rewound.
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mal_uint32 rewindTarget; // Where we want to rewind to. Set to ~0UL when it is not being rewound.
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mal_bool32 breakFromMainLoop;
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mal_bool32 breakFromMainLoop;
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} dsound;
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} dsound;
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#endif
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#endif
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