Use N3DS nomenclature instead of 3DS in preparation for future work.

This commit is contained in:
David Reid
2026-02-27 16:08:08 +10:00
parent 30e2ca2b46
commit 7d703e60ab
+2 -2
View File
@@ -4143,7 +4143,7 @@ typedef ma_uint16 wchar_t;
#define MA_PROSPERO #define MA_PROSPERO
#endif #endif
#if defined(__3DS__) #if defined(__3DS__)
#define MA_3DS #define MA_N3DS
#endif #endif
#if defined(__SWITCH__) || defined(__NX__) #if defined(__SWITCH__) || defined(__NX__)
#define MA_SWITCH #define MA_SWITCH
@@ -17916,7 +17916,7 @@ static ma_result ma_thread_create__posix(ma_thread* pThread, ma_thread_priority
int result; int result;
pthread_attr_t* pAttr = NULL; pthread_attr_t* pAttr = NULL;
#if !defined(MA_EMSCRIPTEN) && !defined(MA_3DS) && !defined(MA_SWITCH) && !defined(MA_DREAMCAST) #if !defined(MA_EMSCRIPTEN) && !defined(MA_N3DS) && !defined(MA_SWITCH) && !defined(MA_DREAMCAST)
/* Try setting the thread priority. It's not critical if anything fails here. */ /* Try setting the thread priority. It's not critical if anything fails here. */
pthread_attr_t attr; pthread_attr_t attr;
if (pthread_attr_init(&attr) == 0) { if (pthread_attr_init(&attr) == 0) {