diff --git a/research/miniaudio_engine.h b/research/miniaudio_engine.h index 2e76bb7e..af5facad 100644 --- a/research/miniaudio_engine.h +++ b/research/miniaudio_engine.h @@ -305,7 +305,6 @@ system means the no matter how many job threads are executing, decoding of an in multiple threads comes into play when loading multiple sounds at the time time. */ MA_API void ma_copy_and_apply_volume_factor_per_channel_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains); -MA_API void ma_apply_volume_factor_per_channel_f32(float* pFramesOut, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains); typedef struct @@ -2926,12 +2925,6 @@ MA_API void ma_copy_and_apply_volume_factor_per_channel_f32(float* pFramesOut, c } } -MA_API void ma_apply_volume_factor_per_channel_f32(float* pFramesOut, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains) -{ - ma_copy_and_apply_volume_factor_per_channel_f32(pFramesOut, pFramesOut, frameCount, channels, pChannelGains); -} - - static ma_result ma_mix_pcm_frames_f32(float* pDst, const float* pSrc, ma_uint64 frameCount, ma_uint32 channels, float volume) {