From 5f32336a34660213a1f1e11500affd17e2994575 Mon Sep 17 00:00:00 2001 From: David Reid Date: Sat, 3 Jun 2023 16:27:39 +1000 Subject: [PATCH] Use float* instead of void* for the engine processing callback. --- miniaudio.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/miniaudio.h b/miniaudio.h index 9cb608d4..b5bc8398 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -11136,7 +11136,7 @@ typedef ma_sound ma_sound_group; MA_API ma_sound_group_config ma_sound_group_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */ MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */ -typedef void (* ma_engine_process_proc)(void* pUserData, void* pFramesOut, ma_uint64 frameCount); +typedef void (* ma_engine_process_proc)(void* pUserData, float* pFramesOut, ma_uint64 frameCount); typedef struct {