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Fix bug in ma_resource_manager_data_buffer_get_available_frames().
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@@ -2655,7 +2655,14 @@ MA_API ma_result ma_resource_manager_data_buffer_get_available_frames(ma_resourc
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}
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}
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if (pDataBuffer->connectorType == ma_resource_manager_data_buffer_connector_buffer) {
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if (pDataBuffer->connectorType == ma_resource_manager_data_buffer_connector_buffer) {
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return ma_audio_buffer_get_available_frames(&pDataBuffer->connector.buffer, pAvailableFrames);
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/* Retrieve the available frames based on how many frames we've currently decoded, and *not* the total capacity of the audio buffer. */
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if (pDataBuffer->pNode->data.decoded.decodedFrameCount > pDataBuffer->cursor) {
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*pAvailableFrames = pDataBuffer->pNode->data.decoded.decodedFrameCount - pDataBuffer->cursor;
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} else {
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*pAvailableFrames = 0;
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}
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return MA_SUCCESS;
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} else {
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} else {
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return ma_decoder_get_available_frames(&pDataBuffer->connector.decoder, pAvailableFrames);
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return ma_decoder_get_available_frames(&pDataBuffer->connector.decoder, pAvailableFrames);
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}
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}
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@@ -5802,6 +5809,7 @@ MA_API ma_result ma_engine_sound_set_fade_out(ma_engine* pEngine, ma_sound* pSou
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Setting the fade out is annoying because we may not know the length of the sound. The only reliable way of doing this is to do it when some
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Setting the fade out is annoying because we may not know the length of the sound. The only reliable way of doing this is to do it when some
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frames are available, at which point the length of the data source should be known.
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frames are available, at which point the length of the data source should be known.
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*/
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*/
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(void)fadeTimeInMilliseconds;
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return MA_SUCCESS;
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return MA_SUCCESS;
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}
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}
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