diff --git a/miniaudio.h b/miniaudio.h index aca009fb..4c5ef1b6 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -25010,6 +25010,18 @@ static ma_result ma_context_init__dsound(ma_context* pContext, const ma_context_ pContext->dsound.DirectSoundCaptureCreate = ma_dlsym(pContext, pContext->dsound.hDSoundDLL, "DirectSoundCaptureCreate"); pContext->dsound.DirectSoundCaptureEnumerateA = ma_dlsym(pContext, pContext->dsound.hDSoundDLL, "DirectSoundCaptureEnumerateA"); + /* + We need to support all functions or nothing. DirectSound with Windows 95 seems to not work too + well in my testing. For example, it's missing DirectSoundCaptureEnumerateA(). This is a convenient + place to just disable the DirectSound backend for Windows 95. + */ + if (pContext->dsound.DirectSoundCreate == NULL || + pContext->dsound.DirectSoundEnumerateA == NULL || + pContext->dsound.DirectSoundCaptureCreate == NULL || + pContext->dsound.DirectSoundCaptureEnumerateA == NULL) { + return MA_API_NOT_FOUND; + } + pCallbacks->onContextInit = ma_context_init__dsound; pCallbacks->onContextUninit = ma_context_uninit__dsound; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__dsound;