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https://github.com/mackron/miniaudio.git
synced 2026-04-22 08:14:04 +02:00
Move external nodes out of the research folder.
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@@ -1,78 +1 @@
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#define VERBLIB_IMPLEMENTATION
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#include "ma_reverb_node.h"
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MA_API ma_reverb_node_config ma_reverb_node_config_init(ma_uint32 channels, ma_uint32 sampleRate)
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{
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ma_reverb_node_config config;
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MA_ZERO_OBJECT(&config);
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config.nodeConfig = ma_node_config_init(); /* Input and output channels will be set in ma_reverb_node_init(). */
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config.channels = channels;
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config.sampleRate = sampleRate;
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config.roomSize = verblib_initialroom;
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config.damping = verblib_initialdamp;
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config.width = verblib_initialwidth;
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config.wetVolume = verblib_initialwet;
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config.dryVolume = verblib_initialdry;
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config.mode = verblib_initialmode;
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return config;
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}
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static void ma_reverb_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut)
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{
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ma_reverb_node* pReverbNode = (ma_reverb_node*)pNode;
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(void)pFrameCountIn;
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verblib_process(&pReverbNode->reverb, ppFramesIn[0], ppFramesOut[0], *pFrameCountOut);
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}
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static ma_node_vtable g_ma_reverb_node_vtable =
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{
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ma_reverb_node_process_pcm_frames,
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NULL,
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1, /* 1 input channels. */
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1, /* 1 output channel. */
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MA_NODE_FLAG_CONTINUOUS_PROCESSING /* Reverb requires continuous processing to ensure the tail get's processed. */
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};
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MA_API ma_result ma_reverb_node_init(ma_node_graph* pNodeGraph, const ma_reverb_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_reverb_node* pReverbNode)
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{
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ma_result result;
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ma_node_config baseConfig;
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if (pReverbNode == NULL) {
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return MA_INVALID_ARGS;
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}
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MA_ZERO_OBJECT(pReverbNode);
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if (pConfig == NULL) {
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return MA_INVALID_ARGS;
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}
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if (verblib_initialize(&pReverbNode->reverb, (unsigned long)pConfig->sampleRate, (unsigned int)pConfig->channels) == 0) {
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return MA_INVALID_ARGS;
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}
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baseConfig = pConfig->nodeConfig;
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baseConfig.vtable = &g_ma_reverb_node_vtable;
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baseConfig.pInputChannels = &pConfig->channels;
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baseConfig.pOutputChannels = &pConfig->channels;
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result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pReverbNode->baseNode);
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if (result != MA_SUCCESS) {
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return result;
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}
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return MA_SUCCESS;
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}
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MA_API void ma_reverb_node_uninit(ma_reverb_node* pReverbNode, const ma_allocation_callbacks* pAllocationCallbacks)
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{
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/* The base node is always uninitialized first. */
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ma_node_uninit(pReverbNode, pAllocationCallbacks);
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}
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#include "../../../../extras/nodes/ma_reverb_node/ma_reverb_node.c"
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@@ -1,42 +1 @@
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/* Include ma_reverb_node.h after miniaudio.h */
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#ifndef ma_reverb_node_h
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#define ma_reverb_node_h
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#include "verblib.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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The reverb node has one input and one output.
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*/
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typedef struct
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{
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ma_node_config nodeConfig;
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ma_uint32 channels; /* The number of channels of the source, which will be the same as the output. Must be 1 or 2. The excite bus must always have one channel. */
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ma_uint32 sampleRate;
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float roomSize;
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float damping;
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float width;
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float wetVolume;
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float dryVolume;
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float mode;
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} ma_reverb_node_config;
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MA_API ma_reverb_node_config ma_reverb_node_config_init(ma_uint32 channels, ma_uint32 sampleRate);
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typedef struct
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{
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ma_node_base baseNode;
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verblib reverb;
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} ma_reverb_node;
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MA_API ma_result ma_reverb_node_init(ma_node_graph* pNodeGraph, const ma_reverb_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_reverb_node* pReverbNode);
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MA_API void ma_reverb_node_uninit(ma_reverb_node* pReverbNode, const ma_allocation_callbacks* pAllocationCallbacks);
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#ifdef __cplusplus
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}
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#endif
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#endif /* ma_reverb_node_h */
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#include "../../../../extras/nodes/ma_reverb_node/ma_reverb_node.h"
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@@ -1,119 +1 @@
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#define MINIAUDIO_IMPLEMENTATION
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#include "../../../../miniaudio.h"
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#include "../../../miniaudio_engine.h"
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#include "ma_reverb_node.c"
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#include <stdio.h>
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#define DEVICE_FORMAT ma_format_f32 /* Must always be f32 for this example because the node graph system only works with this. */
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#define DEVICE_CHANNELS 1 /* For this example, always set to 1. */
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#define DEVICE_SAMPLE_RATE 48000 /* Cannot be less than 22050 for this example. */
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static ma_audio_buffer_ref g_dataSupply; /* The underlying data source of the source node. */
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static ma_data_source_node g_dataSupplyNode; /* The node that will sit at the root level. Will be reading data from g_dataSupply. */
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static ma_reverb_node g_reverbNode; /* The reverb node. */
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static ma_node_graph g_nodeGraph; /* The main node graph that we'll be feeding data through. */
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void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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MA_ASSERT(pDevice->capture.format == pDevice->playback.format && pDevice->capture.format == ma_format_f32);
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MA_ASSERT(pDevice->capture.channels == pDevice->playback.channels);
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/*
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The node graph system is a pulling style of API. At the lowest level of the chain will be a
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node acting as a data source for the purpose of delivering the initial audio data. In our case,
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the data source is our `pInput` buffer. We need to update the underlying data source so that it
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read data from `pInput`.
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*/
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ma_audio_buffer_ref_set_data(&g_dataSupply, pInput, frameCount);
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/* With the source buffer configured we can now read directly from the node graph. */
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ma_node_graph_read_pcm_frames(&g_nodeGraph, pOutput, frameCount, NULL);
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}
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int main(int argc, char** argv)
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{
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ma_result result;
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ma_device_config deviceConfig;
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ma_device device;
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ma_node_graph_config nodeGraphConfig;
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ma_reverb_node_config reverbNodeConfig;
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ma_data_source_node_config dataSupplyNodeConfig;
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deviceConfig = ma_device_config_init(ma_device_type_duplex);
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deviceConfig.capture.pDeviceID = NULL;
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deviceConfig.capture.format = DEVICE_FORMAT;
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deviceConfig.capture.channels = DEVICE_CHANNELS;
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deviceConfig.capture.shareMode = ma_share_mode_shared;
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deviceConfig.playback.pDeviceID = NULL;
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deviceConfig.playback.format = DEVICE_FORMAT;
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deviceConfig.playback.channels = DEVICE_CHANNELS;
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deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
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deviceConfig.dataCallback = data_callback;
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result = ma_device_init(NULL, &deviceConfig, &device);
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if (result != MA_SUCCESS) {
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return result;
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}
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/* Node graph. */
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nodeGraphConfig = ma_node_graph_config_init(device.capture.channels);
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result = ma_node_graph_init(&nodeGraphConfig, NULL, &g_nodeGraph);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize node graph.");
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goto done0;
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}
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/* Reverb. Attached straight to the endpoint. */
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reverbNodeConfig = ma_reverb_node_config_init(device.capture.channels, device.sampleRate);
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result = ma_reverb_node_init(&g_nodeGraph, &reverbNodeConfig, NULL, &g_reverbNode);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize reverb node.");
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goto done1;
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}
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ma_node_attach_output_bus(&g_reverbNode, 0, ma_node_graph_get_endpoint(&g_nodeGraph), 0);
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/* Data supply. Attached to input bus 0 of the reverb node. */
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result = ma_audio_buffer_ref_init(device.capture.format, device.capture.channels, NULL, 0, &g_dataSupply);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize audio buffer for source.");
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goto done2;
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}
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dataSupplyNodeConfig = ma_data_source_node_config_init(&g_dataSupply, MA_FALSE);
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result = ma_data_source_node_init(&g_nodeGraph, &dataSupplyNodeConfig, NULL, &g_dataSupplyNode);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize source node.");
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goto done2;
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}
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ma_node_attach_output_bus(&g_dataSupplyNode, 0, &g_reverbNode, 0);
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/* Now we just start the device and wait for the user to terminate the program. */
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ma_device_start(&device);
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printf("Press Enter to quit...\n");
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getchar();
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/* It's important that we stop the device first or else we'll uninitialize the graph from under the device. */
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ma_device_stop(&device);
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/*done3:*/ ma_data_source_node_uninit(&g_dataSupplyNode, NULL);
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done2: ma_reverb_node_uninit(&g_reverbNode, NULL);
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done1: ma_node_graph_uninit(&g_nodeGraph, NULL);
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done0: ma_device_uninit(&device);
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(void)argc;
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(void)argv;
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return 0;
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}
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#include "../../../../extras/nodes/ma_reverb_node/ma_reverb_node_example.c"
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