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@@ -13558,7 +13558,7 @@ static ma_result ma_device_stop__wasapi(ma_device* pDevice)
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In loopback mode it's possible for WaitForSingleObject() to get stuck in a deadlock when nothing is being played. When nothing
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In loopback mode it's possible for WaitForSingleObject() to get stuck in a deadlock when nothing is being played. When nothing
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is being played, the event is never signalled internally by WASAPI which means we will deadlock when stopping the device.
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is being played, the event is never signalled internally by WASAPI which means we will deadlock when stopping the device.
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*/
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*/
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if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_duplex) {
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if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) {
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SetEvent((HANDLE)pDevice->wasapi.hEventCapture);
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SetEvent((HANDLE)pDevice->wasapi.hEventCapture);
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}
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}
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