diff --git a/research/miniaudio_engine.h b/research/miniaudio_engine.h index d66837e1..bf752d02 100644 --- a/research/miniaudio_engine.h +++ b/research/miniaudio_engine.h @@ -9371,17 +9371,17 @@ MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer, #if 1 { - m[0][0] = axisX.x; m[0][1] = axisY.x; m[0][2] = -axisZ.x; m[0][3] = -ma_vec3f_dot(axisX, pListener->position); - m[1][0] = axisX.y; m[1][1] = axisY.y; m[1][2] = -axisZ.y; m[1][3] = -ma_vec3f_dot(axisY, pListener->position); - m[2][0] = axisX.z; m[2][1] = axisY.z; m[2][2] = -axisZ.z; m[2][3] = -ma_vec3f_dot(axisZ, pListener->position); - m[3][0] = 0; m[3][1] = 0; m[3][2] = 0; m[3][3] = 1; + m[0][0] = axisX.x; m[0][1] = axisY.x; m[0][2] = axisZ.x; m[0][3] = -ma_vec3f_dot(axisX, pListener->position); + m[1][0] = axisX.y; m[1][1] = axisY.y; m[1][2] = axisZ.y; m[1][3] = -ma_vec3f_dot(axisY, pListener->position); + m[2][0] = axisX.z; m[2][1] = axisY.z; m[2][2] = axisZ.z; m[2][3] = -ma_vec3f_dot(axisZ, pListener->position); + m[3][0] = 0; m[3][1] = 0; m[3][2] = 0; m[3][3] = 1; } #else { - m[0][0] = axisX.x; m[1][0] = axisY.x; m[2][0] = -axisZ.x; m[3][0] = -ma_vec3f_dot(axisX, pListener->position); - m[0][1] = axisX.y; m[1][1] = axisY.y; m[2][1] = -axisZ.y; m[3][1] = -ma_vec3f_dot(axisY, pListener->position); - m[0][2] = axisX.z; m[1][2] = axisY.z; m[2][2] = -axisZ.z; m[3][2] = -ma_vec3f_dot(axisZ, pListener->position); - m[0][3] = 0; m[1][3] = 0; m[2][3] = 0; m[3][3] = 1; + m[0][0] = axisX.x; m[1][0] = axisY.x; m[2][0] = axisZ.x; m[3][0] = -ma_vec3f_dot(axisX, pListener->position); + m[0][1] = axisX.y; m[1][1] = axisY.y; m[2][1] = axisZ.y; m[3][1] = -ma_vec3f_dot(axisY, pListener->position); + m[0][2] = axisX.z; m[1][2] = axisY.z; m[2][2] = axisZ.z; m[3][2] = -ma_vec3f_dot(axisZ, pListener->position); + m[0][3] = 0; m[1][3] = 0; m[2][3] = 0; m[3][3] = 1; } #endif @@ -9410,9 +9410,19 @@ MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer, rotation of the listener. */ v = pSpatializer->direction; - relativeDir.x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z; - relativeDir.y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z; - relativeDir.z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z; + #if 0 + { + relativeDir.x = m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z; + relativeDir.y = m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z; + relativeDir.z = m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z; + } + #else + { + relativeDir.x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z; + relativeDir.y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z; + relativeDir.z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z; + } + #endif #if defined(MA_DEBUG_OUTPUT) {