From 6770ab167d0a05147e927779ddbeb2245af0f32f Mon Sep 17 00:00:00 2001 From: David Reid Date: Sat, 3 Dec 2022 11:10:35 +1000 Subject: [PATCH] Update documentation. --- miniaudio.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/miniaudio.h b/miniaudio.h index 261b79d9..0d688f62 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -3349,8 +3349,8 @@ The noise API uses simple LCG random number generation. It supports a custom see for things like automated testing requiring reproducibility. Setting the seed to zero will default to `MA_DEFAULT_LCG_SEED`. -The amplitude, seed, and type can be changed dynamically with `ma_noise_set_amplitude()`, -`ma_noise_set_seed()`, and `ma_noise_set_type()` respectively. +The amplitude and seedcan be changed dynamically with `ma_noise_set_amplitude()` and +`ma_noise_set_seed()` respectively. By default, the noise API will use different values for different channels. So, for example, the left side in a stereo stream will be different to the right side. To instead have each channel use