From 5dd8fbe9adc0c43b93aaa1a964dba608c25486ad Mon Sep 17 00:00:00 2001 From: David Reid Date: Sat, 17 Jul 2021 12:13:42 +1000 Subject: [PATCH] Improvements to the main worker thread. * If starting the backend fails, don't attempt to enter the data loop * If stopping the backend fails, don't fire the stop callback. --- miniaudio.h | 53 ++++++++++++++++++++++++----------------------------- 1 file changed, 24 insertions(+), 29 deletions(-) diff --git a/miniaudio.h b/miniaudio.h index d9038e1f..ed174cf0 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -32810,7 +32810,8 @@ static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) ma_event_signal(&pDevice->stopEvent); for (;;) { /* <-- This loop just keeps the thread alive. The main audio loop is inside. */ - ma_stop_proc onStop; + ma_result startResult; + ma_result stopResult; /* <-- This will store the result from onDeviceStop(). If it returns an error, we don't fire the onStop callback. */ /* We wait on an event to know when something has requested that the device be started and the main loop entered. */ ma_event_wait(&pDevice->wakeupEvent); @@ -32832,10 +32833,14 @@ static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) /* If the device has a start callback, start it now. */ if (pDevice->pContext->callbacks.onDeviceStart != NULL) { - ma_result result = pDevice->pContext->callbacks.onDeviceStart(pDevice); - if (result != MA_SUCCESS) { - pDevice->workResult = result; /* Failed to start the device. */ - } + startResult = pDevice->pContext->callbacks.onDeviceStart(pDevice); + } else { + startResult = MA_SUCCESS; + } + + if (startResult != MA_SUCCESS) { + pDevice->workResult = startResult; + continue; /* Failed to start. Loop back to the start and wait for something to happen (pDevice->wakeupEvent). */ } /* Make sure the state is set appropriately. */ @@ -32849,37 +32854,27 @@ static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) ma_device_audio_thread__default_read_write(pDevice); } - /* - Getting here means we have broken from the main loop which happens the application has requested that device be stopped. Note that this - may have actually already happened above if the device was lost and miniaudio has attempted to re-initialize the device. In this case we - don't want to be doing this a second time. - */ - if (ma_device_get_state(pDevice) != MA_STATE_UNINITIALIZED) { - if (pDevice->pContext->callbacks.onDeviceStop != NULL) { - pDevice->pContext->callbacks.onDeviceStop(pDevice); - } - } - - /* After the device has stopped, make sure an event is posted. */ - onStop = pDevice->onStop; - if (onStop) { - onStop(pDevice); + /* Getting here means we have broken from the main loop which happens the application has requested that device be stopped. */ + if (pDevice->pContext->callbacks.onDeviceStop != NULL) { + stopResult = pDevice->pContext->callbacks.onDeviceStop(pDevice); + } else { + stopResult = MA_SUCCESS; /* No stop callback with the backend. Just assume successful. */ } /* - A function somewhere is waiting for the device to have stopped for real so we need to signal an event to allow it to continue. Note that - it's possible that the device has been uninitialized which means we need to _not_ change the status to stopped. We cannot go from an - uninitialized state to stopped state. + After the device has stopped, make sure an event is posted. Don't post an onStop event if + stopping failed. This can happen on some backends when the underlying stream has been + stopped due to the device being physically unplugged or disabled via an OS setting. */ - if (ma_device_get_state(pDevice) != MA_STATE_UNINITIALIZED) { - ma_device__set_state(pDevice, MA_STATE_STOPPED); - ma_event_signal(&pDevice->stopEvent); + if (pDevice->onStop && stopResult != MA_SUCCESS) { + pDevice->onStop(pDevice); } + + /* A function somewhere is waiting for the device to have stopped for real so we need to signal an event to allow it to continue. */ + ma_device__set_state(pDevice, MA_STATE_STOPPED); + ma_event_signal(&pDevice->stopEvent); } - /* Make sure we aren't continuously waiting on a stop event. */ - ma_event_signal(&pDevice->stopEvent); /* <-- Is this still needed? */ - #ifdef MA_WIN32 ma_CoUninitialize(pDevice->pContext); #endif