diff --git a/research/miniaudio_engine.h b/research/miniaudio_engine.h index c2559987..8484ceb1 100644 --- a/research/miniaudio_engine.h +++ b/research/miniaudio_engine.h @@ -1586,6 +1586,8 @@ MA_API void ma_spatializer_set_attenuation_model(ma_spatializer* pSpatializer, m MA_API ma_attenuation_model ma_spatializer_get_attenuation_model(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_positioning(ma_spatializer* pSpatializer, ma_positioning positioning); MA_API ma_positioning ma_spatializer_get_positioning(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_rolloff(ma_spatializer* pSpatializer, float rolloff); +MA_API float ma_spatializer_get_rolloff(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_min_gain(ma_spatializer* pSpatializer, float minGain); MA_API float ma_spatializer_get_min_gain(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_max_gain(ma_spatializer* pSpatializer, float maxGain); @@ -1781,6 +1783,8 @@ MA_API void ma_sound_set_attenuation_model(ma_sound* pSound, ma_attenuation_mode MA_API ma_attenuation_model ma_sound_get_attenuation_model(const ma_sound* pSound); MA_API void ma_sound_set_positioning(ma_sound* pSound, ma_positioning positioning); MA_API ma_positioning ma_sound_get_positioning(const ma_sound* pSound); +MA_API void ma_sound_set_rolloff(ma_sound* pSound, float rolloff); +MA_API float ma_sound_get_rolloff(const ma_sound* pSound); MA_API void ma_sound_set_min_gain(ma_sound* pSound, float minGain); MA_API float ma_sound_get_min_gain(const ma_sound* pSound); MA_API void ma_sound_set_max_gain(ma_sound* pSound, float maxGain); @@ -1832,6 +1836,8 @@ MA_API void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_atte MA_API ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning); MA_API ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff); +MA_API float ma_sound_group_get_rolloff(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain); MA_API float ma_sound_group_get_min_gain(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain); @@ -9670,6 +9676,24 @@ MA_API ma_positioning ma_spatializer_get_positioning(const ma_spatializer* pSpat return pSpatializer->config.positioning; } +MA_API void ma_spatializer_set_rolloff(ma_spatializer* pSpatializer, float rolloff) +{ + if (pSpatializer == NULL) { + return; + } + + pSpatializer->config.rolloff = rolloff; +} + +MA_API float ma_spatializer_get_rolloff(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return pSpatializer->config.rolloff; +} + MA_API void ma_spatializer_set_min_gain(ma_spatializer* pSpatializer, float minGain) { if (pSpatializer == NULL) { @@ -11305,6 +11329,24 @@ MA_API ma_positioning ma_sound_get_positioning(const ma_sound* pSound) return ma_spatializer_get_positioning(&pSound->engineNode.spatializer); } +MA_API void ma_sound_set_rolloff(ma_sound* pSound, float rolloff) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_rolloff(&pSound->engineNode.spatializer, rolloff); +} + +MA_API float ma_sound_get_rolloff(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_rolloff(&pSound->engineNode.spatializer); +} + MA_API void ma_sound_set_min_gain(ma_sound* pSound, float minGain) { if (pSound == NULL) { @@ -11853,6 +11895,24 @@ MA_API ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGrou return ma_spatializer_get_positioning(&pGroup->engineNode.spatializer); } +MA_API void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff) +{ + if (pGroup == NULL) { + return; + } + + ma_spatializer_set_rolloff(&pGroup->engineNode.spatializer, rolloff); +} + +MA_API float ma_sound_group_get_rolloff(const ma_sound_group* pGroup) +{ + if (pGroup == NULL) { + return 0; + } + + return ma_spatializer_get_rolloff(&pGroup->engineNode.spatializer); +} + MA_API void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain) { if (pGroup == NULL) {