Minor refactor for getting load notifications working for sounds.

With this commit, you can now pass in a notification object which is
fired when an asynchronous sound has finished loading.
This commit is contained in:
David Reid
2020-08-23 14:08:22 +10:00
parent 96a60c069e
commit 49a9e2a2bf
2 changed files with 47 additions and 45 deletions
+3 -3
View File
@@ -65,16 +65,16 @@ int main(int argc, char** argv)
/*ma_sound_set_volume(&sound, 0.25f);*/
//ma_sound_set_pitch(&sound, 2.0f);
ma_sound_set_pan(&sound, 0.0f);
ma_sound_set_looping(&sound, MA_TRUE);
//ma_sound_set_looping(&sound, MA_TRUE);
//ma_sound_seek_to_pcm_frame(&sound, 6000000);
//ma_sound_set_start_delay(&sound, 1110);
ma_sound_set_fade_point_in_milliseconds(&sound, 0, 0, 1, 0, 2000);
ma_sound_set_stop_delay(&sound, 1000);
ma_sound_start(&sound);
ma_sleep(2000);
//ma_sleep(2000);
printf("Stopping...\n");
ma_sound_stop(&sound);
//ma_sound_stop(&sound);
//ma_sound_group_stop(ma_engine_get_master_sound_group(&engine));
#endif