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Rename ma_sound_set_start/stop_delay() to ma_sound_set_start/stop_time()
This is mainly for consistency with the node API, but also because it more clearly indicates that it's an absolute time rather than a delay which sounds more like a relative time.
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@@ -98,7 +98,7 @@ int main(int argc, char** argv)
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//ma_sound_group_set_pan(ma_engine_get_master_sound_group(&engine), -1);
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//ma_sound_group_set_pitch(ma_engine_get_master_sound_group(&engine), 1.0f);
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//ma_sound_group_set_start_delay(ma_engine_get_master_sound_group(&engine), 2000);
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//ma_sound_group_set_start_time(ma_engine_get_master_sound_group(&engine), 2000);
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//ma_sound_group_set_fade_in_milliseconds(&group, 0, 1, 5000);
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@@ -108,14 +108,14 @@ int main(int argc, char** argv)
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/*ma_sound_set_pan(&sound, 0.0f);*/
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//ma_sound_set_looping(&sound, MA_TRUE);
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//ma_sound_seek_to_pcm_frame(&sound, 6000000);
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//ma_sound_set_start_delay(&sound, 1110);
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//ma_sound_set_start_time(&sound, 1110);
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//ma_sound_set_volume(&sound, 0.5f);
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//ma_sound_set_fade_point_in_milliseconds(&sound, 0, 0, 1, 0, 2000);
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//ma_sound_set_fade_point_auto_reset(&sound, 0, MA_FALSE); /* Enable fading around loop transitions. */
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//ma_sound_set_fade_point_auto_reset(&sound, 1, MA_FALSE);
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//ma_sound_set_stop_delay(&sound, 1000);
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//ma_sound_set_stop_time(&sound, 1000);
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//ma_sound_set_volume(&sound, 1);
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//ma_sound_set_start_delay(&sound, 48000);
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//ma_sound_set_start_time(&sound, 48000);
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ma_sound_start(&sound);
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//ma_sleep(1000);
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