Rename ma_sound_set_start/stop_delay() to ma_sound_set_start/stop_time()

This is mainly for consistency with the node API, but also because it
more clearly indicates that it's an absolute time rather than a delay
which sounds more like a relative time.
This commit is contained in:
David Reid
2021-01-12 16:23:27 +10:00
parent d5b25502c1
commit 400aaf582d
2 changed files with 12 additions and 12 deletions
+4 -4
View File
@@ -98,7 +98,7 @@ int main(int argc, char** argv)
//ma_sound_group_set_pan(ma_engine_get_master_sound_group(&engine), -1);
//ma_sound_group_set_pitch(ma_engine_get_master_sound_group(&engine), 1.0f);
//ma_sound_group_set_start_delay(ma_engine_get_master_sound_group(&engine), 2000);
//ma_sound_group_set_start_time(ma_engine_get_master_sound_group(&engine), 2000);
//ma_sound_group_set_fade_in_milliseconds(&group, 0, 1, 5000);
@@ -108,14 +108,14 @@ int main(int argc, char** argv)
/*ma_sound_set_pan(&sound, 0.0f);*/
//ma_sound_set_looping(&sound, MA_TRUE);
//ma_sound_seek_to_pcm_frame(&sound, 6000000);
//ma_sound_set_start_delay(&sound, 1110);
//ma_sound_set_start_time(&sound, 1110);
//ma_sound_set_volume(&sound, 0.5f);
//ma_sound_set_fade_point_in_milliseconds(&sound, 0, 0, 1, 0, 2000);
//ma_sound_set_fade_point_auto_reset(&sound, 0, MA_FALSE); /* Enable fading around loop transitions. */
//ma_sound_set_fade_point_auto_reset(&sound, 1, MA_FALSE);
//ma_sound_set_stop_delay(&sound, 1000);
//ma_sound_set_stop_time(&sound, 1000);
//ma_sound_set_volume(&sound, 1);
//ma_sound_set_start_delay(&sound, 48000);
//ma_sound_set_start_time(&sound, 48000);
ma_sound_start(&sound);
//ma_sleep(1000);