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Update readme with details on the split version.
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@@ -107,6 +107,16 @@ Then just compile. There's no need to install any dependencies. On Windows and m
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to anything. On Linux just link to -lpthread, -lm and -ldl. On BSD just link to -lpthread and -lm. On iOS you
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to anything. On Linux just link to -lpthread, -lm and -ldl. On BSD just link to -lpthread and -lm. On iOS you
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need to compile as Objective-C.
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need to compile as Objective-C.
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If you prefer separate .h and .c files, you can find a split version of miniaudio in the extras/miniaudio_split
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folder. From here you can use miniaudio as a traditional .c and .h library - just add miniaudio.c to your source
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tree like any other source file and include miniaudio.h like a normal header. If you prefer compiling as a
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single translation unit (AKA unity builds), you can just #include the .c file in your main source file:
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```c
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#include "miniaudio.c"
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```
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Note that the split version is auto-generated using a tool and is based on the main file in the root directory.
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If you want to contribute, please make the change in the main file.
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Examples
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Examples
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========
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========
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