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Resource Manager: Fix a looping bug.
This is happening because the data buffer is incorrectly being reported as busy (still loading) which is used to indicate to the engine that no data is available and therefore nothing can be played.
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@@ -73,17 +73,18 @@ int main(int argc, char** argv)
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/*ma_sound_set_volume(&sound, 0.25f);*/
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//ma_sound_set_pitch(&sound, 2.0f);
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ma_sound_set_pan(&sound, 0.0f);
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ma_sound_set_looping(&sound, MA_TRUE);
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//ma_sound_set_looping(&sound, MA_TRUE);
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//ma_sound_seek_to_pcm_frame(&sound, 6000000);
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//ma_sound_set_start_delay(&sound, 1110);
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ma_sound_set_volume(&sound, 0.5f);
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ma_sound_set_volume(&sound, 0.0f);
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//ma_sound_set_fade_point_in_milliseconds(&sound, 0, 0, 1, 0, 2000);
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//ma_sound_set_fade_point_auto_reset(&sound, 0, MA_FALSE); /* Enable fading around loop transitions. */
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//ma_sound_set_fade_point_auto_reset(&sound, 1, MA_FALSE);
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ma_sound_set_stop_delay(&sound, 1000);
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ma_sound_start(&sound);
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ma_sleep(1000);
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//ma_sleep(1000);
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ma_sound_set_looping(&sound2, MA_TRUE);
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ma_sound_set_volume(&sound2, 0.5f);
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ma_sound_start(&sound2);
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