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Fix a bug where a sound is never marked as not playing.
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@@ -98,7 +98,7 @@ int main(int argc, char** argv)
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ma_sound_start(&sound);
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//ma_sleep(1000);
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ma_sound_set_looping(&sound2, MA_TRUE);
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//ma_sound_set_looping(&sound2, MA_TRUE);
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ma_sound_set_volume(&sound2, 0.5f);
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ma_sound_start(&sound2);
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