From 2ad40dc7dabbfae9554b033fda6e5206419d5870 Mon Sep 17 00:00:00 2001 From: David Reid Date: Sat, 1 Jan 2022 16:25:36 +1000 Subject: [PATCH] Minor rewording and fix a typo. --- examples/engine_sdl.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/engine_sdl.c b/examples/engine_sdl.c index 7c1f8be9..8b671618 100644 --- a/examples/engine_sdl.c +++ b/examples/engine_sdl.c @@ -1,11 +1,11 @@ /* Shows how to use the high level engine API with SDL. -By default, miniaudio's engine API will initialize a device internally which will be used for audio -output. You can instead use the engine independently of a device. To show this off, this example -will use SDL for audio output instead of miniaudio. +By default, miniaudio's engine API will initialize a device internally for audio output. You can +instead use the engine independently of a device. To show this off, this example will use SDL for +audio output instead of miniaudio. -This example will load sound specified on the command line and rotate it around the listener's +This example will load the sound specified on the command line and rotate it around the listener's head. */ #define MA_NO_DEVICE_IO /* <-- Disables the `ma_device` API. We don't need that in this example since SDL will be doing that part for us. */