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Add examples for the high level API.
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/*
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This example demonstrates how to initialize an audio engine and play a sound.
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This will play the sound specified on the command line.
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*/
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#define MINIAUDIO_IMPLEMENTATION
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#include "../../miniaudio.h"
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#include "../miniaudio_engine.h"
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int main(int argc, char** argv)
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{
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ma_result result;
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ma_engine engine;
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if (argc < 2) {
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printf("No input file.");
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return -1;
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}
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result = ma_engine_init(NULL, &engine);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize audio engine.");
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return -1;
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}
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ma_engine_play_sound(&engine, argv[1], NULL);
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printf("Press Enter to quit...");
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getchar();
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ma_engine_uninit(&engine);
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return 0;
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}
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#include "../../examples/engine_hello_world.c"
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