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- Works Out of the Box
+ Simple Build System
Just add to your source tree and go. There's no need to install any dependencies or development
packages, nor are there any build systems to waste time on.
@@ -36,116 +36,216 @@
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- Simple
+ Simple API
- miniaudio has a simple, yet flexible low-level API that gets out of your way. Just initialize a
- device and start sending audio data via a callback.
+ miniaudio has a simple, flexible and modular API that gets out of your way.
+
+ |
+ |
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+ Open Source
+
+ miniaudio is open source with a permissive license of your choice of public domain or
+ MIT No Attribution.
+
+ |
+
+ Detailed Documentation
+
+ miniaudio has some of the best documentation
+ of any open source audio library and includes a suite of examples.
+
+ |
+
+ And Much More
+
+ Built-in decoders, advanced mixing and effect processing, resource management, 3D spatialization,
+ filters, data conversion and more.
+
+ |
+
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+ Flexible and Modular API
+
+ miniaudio gives you complete flexibility. With the low level API, just initialize a connection
+ to the device and send or receive raw audio data. The modular design of miniaudio allows you to
+ use the low level API without compromising your ability to make use of other features like the
+ node graph and resource manager.
+
+ |
+
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+ Advanced Mixing and Effect Processing
+
+ miniaudio's node graph system gives you an easy way to set up advanced mixing and effect
+ graphs. Each node sends it's output to another node, and so on and so forth to produce all
+ kinds of effects. You can even implement your own custom nodes and plug them in however you
+ like. Plug multiple nodes into the same input node for mixing and use the splitter node for
+ complex routing.
+
+ |
+
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+ Resource Management
+
+ The resource manager is used for simplifying the hassle of dealing with the loading and management
+ of your audio resources. It will reference count files so they're only loaded once and handles
+ streaming of large audio sources to save on memory. It can even load files asynchronously and
+ exposes it's job system so you can handle resource management jobs from your existing job
+ infrastructure.
+
+ |
+
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+ High Level Audio Engine
+
+ The high level audio engine in miniaudio encapsulates the resource manager and node graph to give
+ you an easy to use API to manage sounds within a 3D scene with spatialization. The engine is a
+ node graph, and each sound in the scene is a node within that graph which means you can take
+ advantage of miniaudio's graph based effect processing and routing infrastructure.
|
|
+ |
+
+ |
+
+ |
+
+ |
+
+ |
+
| + Windows + | ++ macOS / iOS + | ++ Linux + | ++ FreeBSD / + OpenBSD / + NetBSD + | ++ Android + | +
-
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-
-
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-