Stop using MINIAUDIO_IMPLEMENTATION in examples.

This commit is contained in:
David Reid
2025-02-22 13:09:11 +10:00
parent e1f5ed4f79
commit 1fbad32949
20 changed files with 20 additions and 41 deletions
+1 -2
View File
@@ -14,8 +14,7 @@ you specify in your IPLAudioSettings object. If for some reason you want the per
engine to be different to that of your Steam Audio configuration, you'll need to implement a sort
of buffering solution to your node.
*/
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include "../miniaudio.c"
#include <stdint.h> /* Required for uint32_t which is used by STEAMAUDIO_VERSION, and a random use of uint8_t. If there's a Steam Audio maintainer reading this, that needs to be fixed to use IPLuint32 and IPLuint8. */
#include <phonon.h> /* Steam Audio */