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Stop using MINIAUDIO_IMPLEMENTATION in examples.
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@@ -14,8 +14,7 @@ you specify in your IPLAudioSettings object. If for some reason you want the per
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engine to be different to that of your Steam Audio configuration, you'll need to implement a sort
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of buffering solution to your node.
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*/
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#define MINIAUDIO_IMPLEMENTATION
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#include "../miniaudio.h"
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#include "../miniaudio.c"
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#include <stdint.h> /* Required for uint32_t which is used by STEAMAUDIO_VERSION, and a random use of uint8_t. If there's a Steam Audio maintainer reading this, that needs to be fixed to use IPLuint32 and IPLuint8. */
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#include <phonon.h> /* Steam Audio */
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