Stop using MINIAUDIO_IMPLEMENTATION in examples.

This commit is contained in:
David Reid
2025-02-22 13:09:11 +10:00
parent e1f5ed4f79
commit 1fbad32949
20 changed files with 20 additions and 41 deletions
+1 -2
View File
@@ -14,8 +14,7 @@ Using a shared resource manager, as we do in this example, is useful for when yo
multiple engines so that you can output to multiple playback devices simultaneoulys. An example
might be a local co-op multiplayer game where each player has their own headphones.
*/
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include "../miniaudio.c"
#define MAX_DEVICES 2
#define MAX_SOUNDS 32