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Stop using MINIAUDIO_IMPLEMENTATION in examples.
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@@ -14,8 +14,7 @@ Using a shared resource manager, as we do in this example, is useful for when yo
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multiple engines so that you can output to multiple playback devices simultaneoulys. An example
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might be a local co-op multiplayer game where each player has their own headphones.
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*/
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#define MINIAUDIO_IMPLEMENTATION
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#include "../miniaudio.h"
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#include "../miniaudio.c"
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#define MAX_DEVICES 2
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#define MAX_SOUNDS 32
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