Changes to fading and delays.

* Removed ma_engine_sound_set_fade_in/out()
  * Add ma_engine_sound_set_fade_point_in_frames()
  * Add ma_engine_sound_set_fade_point_in_milliseconds()
  * Add ma_engine_sound_set_stop_delay()
  * Add ma_engine_sound_get_time_in_frames()
  * Removed ma_engine_sound_group_set_fade_in/out()
  * Add ma_engine_sound_group_set_fade_point_in_frames()
  * Add ma_engine_sound_group_set_fade_point_in_milliseconds()
  * Add ma_engine_sound_group_set_stop_delay()
  * Add ma_engine_sound_group_get_time_in_frames()

The fade in/out system has been replaced with something more general
and flexible which allows for up to two fade points to be configured
per sound or group, with arbitrary time periods and volumes.

This commit also includes the addition of a placeholder parameter for
ma_engine_sound_init_from_file() which is used to notify the caller
when an asynchronously loaded sound has finished loading.
This commit is contained in:
David Reid
2020-08-22 21:58:03 +10:00
parent 1ea2ee3caf
commit 1f89b003c5
2 changed files with 259 additions and 191 deletions
+31 -8
View File
@@ -6,11 +6,32 @@
#include "../miniaudio.h"
#include "ma_engine.h"
typedef struct
{
ma_async_notification_callbacks cb;
ma_engine* pEngine;
ma_sound* pSound;
} sound_loaded_notification;
void on_sound_loaded(ma_async_notification* pNotification)
{
sound_loaded_notification* pLoadedNotification = (sound_loaded_notification*)pNotification;
ma_uint64 lengthInPCMFrames;
/*
This will be fired when the sound has finished loading. We should be able to retrieve the length of the sound at this point. Here we'll just set
the fade out time.
*/
ma_engine_sound_get_length_in_pcm_frames(pLoadedNotification->pEngine, pLoadedNotification->pSound, &lengthInPCMFrames);
ma_engine_sound_set_fade_point_in_frames(pLoadedNotification->pEngine, pLoadedNotification->pSound, 1, 1, 0, lengthInPCMFrames - 192000, lengthInPCMFrames);
}
int main(int argc, char** argv)
{
ma_result result;
ma_engine engine;
ma_sound sound;
sound_loaded_notification loadNotification;
if (argc < 2) {
@@ -26,7 +47,10 @@ int main(int argc, char** argv)
#if 1
result = ma_engine_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM, NULL, &sound);
loadNotification.pEngine = &engine;
loadNotification.pSound = &sound;
result = ma_engine_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM, &loadNotification, NULL, &sound);
if (result != MA_SUCCESS) {
printf("Failed to load sound: %s\n", argv[1]);
ma_engine_uninit(&engine);
@@ -36,9 +60,7 @@ int main(int argc, char** argv)
/*ma_data_source_seek_to_pcm_frame(sound.pDataSource, 5000000);*/
//ma_engine_sound_group_set_pan(&engine, NULL, -1);
ma_engine_sound_group_set_pitch(&engine, NULL, 1.0f);
ma_engine_sound_group_set_fade_in(&engine, NULL, 2000);
ma_engine_sound_group_set_fade_out(&engine, NULL, 2000);
//ma_engine_sound_group_set_pitch(&engine, NULL, 1.0f);
//ma_engine_sound_group_set_start_delay(&engine, NULL, 2000);
/*ma_engine_sound_set_volume(&engine, &sound, 0.25f);*/
@@ -47,13 +69,14 @@ int main(int argc, char** argv)
ma_engine_sound_set_looping(&engine, &sound, MA_TRUE);
//ma_engine_sound_seek_to_pcm_frame(&engine, &sound, 6000000);
//ma_engine_sound_set_start_delay(&engine, &sound, 1110);
//ma_engine_sound_set_fade_in(&engine, &sound, 2000);
//ma_engine_sound_set_fade_out(&engine, &sound, 2000);
ma_engine_sound_set_fade_point_in_milliseconds(&engine, &sound, 0, 0, 1, 0, 2000);
ma_engine_sound_set_stop_delay(&engine, &sound, 1000);
ma_engine_sound_start(&engine, &sound);
ma_sleep(2000);
//ma_engine_sound_stop(&engine, &sound);
ma_engine_sound_group_stop(&engine, NULL);
printf("Stopping...\n");
ma_engine_sound_stop(&engine, &sound);
//ma_engine_sound_group_stop(&engine, NULL);
#endif
#if 1