Revert 2 PulseAudio related commits.

This reverts the following commits:

d46e19fb47
  "PulseAudio: Attempt to fix a deadlock."

61586de203
  "PulseAudio: Default to a blocking main loop."
This commit is contained in:
David Reid
2024-10-12 10:15:08 +10:00
parent 0d0953aa85
commit 192a84a106
+1 -48
View File
@@ -7110,7 +7110,6 @@ struct ma_device_config
const char* pStreamNamePlayback; const char* pStreamNamePlayback;
const char* pStreamNameCapture; const char* pStreamNameCapture;
int channelMap; int channelMap;
ma_bool32 blockingMainLoop;
} pulse; } pulse;
struct struct
{ {
@@ -7904,7 +7903,6 @@ struct ma_device
/*pa_context**/ ma_ptr pPulseContext; /*pa_context**/ ma_ptr pPulseContext;
/*pa_stream**/ ma_ptr pStreamPlayback; /*pa_stream**/ ma_ptr pStreamPlayback;
/*pa_stream**/ ma_ptr pStreamCapture; /*pa_stream**/ ma_ptr pStreamCapture;
ma_bool32 blockingMainLoop;
} pulse; } pulse;
#endif #endif
#ifdef MA_SUPPORT_JACK #ifdef MA_SUPPORT_JACK
@@ -30475,7 +30473,6 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi
sampleRate = pDescriptorCapture->sampleRate; sampleRate = pDescriptorCapture->sampleRate;
} }
pDevice->pulse.blockingMainLoop = pConfig->pulse.blockingMainLoop;
result = ma_init_pa_mainloop_and_pa_context__pulse(pDevice->pContext, pDevice->pContext->pulse.pApplicationName, pDevice->pContext->pulse.pServerName, MA_FALSE, &pDevice->pulse.pMainLoop, &pDevice->pulse.pPulseContext); result = ma_init_pa_mainloop_and_pa_context__pulse(pDevice->pContext, pDevice->pContext->pulse.pApplicationName, pDevice->pContext->pulse.pServerName, MA_FALSE, &pDevice->pulse.pMainLoop, &pDevice->pulse.pPulseContext);
@@ -30961,50 +30958,10 @@ static ma_result ma_device_data_loop__pulse(ma_device* pDevice)
the callbacks deal with it. the callbacks deal with it.
*/ */
while (ma_device_get_state(pDevice) == ma_device_state_started) { while (ma_device_get_state(pDevice) == ma_device_state_started) {
int block = (pDevice->pulse.blockingMainLoop) ? 1 : 0; resultPA = ((ma_pa_mainloop_iterate_proc)pDevice->pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pDevice->pulse.pMainLoop, 1, NULL);
resultPA = ((ma_pa_mainloop_iterate_proc)pDevice->pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pDevice->pulse.pMainLoop, block, NULL);
if (resultPA < 0) { if (resultPA < 0) {
break; break;
} }
/* If we're not blocking we need to sleep for a bit to prevent the CPU core being pinned at 100% usage. */
if (!block) {
ma_uint32 sleepTimeInMilliseconds;
/*
My original idea was to sleep for an amount of time proportionate to the configured period size, but I
wasn't able to figure out how to make this work without glitching. Instead I'm just going to hardcode
it to 1ms and move on.
*/
#if 0
{
if (((ma_pa_stream_writable_size_proc)pDevice->pContext->pulse.pa_stream_writable_size)((ma_pa_stream*)pDevice->pulse.pStreamPlayback) == 0) {
/* The amount of time we spend sleeping should be proportionate to the size of a period. */
if (pDevice->type == ma_device_type_playback) {
sleepTimeInMilliseconds = (pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalSampleRate) / 1000;
} else {
sleepTimeInMilliseconds = (pDevice->capture.internalPeriodSizeInFrames * pDevice->capture.internalSampleRate) / 1000;
}
/*
At this point the sleep time is equal to the period size in milliseconds. I'm going to divide this by 2
in an attempt to reduce latency as a result of sleeping.
*/
sleepTimeInMilliseconds /= 2;
/* Clamp the sleep time to within reasonable values just in case. */
sleepTimeInMilliseconds = ma_clamp(sleepTimeInMilliseconds, 1, 10);
}
}
#else
{
sleepTimeInMilliseconds = 1;
}
#endif
ma_sleep(sleepTimeInMilliseconds);
}
} }
/* NOTE: Don't stop the device here. It'll be done at a higher level. */ /* NOTE: Don't stop the device here. It'll be done at a higher level. */
@@ -41874,14 +41831,10 @@ MA_API ma_bool32 ma_context_is_loopback_supported(ma_context* pContext)
MA_API ma_device_config ma_device_config_init(ma_device_type deviceType) MA_API ma_device_config ma_device_config_init(ma_device_type deviceType)
{ {
ma_device_config config; ma_device_config config;
MA_ZERO_OBJECT(&config); MA_ZERO_OBJECT(&config);
config.deviceType = deviceType; config.deviceType = deviceType;
config.resampling = ma_resampler_config_init(ma_format_unknown, 0, 0, 0, ma_resample_algorithm_linear); /* Format/channels/rate don't matter here. */ config.resampling = ma_resampler_config_init(ma_format_unknown, 0, 0, 0, ma_resample_algorithm_linear); /* Format/channels/rate don't matter here. */
/* Use a blocking PulseAudio loop by default. Non-blocking currently results in glitches with low period sizes. */
config.pulse.blockingMainLoop = MA_TRUE;
return config; return config;
} }