diff --git a/miniaudio.h b/miniaudio.h index cd32e0b3..d3ea2a97 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -38629,6 +38629,40 @@ static void ma_device_uninit__audio4(ma_device* pDevice) ma_free(pDeviceStateAudio4, ma_device_get_allocation_callbacks(pDevice)); } +static void ma_device_prime_playback_buffer__audio4(ma_device* pDevice) +{ + ma_device_state_audio4* pDeviceStateAudio4 = ma_device_get_backend_state__audio4(pDevice); + ma_device_type deviceType = ma_device_get_type(pDevice); + ma_uint8 buffer[4096]; + ma_uint32 bpf; + ma_uint32 framesToWrite; + ma_uint32 framesWritten; + + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + bpf = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + framesToWrite = pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods; + framesWritten = 0; + + MA_ZERO_MEMORY(buffer, sizeof(buffer)); + + while (framesWritten < framesToWrite) { + ma_uint32 framesToWriteThisIteration = sizeof(buffer) / bpf; + ma_uint32 framesRemaining = framesToWrite - framesWritten; + if (framesToWriteThisIteration > framesRemaining) { + framesToWriteThisIteration = framesRemaining; + } + + /* Just a guard to ensure we don't get stuck in a loop. Should never happen in practice (would require a massive channel count). */ + if (framesToWriteThisIteration == 0) { + break; + } + + write(pDeviceStateAudio4->fdPlayback, buffer, framesToWriteThisIteration); + framesWritten += framesToWriteThisIteration; + } + } +} + static ma_result ma_device_start__audio4(ma_device* pDevice) { ma_device_state_audio4* pDeviceStateAudio4 = ma_device_get_backend_state__audio4(pDevice); @@ -38644,6 +38678,8 @@ static ma_result ma_device_start__audio4(ma_device* pDevice) if (pDeviceStateAudio4->fdPlayback == -1) { return MA_INVALID_ARGS; } + + ma_device_prime_playback_buffer__audio4(pDevice); } return MA_SUCCESS;