fix typos

This commit is contained in:
RainRat
2024-02-28 21:08:18 -08:00
committed by David Reid
parent c6d8b591f6
commit 030b9554c2
14 changed files with 217 additions and 217 deletions
+8 -8
View File
@@ -27,7 +27,7 @@ A complete low-level audio solution requires the following:
2) The ability to open and close a connection to a device.
3) The ability to start and stop the device.
4) The ability to write and read audio data to/from the device.
5) The ability to query the device for it's data configuration.
5) The ability to query the device for its data configuration.
6) The ability to notify the application when certain events occur, such as the device being
stopped, or rerouted.
@@ -131,7 +131,7 @@ is an example for how to do this:
free(info); // The pointer returned by osaudio_enumerate() must be freed with free().
The id structure is just a 256 byte array that uniquely identifies the device. Implementations may
have different representations for device IDs, and A 256 byte array should accomodates all
have different representations for device IDs, and A 256 byte array should accommodates all
device ID representations. Implementations are required to zero-fill unused bytes. The osaudio_id_t
structure can be copied which makes it suitable for serialization and deserialization in situations
where you may want to save the device ID to permanent storage so it can be stored in a config file.
@@ -161,7 +161,7 @@ achieved by setting the format, channels and rate to 0. Below is an example:
In addition to the code above, you can explicitly call `osaudio_get_info()` to retrieve the format
configuration. If you need to know the native configuration before opening the device, you can use
enumeration. The format, channels and rate will be contined in the first item in the configs array.
enumeration. The format, channels and rate will be continued in the first item in the configs array.
The examples above all use playback, but the same applies for capture. The only difference is that
the direction is set to OSAUDIO_INPUT instead of OSAUDIO_OUTPUT.
@@ -268,7 +268,7 @@ typedef int osaudio_result_t;
#define OSAUDIO_XRUN -102 /* An underrun or overrun occurred. Can be returned by osaudio_read() or osaudio_write(). */
#define OSAUDIO_DEVICE_STOPPED -103 /* The device is stopped. Can be returned by osaudio_drain(). It is invalid to call osaudio_drain() on a device that is not running because otherwise it'll get stuck. */
/* Directions. Cannot be combined. Use separate osaudio_t objects for birectional setups. */
/* Directions. Cannot be combined. Use separate osaudio_t objects for bidirectional setups. */
typedef int osaudio_direction_t;
#define OSAUDIO_INPUT 1
#define OSAUDIO_OUTPUT 2
@@ -480,10 +480,10 @@ The code above is equivalent to this:
On output the config will be filled with the actual configuration. The implementation will perform
any necessary data conversion between the requested data configuration and the device's native
configuration. If it cannot, the function will return a OSAUDIO_FORMAT_NOT_SUPPORTED error. In this
case the caller can decide to reinitialize the device to use it's native configuration and do it's
case the caller can decide to reinitialize the device to use its native configuration and do its
own data conversion, or abort if it cannot do so. Use the channel map to determine the ordering of
your channels. Automatic channel map conversion is not performed - that must be done manually by
the caller when transfering data to/from the device.
the caller when transferring data to/from the device.
Close the device with osaudio_close().
@@ -494,7 +494,7 @@ osaudio_result_t osaudio_open(osaudio_t* audio, osaudio_config_t* config);
/*
Closes a connection to a device.
As soon as this function is called, the device should be considered invalid and unsuable. Do not
As soon as this function is called, the device should be considered invalid and unusable. Do not
attempt to use the audio object once this function has been called.
It's invalid to call this while any other function is still running. You can use osaudio_flush() to
@@ -593,7 +593,7 @@ There will be one item in the configs array which will contain the device's curr
the contents of which will match that of the config that was returned by osaudio_open().
Returns NULL on failure. Do not free the returned pointer. It's up to the implementation to manage
the meory of this object.
the memory of this object.
*/
const osaudio_info_t* osaudio_get_info(osaudio_t audio);
+4 -4
View File
@@ -122,7 +122,7 @@ static osaudio_result_t osaudio_determine_miniaudio_backend(ma_backend* pBackend
/*
To do this we initialize a dummy device. We allow the caller to make use of this device as an optimization. This is
only used by osaudio_enumerate_devices() because that can make use of the context from the dummy device rather than
having to create it's own. pDummyDevice can be null.
having to create its own. pDummyDevice can be null.
*/
if (pDummyDevice == NULL) {
pDummyDevice = &dummyDevice;
@@ -135,7 +135,7 @@ static osaudio_result_t osaudio_determine_miniaudio_backend(ma_backend* pBackend
if (result != MA_SUCCESS || pDummyDevice->pContext->backend == ma_backend_null) {
/* Failed to open a default playback device. Try capture. */
if (result == MA_SUCCESS) {
/* This means we successfully initialize a device, but it's backend is null. It could be that there's no playback devices attached. Try capture. */
/* This means we successfully initialize a device, but its backend is null. It could be that there's no playback devices attached. Try capture. */
ma_device_uninit(pDummyDevice);
}
@@ -607,7 +607,7 @@ osaudio_result_t osaudio_open(osaudio_t* audio, osaudio_config_t* config)
}
/* The device object needs to have a it's local info built. We can get the ID and name from miniaudio. */
/* The device object needs to have its local info built. We can get the ID and name from miniaudio. */
result = osaudio_result_from_miniaudio(ma_device_get_info(&(*audio)->device, (*audio)->device.type, &deviceInfo));
if (result == MA_SUCCESS) {
memcpy((*audio)->info.id.data, &deviceInfo.id, sizeof((*audio)->info.id.data));
@@ -630,7 +630,7 @@ osaudio_result_t osaudio_open(osaudio_t* audio, osaudio_config_t* config)
return result;
}
/* Now we need a semaphore to control access to the ring buffer to to block read/write when necessary. */
/* Now we need a semaphore to control access to the ring buffer to block read/write when necessary. */
result = osaudio_result_from_miniaudio(ma_semaphore_init((config->direction == OSAUDIO_OUTPUT) ? periodCount : 0, &(*audio)->bufferSemaphore));
if (result != OSAUDIO_SUCCESS) {
ma_pcm_rb_uninit(&(*audio)->buffer);